RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
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void _0x5801BE2DF2AF07EC ( Any p0 ) //0x5801BE2DF2AF07EC
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void _0xBB282CF5D2333FB8 ( Any p0, Any p1 ) //0xBB282CF5D2333FB8
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void SET_RANDOM_EVENT_FLAG ( BOOL toggle ) //0xB1ADCCC4150C6473
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void _0xAD44856A1CD29635 ( Any p0, Any p1, Any p2 ) //0xAD44856A1CD29635
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void _0x9BF2C0C568C61641 ( Any p0 ) //0x9BF2C0C568C61641
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void _0x3A87FDA8F1B6CDFB ( Any p0, Any p1, Any p2 ) //0x3A87FDA8F1B6CDFB
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void _0xCC7FC854B956A128 ( const char* p0, const char* p1 ) //0xCC7FC854B956A128
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void _0x4647842FE8F31C1E ( Any p0, Any p1 ) //0x4647842FE8F31C1E
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void _0x9935F76407C32539 ( const char* p0 ) //0x9935F76407C32539
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void _0xFF252E2BAFB7330F ( Any p0 ) //0xFF252E2BAFB7330F
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void _0x9B47971234169990 ( Ped ped, Any item ) //0x9B47971234169990
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void _0x91D657230BC208D2 ( const char* p0, const char* p1 ) //0x91D657230BC208D2
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void _0xF63FA29D4A9ACA86 ( Any p0, Any p1 ) //0xF63FA29D4A9ACA86
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void _0x1694A053DFB61A34 ( const char* p0 ) //0x1694A053DFB61A34
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void _0x8C0F6A3D7236DEEB ( Any p0, Any p1 ) //0x8C0F6A3D7236DEEB
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void _0x7FA58CED69405F9A ( Any p0, Any p1 ) //0x7FA58CED69405F9A
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void _0xB16FC7B364D86585 () //0xB16FC7B364D86585
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void _0xA08111B053D84B4D ( Any p0 ) //0xA08111B053D84B4D
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void _0x1096603B519C905F ( const char* name ) //0x1096603B519C905F
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void _SET_GLOBAL_BLOCK_IS_LOADED ( int index, BOOL toggle ) //0xE97240065406CB80
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void _0xCC3EDC5614B03F61 ( int p0 ) //0xCC3EDC5614B03F61
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void _0xF650DCF5D6F312C1 ( Any p0 ) //0xF650DCF5D6F312C1
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void _0x708DF841B8F27AA2 ( const char* p0 ) //0x708DF841B8F27AA2
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void _GAME_FRAMEWORK_MANAGER_SHUTDOWN () //0xAFF2FD8ADD927585
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void _0xDA4D8EB04E8E2928 ( Any p0 ) //0xDA4D8EB04E8E2928
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void _0xB08C4FA25BC29DB9 ( Any p0 ) //0xB08C4FA25BC29DB9
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void STOP_CURRENT_LOADING_PROGRESS_TIMER () //0xA565FAC215CBC77D
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void _0x0730E518486DEEC3 ( Any p0 ) //0x0730E518486DEEC3
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void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 ) //0x2C6A07AF9AEDABD8
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void SET_RANDOM_WEATHER_TYPE ( BOOL p0, BOOL p1 ) //0x6E5A7FBEECAB3C72
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void CLEAR_WEATHER_TYPE_PERSIST () //0xD85DFE5C131E4AE9
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void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds ) //0xCE7690C0A0D1C36D
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void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 ) //0x0AC679B2342F14F2
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void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 ) //0xFA3E3CA8A1DE6D5D
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void _SET_WEATHER_TYPE_FROZEN ( BOOL toggle ) //0xD74ACDF7DB8114AF
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void _GET_FORCED_WEATHER ( Hash* weather, Hash* p1 ) //0xDD560ABEF5D3784C
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void _0x2916B30DC6C41179 ( Hash weatherType ) //0x2916B30DC6C41179
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void _0xD3F943B88F55376A ( Hash weatherType ) //0xD3F943B88F55376A
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void _0x243CEDE8F916B994 () //0x243CEDE8F916B994
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void _SET_OVERRIDE_WEATHER ( Hash weatherType ) //0xBE83CAE8ED77A94F
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void CLEAR_OVERRIDE_WEATHER () //0x80A398F16FFE3CC3
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void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation ) //0x3373779BAF7CAF48
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void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 ) //0x0E71C80FA4EC8147
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Vehicle _GET_VEHICLE_FROM_INDEXED_ITEM ( ScrHandle item ) //0xE578C8AE173719B3
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Vector3 GET_WIND_DIRECTION () //0xF703E82F3FE14A5F
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Vector3 GET_CLOSEST_POINT_ON_LINE ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9 ) //0x83ACC65D9ACEC5EF
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Ped _GET_PED_FROM_INDEXED_ITEM ( ScrHandle item ) //0x3FFB15534067DCD4
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Object _GET_OBJECT_FROM_INDEXED_ITEM ( ScrHandle item ) //0x18013392501CE5DC
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int GET_GAME_TIMER () //0x4F67E8ECA7D3F667
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int _GET_GAME_TIMER_NON_SCALED_CLIPPED () //0x483B8C542103AD72
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