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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. int _GET_REAL_GAME_TIMER_IN_SECONDS ()  //0x2E036F0480B8BF02

  2. BOOL IS_STRING_NULL_OR_EMPTY ( const char* string )  //0x2CF12F9ACF18F048

  3. void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 )  //0x2C6A07AF9AEDABD8

  4. const char* _GET_STRING_FROM_FLOAT ( float value, int digits )  //0x2B6846401D68E563

  5. BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD ( float x, float y, float z, float* groundZ, Vector3* normal )  //0x2A29CA9A6319E6AB

  6. void _START_BENCHMARK_RECORDING ()  //0x29D1F6DF864A094E

  7. void _0x2916B30DC6C41179 ( Hash weatherType )  //0x2916B30DC6C41179

  8. void _SET_DISPATCH_MIN_SPAWN_DISTANCE ( float minSpawnDistance )  //0x27A1B170AA8AF84C

  9. BOOL _QUEUE_SAVEGAME_OPERATION ( int p0 )  //0x279B0696DA4657EB

  10. BOOL IS_STADIA_VERSION ()  //0x268AB8420A9E4ED7

  11. BOOL GET_GROUND_Z_FOR_3D_COORD ( float x, float y, float z, Any groundZ, BOOL considerWaterAsGround )  //0x24FA4267BB8D2431

  12. void _0x243CEDE8F916B994 ()  //0x243CEDE8F916B994

  13. int _GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE ()  //0x22FC52CF470CC98D

  14. float GET_SNOW_LEVEL ()  //0x1E5D727041BE1709

  15. BOOL _0x1B065A2BF7953815 ( BOOL p0 )  //0x1B065A2BF7953815

  16. void _SET_RAIN_LEVEL ( float intensity )  //0x193DFC0526830FD6

  17. void _0x183672FE838A661B ( Any p0 )  //0x183672FE838A661B

  18. Object _GET_OBJECT_FROM_INDEXED_ITEM ( ScrHandle item )  //0x18013392501CE5DC

  19. void _0x1694A053DFB61A34 ( const char* p0 )  //0x1694A053DFB61A34

  20. void _0x154340E87D8CC178 ( Any p0 )  //0x154340E87D8CC178

  21. void _RESET_SCRIPT_TIME_WITHIN_FRAME ()  //0x1411A7CBC3A6EB7B

  22. Hash _GET_RANDOM_WEATHER_TYPE ()  //0x1359C181BC625503

  23. float ABSF ( float value )  //0x134549B388167CBF

  24. void _0x1096603B519C905F ( const char* name )  //0x1096603B519C905F

  25. void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 )  //0x0E71C80FA4EC8147

  26. Any _0x0D0AE5081F88CFE1 ( Any p0 )  //0x0D0AE5081F88CFE1

  27. int ABSI ( int value )  //0x0C214D5B8A38C828

  28. float GET_DISTANCE_BETWEEN_COORDS ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ )  //0x0BE7F4E3CDBAFB28

  29. void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 )  //0x0AC679B2342F14F2

  30. void _0x0A487CC74A517FB5 ( Any p0 )  //0x0A487CC74A517FB5

  31. void _0x082C043C7AFC3747 ( int compositeId, BOOL p1 )  //0x082C043C7AFC3747

  32. void _0x0730E518486DEEC3 ( Any p0 )  //0x0730E518486DEEC3

  33. BOOL IS_PROJECTILE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer )  //0x05B0061EFDFC8941

  34. BOOL IS_PROJECTILE_TYPE_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL p7 )  //0x04965FB9E14235C7

  35. void DISPLAY_ONSCREEN_KEYBOARD ( int textType, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength )  //0x044131118D8DB3CD

  36. BOOL DOES_POP_MULTIPLIER_AREA_EXIST ( int id )  //0x03BA619C81A646B3

  37. Any _0x0358B8A41916C613 ( Any p0, Any p1, Any p2, Any p3 )  //0x0358B8A41916C613

  38. BOOL _SHOULD_USE_24_HOUR_CLOCK ()  //0x0177CF20345F44DD

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