RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
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void POPULATE_NOW () //0xEA6DC3A8ADD2005F
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BOOL REGISTER_INTERACTION_LOCKON_PROMPT ( Entity entity, const char* text, float radius, float p3, int flag, float p5, float p6, Prompt prompt, BOOL p8, int p9 ) //0x870708A6E147A9AD
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void REMOVE_DISPATCH_SPAWN_BLOCKING_AREA ( Any p0 ) //0x49F751F6868DDC5B
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void REMOVE_POP_MULTIPLIER_AREA ( int id, BOOL p1 ) //0x88CB484364EFB37A
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void RESET_DISPATCH_IDEAL_SPAWN_DISTANCE () //0xC7817264BC4B6377
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BOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME ( Any p0, Any* p1, Any* p2 ) //0x769E848C66E3C2BB
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void SCRIPT_RACE_INIT ( int numCheckpoints, int numLaps, int numPlayers, Any p3 ) //0x8AE059F47158417E
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void SCRIPT_RACE_SHUTDOWN () //0x334CE0DA4FAF330C
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void SET_BIT ( int* address, int offset ) //0xF73FBE4845C43B5B
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void SET_BITS_IN_RANGE ( int* var, int rangeStart, int rangeEnd, int p3 ) //0x324DC1CEF57F31E6
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void SET_CHEAT_ACTIVE ( int cheatId ) //0xD4958E8CF0DE0DD0
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void SET_CREDITS_ACTIVE ( BOOL toggle ) //0xD37BECF862DA726F
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void SET_DISPATCH_IDEAL_SPAWN_DISTANCE ( float fIdealSpawnDistance ) //0xEAB6823B82FBD283
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void SET_FADE_IN_AFTER_DEATH_ARREST ( BOOL toggle ) //0xDF3B5846DE5904AF
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void SET_FADE_IN_AFTER_LOAD ( BOOL toggle ) //0xAC806C4CAB973517
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void SET_GAME_PAUSED ( BOOL toggle ) //0xFAEC088D28B1DE4A
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void SET_MISSION_FLAG ( BOOL toggle ) //0x36694B456BE80D0A
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void SET_PED_DECOMPOSED ( Ped ped, BOOL toggle ) //0x674B90BE1115846D
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void SET_RANDOM_EVENT_FLAG ( BOOL toggle ) //0xB1ADCCC4150C6473
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void SET_RANDOM_SEED ( int seed ) //0x5CD7A49104AFCB6B
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void SET_RANDOM_WEATHER_TYPE ( BOOL p0, BOOL p1 ) //0x6E5A7FBEECAB3C72
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void SET_SUPER_JUMP_THIS_FRAME ( Player player ) //0xB3E9BE963F10C445
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void SET_THIS_SCRIPT_CAN_BE_PAUSED ( BOOL toggle ) //0x3215376E79F6EA18
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void SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT ( BOOL toggle ) //0x8ABD939C2E5D00ED
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void SET_TIME_SCALE ( float timeScale ) //0x9682AF6050854856
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int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 ) //0x59174F1AFE095B5A
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void SET_WIND_DIRECTION ( float direction ) //0xB56C4F5F57A45600
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void SET_WIND_SPEED ( float speed ) //0xD00C2D82DC04A99F
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void SHOOT_SINGLE_BULLET_BETWEEN_COORDS ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, BOOL p13, float z1, float x2, float y2, float z2 ) //0x867654CBC7606F2C
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BOOL SHOULD_USE_METRIC_MEASUREMENTS () //0x4FB556ACEFA93098
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void STOP_CURRENT_LOADING_PROGRESS_TIMER () //0xA565FAC215CBC77D
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BOOL STRING_TO_INT ( const char* string, int* outInteger ) //0xF2DD2298B3AF23E2
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float TAN ( float p0 ) //0x8C13DB96497B7ABF
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BOOL UNREGISTER_INTERACTION_LOCKON_PROMPT ( Entity entity ) //0xE98D55C5983F2509
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int UPDATE_ONSCREEN_KEYBOARD () //0x37DF360F235A3893
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const char* VAR_STRING ( int flags, const char* textTemplate, ... ) //0xFA925AC00EB830B9
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void WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE ( float maxAmplitude ) //0xF06C5B66DE20B2B8
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void WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE ( float amplitude ) //0x55123D5A7D9D3C42
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