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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  • With comments?

  1. void SHOOT_SINGLE_BULLET_BETWEEN_COORDS ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, BOOL p13, float z1, float x2, float y2, float z2 )  //0x867654CBC7606F2C

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  2. Vector3 GET_CLOSEST_POINT_ON_LINE ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9 )  //0x83ACC65D9ACEC5EF

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  3. Any _0x8314FC2013ECE2DA ( Any p0, Any p1, Any p2 )  //0x8314FC2013ECE2DA

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  4. BOOL IS_POSITION_OCCUPIED ( float x, float y, BOOL p10, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0x825CA3ED43831015

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  5. Any _0x80E9C316EF84DD81 ( Any p0 )  //0x80E9C316EF84DD81

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  6. void CLEAR_OVERRIDE_WEATHER ()  //0x80A398F16FFE3CC3

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  7. void _0x7FA58CED69405F9A ( Any p0, Any p1 )  //0x7FA58CED69405F9A

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  8. int _GET_RANDOM_WEATHER_TYPE_INDEX ()  //0x7F4CE164D9A11DFE

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  9. void CLEAR_BIT ( int* address, int offset )  //0x7D1D4A3602B6AD4E

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  10. Any _0x7CF96F1250EF3221 ( Any p0 )  //0x7CF96F1250EF3221

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  11. void ACTION_MANAGER_ENABLE_ACTION ( Hash hash, BOOL enable )  //0x7ACF124C12A2B045

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  12. Any _0x7A76104CC2CC69E8 ( Entity entity, int p1, int p2 )  //0x7A76104CC2CC69E8

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  13. int GET_FRAME_COUNT ()  //0x77DFA958FCF100C1

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  14. BOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME ( Any p0, Any* p1, Any* p2 )  //0x769E848C66E3C2BB

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  15. void _0x74ACA66484CEBAF0 ( Any p0 )  //0x74ACA66484CEBAF0

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  16. void _0x745808BB01CEC6B9 ( float p0 )  //0x745808BB01CEC6B9

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  17. int _GET_NUMBER_OF_INSTRUCTIONS ()  //0x72904D3D62AF5839

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  18. BOOL _IS_BASE_A_PERSISTENT_CHARACTER ( ScrHandle handle )  //0x716F17F8A0419F95

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  19. void _0x708DF841B8F27AA2 ( const char* p0 )  //0x708DF841B8F27AA2

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  20. int _0x6F02B5E50511721E ( BOOL p0 )  //0x6F02B5E50511721E

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  21. void SET_RANDOM_WEATHER_TYPE ( BOOL p0, BOOL p1 )  //0x6E5A7FBEECAB3C72

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  22. float ASIN ( float p0 )  //0x6E3C15D296C15583

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  23. void IGNORE_NEXT_RESTART ( BOOL toggle )  //0x6C9FF40FF1B69F8F

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  24. Any _0x6C7B68D3CE60E8DE ( Any p0 )  //0x6C7B68D3CE60E8DE

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  25. const char* _GET_STRING_FROM_VECTOR ( float x, float y, float z )  //0x6C4DBF553885F9EB

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  26. void _0x6BED40493A1AFDB8 ( Any* p0, float p1 )  //0x6BED40493A1AFDB8

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  27. void _0x6BCF7B5CD338281A ( Any p0, Any p1, Any p2 )  //0x6BCF7B5CD338281A

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  28. void _0x6AC4AF46A6B8DFB2 ( BOOL p0 )  //0x6AC4AF46A6B8DFB2

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  29. int GET_BITS_IN_RANGE ( int var, int rangeStart, int rangeEnd )  //0x68E1352AF48F905D

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  30. void _0x68319452C5064ABA ( Any p0, Any p1 )  //0x68319452C5064ABA

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  31. void _FORCE_LIGHTNING_FLASH_AT_COORDS ( float x, float y, float z, float p3 )  //0x67943537D179597C

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  32. void SET_PED_DECOMPOSED ( Ped ped, BOOL toggle )  //0x674B90BE1115846D

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  33. void PAUSE_DEATH_ARREST_RESTART ( BOOL toggle )  //0x66AB6B6C7E72F393

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  34. void BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION ( int dispatchService, BOOL toggle )  //0x66947E61A44DE2C6

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  35. int _GET_SCRIPT_TIME_WITHIN_FRAME_IN_MICROSECONDS ()  //0x63219768C586667C

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  36. Any _0x627B68D9CE6EE8DE ( Any p0 )  //0x627B68D9CE6EE8DE

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  37. BOOL IS_STRING_NULL ( const char* string )  //0x602102324604D96B

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  38. BOOL IS_MAG_DEMO_1_ACTIVE ()  //0x5FC9357C26DAEFCE

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  39. int ADD_POP_MULTIPLIER_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float pedDensity, float trafficDensity, BOOL p8, BOOL p9 )  //0x5EBDA1A3B8CB5EF7

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  40. float GET_FRAME_TIME ()  //0x5E72022914CE3C38

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  41. void DELETE_INCIDENT ( int incidentId )  //0x5CFD0F0D6AAE0AEE

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  42. void SET_RANDOM_SEED ( int seed )  //0x5CD7A49104AFCB6B

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  43. void NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS ( int p0 )  //0x5CB71EAA1429A358

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  44. Any _0x5B4A8121A47D844D ( Any p0 )  //0x5B4A8121A47D844D

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  45. int SET_WEATHER_TYPE ( Hash weatherHash, BOOL p1, BOOL p2, BOOL overrideNetwork, float transitionTime, BOOL p5 )  //0x59174F1AFE095B5A

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  46. BOOL _SHOULD_USE_METRIC_MEASUREMENTS_2 ()  //0x58BCDC75BA52110A

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  47. void _CANCEL_ONSCREEN_KEYBOARD ()  //0x58A39BE597CE99CD

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  48. float ACOS ( float p0 )  //0x586690F0176DC575

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  49. void _0x5801BE2DF2AF07EC ( Any p0 )  //0x5801BE2DF2AF07EC

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  50. void _0x553D67295DDD2309 ( Entity entity )  //0x553D67295DDD2309

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