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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
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  1. Any _0xAF530E56505D1BD6 ( Any p0 )  //0xAF530E56505D1BD6

    • 0
    • 353
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  2. void _0x7FA58CED69405F9A ( Any p0, Any p1 )  //0x7FA58CED69405F9A

    • 0
    • 240
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  3. void _0xB16FC7B364D86585 ()  //0xB16FC7B364D86585

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  4. void _0xA08111B053D84B4D ( Any p0 )  //0xA08111B053D84B4D

    • 0
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  5. const char* _0xF81C53561D15F330 ()  //0xF81C53561D15F330

    • 0
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  6. BOOL _IS_GLOBAL_BLOCK_VALID ( int index )  //0xACB7E1418A8B6E32

    • 0
    • 250
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  7. void _0x1096603B519C905F ( const char* name )  //0x1096603B519C905F

    • 0
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  8. void _SET_GLOBAL_BLOCK_IS_LOADED ( int index, BOOL toggle )  //0xE97240065406CB80

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  9. void _0xCC3EDC5614B03F61 ( int p0 )  //0xCC3EDC5614B03F61

    • 0
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  10. BOOL GAME_FRAMEWORK_MANAGER_INIT ( Hash transitionMode )  //0x4CABE596D632E4B0

    • 0
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  11. void _0xF650DCF5D6F312C1 ( Any p0 )  //0xF650DCF5D6F312C1

    • 0
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  12. void _0x708DF841B8F27AA2 ( const char* p0 )  //0x708DF841B8F27AA2

    • 0
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  13. void _GAME_FRAMEWORK_MANAGER_SHUTDOWN ()  //0xAFF2FD8ADD927585

    • 0
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  14. void _0xDA4D8EB04E8E2928 ( Any p0 )  //0xDA4D8EB04E8E2928

    • 0
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  15. Hash _GAME_FRAMEWORK_MANAGER_GET_MODE ()  //0xFAED234C7F53ABEB

    • 0
    • 291
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  16. void _0xB08C4FA25BC29DB9 ( Any p0 )  //0xB08C4FA25BC29DB9

    • 0
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  17. Any _0x0358B8A41916C613 ( Any p0, Any p1, Any p2, Any p3 )  //0x0358B8A41916C613

    • 0
    • 250
    • 1207
  18. Hash _GET_PREV_WEATHER_TYPE_HASH_NAME ()  //0x4BEB42AEBCA732E9

    • 0
    • 374
    • 1207
  19. void STOP_CURRENT_LOADING_PROGRESS_TIMER ()  //0xA565FAC215CBC77D

    • 0
    • 257
    • 1207
  20. Hash _GET_NEXT_WEATHER_TYPE_HASH_NAME ()  //0x51021D36F62AAA83

    • 0
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  21. void _0x0730E518486DEEC3 ( Any p0 )  //0x0730E518486DEEC3

    • 0
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  22. void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 )  //0x2C6A07AF9AEDABD8

    • 0
    • 581
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  23. int _GET_RANDOM_WEATHER_TYPE_INDEX ()  //0x7F4CE164D9A11DFE

    • 0
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  24. Hash _GET_RANDOM_WEATHER_TYPE ()  //0x1359C181BC625503

    • 0
    • 358
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  25. void SET_RANDOM_WEATHER_TYPE ( BOOL p0, BOOL p1 )  //0x6E5A7FBEECAB3C72

    • 0
    • 403
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  26. void CLEAR_WEATHER_TYPE_PERSIST ()  //0xD85DFE5C131E4AE9

    • 0
    • 395
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  27. void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds )  //0xCE7690C0A0D1C36D

    • 0
    • 361
    • 1207
  28. void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 )  //0x0AC679B2342F14F2

    • 1
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  29. void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 )  //0xFA3E3CA8A1DE6D5D

    • 0
    • 1,394
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  30. void _SET_WEATHER_TYPE_FROZEN ( BOOL toggle )  //0xD74ACDF7DB8114AF

    • 0
    • 418
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  31. void _GET_FORCED_WEATHER ( Hash* weather, Hash* p1 )  //0xDD560ABEF5D3784C

    • 0
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  32. void _0x2916B30DC6C41179 ( Hash weatherType )  //0x2916B30DC6C41179

    • 0
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  33. void _0xD3F943B88F55376A ( Hash weatherType )  //0xD3F943B88F55376A

    • 0
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  34. void _0x243CEDE8F916B994 ()  //0x243CEDE8F916B994

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  35. void _SET_OVERRIDE_WEATHER ( Hash weatherType )  //0xBE83CAE8ED77A94F

    • 0
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  36. void CLEAR_OVERRIDE_WEATHER ()  //0x80A398F16FFE3CC3

    • 0
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  37. void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation )  //0x3373779BAF7CAF48

    • 0
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  38. void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 )  //0x0E71C80FA4EC8147

    • 0
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