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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0x5801BE2DF2AF07EC ( Any p0 )  //0x5801BE2DF2AF07EC

  2. void _0xBB282CF5D2333FB8 ( Any p0, Any p1 )  //0xBB282CF5D2333FB8

  3. void SET_RANDOM_EVENT_FLAG ( BOOL toggle )  //0xB1ADCCC4150C6473

  4. void _0xAD44856A1CD29635 ( Any p0, Any p1, Any p2 )  //0xAD44856A1CD29635

  5. void _0x9BF2C0C568C61641 ( Any p0 )  //0x9BF2C0C568C61641

  6. void _0x3A87FDA8F1B6CDFB ( Any p0, Any p1, Any p2 )  //0x3A87FDA8F1B6CDFB

  7. void _0xCC7FC854B956A128 ( const char* p0, const char* p1 )  //0xCC7FC854B956A128

  8. void _0x4647842FE8F31C1E ( Any p0, Any p1 )  //0x4647842FE8F31C1E

  9. void _0x9935F76407C32539 ( const char* p0 )  //0x9935F76407C32539

  10. void _0xFF252E2BAFB7330F ( Any p0 )  //0xFF252E2BAFB7330F

  11. void _0x9B47971234169990 ( Ped ped, Any item )  //0x9B47971234169990

  12. void _0x91D657230BC208D2 ( const char* p0, const char* p1 )  //0x91D657230BC208D2

  13. void _0xF63FA29D4A9ACA86 ( Any p0, Any p1 )  //0xF63FA29D4A9ACA86

  14. void _0x1694A053DFB61A34 ( const char* p0 )  //0x1694A053DFB61A34

  15. void _0x8C0F6A3D7236DEEB ( Any p0, Any p1 )  //0x8C0F6A3D7236DEEB

  16. void _0x7FA58CED69405F9A ( Any p0, Any p1 )  //0x7FA58CED69405F9A

  17. void _0xB16FC7B364D86585 ()  //0xB16FC7B364D86585

  18. void _0xA08111B053D84B4D ( Any p0 )  //0xA08111B053D84B4D

  19. void _0x1096603B519C905F ( const char* name )  //0x1096603B519C905F

  20. void _SET_GLOBAL_BLOCK_IS_LOADED ( int index, BOOL toggle )  //0xE97240065406CB80

  21. void _0xCC3EDC5614B03F61 ( int p0 )  //0xCC3EDC5614B03F61

  22. void _0xF650DCF5D6F312C1 ( Any p0 )  //0xF650DCF5D6F312C1

  23. void _0x708DF841B8F27AA2 ( const char* p0 )  //0x708DF841B8F27AA2

  24. void _GAME_FRAMEWORK_MANAGER_SHUTDOWN ()  //0xAFF2FD8ADD927585

  25. void _0xDA4D8EB04E8E2928 ( Any p0 )  //0xDA4D8EB04E8E2928

  26. void _0xB08C4FA25BC29DB9 ( Any p0 )  //0xB08C4FA25BC29DB9

  27. void STOP_CURRENT_LOADING_PROGRESS_TIMER ()  //0xA565FAC215CBC77D

  28. void _0x0730E518486DEEC3 ( Any p0 )  //0x0730E518486DEEC3

  29. void _SET_WEATHER_TYPE_2 ( Hash weatherType, int p1, int p2, int p3, BOOL p4 )  //0x2C6A07AF9AEDABD8

  30. void SET_RANDOM_WEATHER_TYPE ( BOOL p0, BOOL p1 )  //0x6E5A7FBEECAB3C72

  31. void CLEAR_WEATHER_TYPE_PERSIST ()  //0xD85DFE5C131E4AE9

  32. void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME ( int milliseconds )  //0xCE7690C0A0D1C36D

  33. void _GET_WEATHER_TYPE_TRANSITION ( Hash* weatherType1, Hash* weatherType2, float* percentWeather2 )  //0x0AC679B2342F14F2

  34. void _SET_WEATHER_TYPE_TRANSITION ( Hash weatherHash1, Hash weatherHash2, float percentWeather2, BOOL p3 )  //0xFA3E3CA8A1DE6D5D

  35. void _SET_WEATHER_TYPE_FROZEN ( BOOL toggle )  //0xD74ACDF7DB8114AF

  36. void _GET_FORCED_WEATHER ( Hash* weather, Hash* p1 )  //0xDD560ABEF5D3784C

  37. void _0x2916B30DC6C41179 ( Hash weatherType )  //0x2916B30DC6C41179

  38. void _0xD3F943B88F55376A ( Hash weatherType )  //0xD3F943B88F55376A

  39. void _0x243CEDE8F916B994 ()  //0x243CEDE8F916B994

  40. void _SET_OVERRIDE_WEATHER ( Hash weatherType )  //0xBE83CAE8ED77A94F

  41. void CLEAR_OVERRIDE_WEATHER ()  //0x80A398F16FFE3CC3

  42. void _SET_WEATHER_VARIATION ( const char* weatherType, const char* variation )  //0x3373779BAF7CAF48

  43. void _CLEAR_WEATHER_VARIATION ( const char* weatherType, BOOL p1 )  //0x0E71C80FA4EC8147

  44. Vehicle _GET_VEHICLE_FROM_INDEXED_ITEM ( ScrHandle item )  //0xE578C8AE173719B3

  45. Vector3 GET_WIND_DIRECTION ()  //0xF703E82F3FE14A5F

  46. Vector3 GET_CLOSEST_POINT_ON_LINE ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9 )  //0x83ACC65D9ACEC5EF

  47. Ped _GET_PED_FROM_INDEXED_ITEM ( ScrHandle item )  //0x3FFB15534067DCD4

  48. Object _GET_OBJECT_FROM_INDEXED_ITEM ( ScrHandle item )  //0x18013392501CE5DC

  49. int GET_GAME_TIMER ()  //0x4F67E8ECA7D3F667

  50. int _GET_GAME_TIMER_NON_SCALED_CLIPPED ()  //0x483B8C542103AD72

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