Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8 )  //0x509D5878EB39E842

    • 0
    • 1,542
    • 1207
  2. Object CREATE_OBJECT_NO_OFFSET ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7 )  //0x9A294B2138ABB884

    • 0
    • 621
    • 1207
  3. void DELETE_OBJECT ( Object* object )  //0x931914268722C263

    • 0
    • 580
    • 1207
  4. BOOL PLACE_OBJECT_ON_GROUND_PROPERLY ( Object object, BOOL p1 )  //0x58A850EAEE20FAA3

    • 0
    • 640
    • 1207
  5. BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision )  //0x2FDFF4107B8C1147

    • 0
    • 548
    • 1207
  6. void SET_OBJECT_TARGETTABLE ( Object object, BOOL targettable )  //0x8A7391690F5AFD81

    • 0
    • 443
    • 1207
  7. void _SET_OBJECT_TARGETTABLE_2 ( Object object, BOOL targettable )  //0x581EDBE56E8D62C9

    • 0
    • 369
    • 1207
  8. Any SET_OBJECT_TARGETTABLE_ ( Object object, BOOL unk1, BOOL unk2 )  //0xA22712E8471AA08E

    • 0
    • 474
    • 1207
  9. void _0xF6E88489B4E6EBE5 ( Any p0, Any p1 )  //0xF6E88489B4E6EBE5

    • 0
    • 381
    • 1207
  10. void _0xE157A8A336C7F04A ( Any p0, Any p1 )  //0xE157A8A336C7F04A

    • 0
    • 369
    • 1207
  11. void _0x46CBCF0E98A4E156 ( Any p0, Any p1 )  //0x46CBCF0E98A4E156

    • 0
    • 375
    • 1207
  12. Object GET_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7 )  //0xE143FA2249364369

    • 0
    • 758
    • 1207
  13. BOOL HAS_OBJECT_BEEN_BROKEN ( Any p0 )  //0x8ABFB70C49CC43E2

    • 0
    • 483
    • 1207
  14. BOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN ( float p0, float p1, float p2, float p3, Hash modelHash, Any p5 )  //0x761B0E69AC4D007E

    • 0
    • 391
    • 1207
  15. Vector3 _GET_OBJECT_OFFSET_FROM_COORDS ( float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset )  //0x163E252DE035A133

    • 0
    • 529
    • 1207
  16. void _ADD_DOOR_TO_SYSTEM_NEW ( Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6 )  //0xD99229FE93B46286

    • 0
    • 765
    • 1207
  17. BOOL _IS_DOOR_REGISTERED_WITH_NETWORK ( Hash doorHash )  //0xB5DED7B65C604FDF

    • 0
    • 354
    • 1207
  18. void REMOVE_DOOR_FROM_SYSTEM ( Hash doorHash )  //0x464D8E1427156FE4

    • 0
    • 402
    • 1207
  19. void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state )  //0x6BAB9442830C7F53

    • 1
    • 1,288
    • 1207
  20. int DOOR_SYSTEM_GET_DOOR_STATE ( Hash doorHash )  //0x160AA1B32F6139B8

    • 0
    • 756
    • 1207
  21. void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate )  //0x03C27E13B42A0E82

    • 0
    • 415
    • 1207
  22. void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance )  //0x9BA001CB45CBF627

    • 0
    • 503
    • 1207
  23. void _0xB3B1546D23DF8DE1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xB3B1546D23DF8DE1

    • 0
    • 362
    • 1207
  24. void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate )  //0xB6E6FBA95C7324AC

    • 0
    • 430
    • 1207
  25. void _0x3A77DAE8B4FD7586 ( Any p0, Any p1 )  //0x3A77DAE8B4FD7586

    • 0
    • 366
    • 1207
  26. void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED ( Hash doorHash, BOOL p1 )  //0x1F1FABFE9B2A1254

    • 0
    • 393
    • 1207
  27. BOOL _IS_DOOR_REGISTERED_WITH_OWNER ( Hash doorHash )  //0x4F89DAD4156BA145

    • 0
    • 362
    • 1207
  28. void _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER ( Hash doorHash )  //0x985767F5FA45BC44

    • 0
    • 366
    • 1207
  29. float _DOOR_SYSTEM_GET_AUTOMATIC_RATE ( Hash doorHash )  //0x8433E1954BE323FC

    • 0
    • 377
    • 1207
  30. Any _0x6E2AA80BB0C03728 ( Any p0, Any p1 )  //0x6E2AA80BB0C03728

    • 0
    • 378
    • 1207
  31. void _0x1BC47A9DEDC8DF5D ( Any p0, Any p1 )  //0x1BC47A9DEDC8DF5D

    • 0
    • 362
    • 1207
  32. float DOOR_SYSTEM_GET_OPEN_RATIO ( Hash doorHash )  //0x65499865FCA6E5EC

    • 0
    • 544
    • 1207
  33. void _0x7F458B543006C8FE ( Any p0, Any p1 )  //0x7F458B543006C8FE

    • 0
    • 367
    • 1207
  34. Any _0xACD4F9831DFAD7F5 ( Any p0 )  //0xACD4F9831DFAD7F5

    • 0
    • 357
    • 1207
  35. void _0x0C0A373D181BF900 ( Any p0 )  //0x0C0A373D181BF900

    • 0
    • 382
    • 1207
  36. void _0xA93F925F1942E434 ( Any p0, Any p1 )  //0xA93F925F1942E434

    • 0
    • 359
    • 1207
  37. Any _0x4D8611DFE1126478 ( Any p0 )  //0x4D8611DFE1126478

    • 0
    • 377
    • 1207
  38. void _0x57C242543B7B8FB9 ( Any p0, Any p1 )  //0x57C242543B7B8FB9

    • 0
    • 368
    • 1207
  39. void _0x4AE07EBA3462C5D5 ( Any p0, Any p1 )  //0x4AE07EBA3462C5D5

    • 0
    • 384
    • 1207
  40. void _0x22031584496CFB70 ( Any p0, Any p1 )  //0x22031584496CFB70

    • 0
    • 375
    • 1207
  41. void _0xC07B91B996C1DE89 ( Any p0, Any p1 )  //0xC07B91B996C1DE89

    • 0
    • 386
    • 1207
  42. BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash )  //0xC153C43EA202C8C1

    • 0
    • 453
    • 1207
  43. BOOL IS_DOOR_CLOSED ( Hash doorHash )  //0xC531EE8A1145A149

    • 0
    • 411
    • 1207
  44. Any _0x0943113E02322164 ( Object object, int p1 )  //0x0943113E02322164

    • 0
    • 366
    • 1207
  45. Any _0x614D0B4533F842D3 ( Any p0 )  //0x614D0B4533F842D3

    • 0
    • 378
    • 1207
  46. void _DOOR_SYSTEM_FORCE_SHUT ( Hash doorHash, BOOL p1 )  //0x276AAF0F1C7F2494

    • 0
    • 371
    • 1207
  47. Any _0xEBA314768FB35D58 ( Any p0 )  //0xEBA314768FB35D58

    • 0
    • 354
    • 1207
  48. void _0x5230BF34EB0EC645 ( Any p0 )  //0x5230BF34EB0EC645

    • 0
    • 364
    • 1207
  49. BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 )  //0xBFA48E2FF417213F

    • 0
    • 521
    • 1207
  50. BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 )  //0x2A70BAE8883E4C81

    • 0
    • 414
    • 1207

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.