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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void NETWORK_SET_PLAYER_IS_PASSIVE ( BOOL toggle )  //0x9C25E8EC4C535FBD

  2. void _0x2C4E98DDA475364F ( const char* p0 )  //0x2C4E98DDA475364F

  3. void NETWORK_SET_FRIENDLY_FIRE_OPTION ( BOOL toggle )  //0xF808475FA571D823

  4. void _0x3F0ABAE38A0515AD ( int p0, int p1 )  //0x3F0ABAE38A0515AD

  5. void NETWORK_SET_RICH_PRESENCE ( int p0, Any* p1, int p2, int p3 )  //0x1DCCACDCFC569362

  6. void _SET_SOCIAL_MATCHMAKING_ALLOWED ( BOOL toggle )  //0x777D0571A466B520

  7. void _0xBC7D36946D19E60E ( BOOL p0 )  //0xBC7D36946D19E60E

  8. void PREVENT_NETWORK_ID_MIGRATION ( int netId )  //0x7182EDDA1EE7DB5A

  9. void KEEP_NETWORK_ID_IN_FAST_INSTANCE ( int netId, BOOL p1, int p2 )  //0xE1BC73D6815BA361

  10. void _0x02C4C6C2900D84DF ( Player player, Any p1 )  //0x02C4C6C2900D84DF

  11. void _0xD78A26024BB13E08 ( Player player )  //0xD78A26024BB13E08

  12. void SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES ( int netId, BOOL toggle )  //0xE05E81A888FA63C8

  13. void SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER ( int netId, Player player, BOOL toggle )  //0xA8A024587329F36A

  14. void _0x9ED3108D6847760A ( int netHandle, Any p1 )  //0x9ED3108D6847760A

  15. void _0xD785864798258032 ( Entity entity, BOOL toggle )  //0xD785864798258032

  16. void NETWORK_SET_RECENT_GAMERS_ENABLED ( BOOL toggle )  //0x29FE035D35B8589C

  17. void _NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK ( Entity entity, BOOL toggle )  //0xF1CA12B18AEF5298

  18. void _0xE31A04513237DC89 ( Entity entity )  //0xE31A04513237DC89

  19. void _NETWORK_ADD_PLAYER_TO_RECENT_GAMERS_LIST ( Player player, int p1 )  //0x157D8F3DE12B307F

  20. void SET_NETWORK_ID_VISIBLE_IN_CUTSCENE ( Any p0, Any p1, Any p2, Any p3 )  //0xA6928482543022B4

  21. void SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE ( BOOL local, BOOL remote, int instanceId )  //0xD1065D68947E7B6E

  22. void PREVENT_MIGRATION_OF_ENTITIES_IN_FAST_INSTANCE_FOR_LOCAL_PLAYER ( BOOL toggle )  //0x89D803CD48622150

  23. void SET_LOCAL_PLAYER_INVISIBLE_LOCALLY ( BOOL p0 )  //0xE5F773C1A1D9D168

  24. void _0x49CF17A564918E8D ()  //0x49CF17A564918E8D

  25. void SET_PLAYER_INVISIBLE_LOCALLY ( Player player, BOOL toggle )  //0x12B37D54667DB0B8

  26. void _0xD637D327080CD86E ( int p0 )  //0xD637D327080CD86E

  27. void SET_PLAYER_VISIBLE_LOCALLY ( Player player, BOOL toggle )  //0xFAA10F1FAFB11AF2

  28. void _0x564552C6AF1EEAB1 ()  //0x564552C6AF1EEAB1

  29. void SET_ENTITY_VISIBLE_IN_CUTSCENE ( Entity entity, BOOL p1, BOOL p2, int p3 )  //0xE0031D3C8F36AB82

  30. void NETWORK_ACTIVITY_RESET_TO_IDLE ()  //0x3FE141FDB990E3D1

  31. void _SET_DOOR_NETWORKED ( Hash doorHash )  //0x51D99497ABF3F451

  32. void NETWORK_ACTIVITY_SET_CURRENT ( int p0 )  //0x9ADAC065D9F6706F

  33. void _SET_DOOR_UNNETWORKED ( Any p0, BOOL toggle )  //0xC1E1A3D5ED7617B8

  34. void _REPORT_PLAYER ( Player player, int reportType, const char* description, const char* horseName )  //0xA197C35F73AC0F12

  35. void ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID ( int netID, BOOL toggle )  //0xD45B1FFCCD52FF19

  36. void RESERVE_NETWORK_MISSION_OBJECTS ( int amount )  //0x4E5C93BD0C32FBF8

  37. void RESERVE_NETWORK_CLIENT_MISSION_OBJECTS ( int amount )  //0xE7DDA8BD3BCF751C

  38. void RESERVE_NETWORK_MISSION_PEDS ( int amount )  //0xB60FEBA45333D36F

  39. void RESERVE_NETWORK_CLIENT_MISSION_PEDS ( int amount )  //0x807E119F80231732

  40. void RESERVE_NETWORK_MISSION_VEHICLES ( int amount )  //0x76B02E21ED27A469

  41. void _0x9F24A34863FD35DA ( Any p0 )  //0x9F24A34863FD35DA

  42. void RESERVE_NETWORK_MISSION_PICKUPS ( int amount )  //0x4D40E7D749BC6E6D

  43. void _0x83FE8D7229593017 ()  //0x83FE8D7229593017

  44. void _0xFC6FCF4C03F1BBF6 ()  //0xFC6FCF4C03F1BBF6

  45. void _0xE5FF65CFF5160752 ()  //0xE5FF65CFF5160752

  46. void _0xA95470DA137587F5 ( BOOL p0 )  //0xA95470DA137587F5

  47. void _GET_RESERVATIONS_FOR_SLOT_WORLD_POSITION ( float x, float y, float z, BOOL p3, int* peds, int* vehicles, int* objects, int* pickups )  //0x5E71E72A94985214

  48. void _0x3E74A687A73979C6 ( BOOL p0 )  //0x3E74A687A73979C6

  49. void _0x979765465A6F25FC ( Entity entity, BOOL p1 )  //0x979765465A6F25FC

  50. void CONVERT_POSIX_TIME ( int posixTime, Any* timeStructure )  //0xAC97AF97FA68E5D5

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