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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  1. void SET_GPS_FLAGS ( int p0, float p1 )  //0x5DE61C90DDECFA2D

    • 0
    • 377
    • 1207
  2. Blip GET_MAIN_PLAYER_BLIP_ID ()  //0x5CD2889B2B381D45

    • 0
    • 604
    • 1207
  3. void _MAP_ENABLE_REGION_BLIP ( Hash regionHash, Hash styleHash )  //0x563FCB6620523917

    • 0
    • 403
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  4. Blip BLIP_ADD_FOR_COORDS ( Hash blipHash, float x, float y, float z )  //0x554D9D53F696D002

    • 0
    • 2,100
    • 1207
  5. void UNLOCK_MINIMAP_ANGLE ()  //0x5373DE8E179BC2A0

    • 0
    • 239
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  6. void SET_BLIP_COORDS ( Blip blip, float posX, float posY, float posZ )  //0x4FF674F5E23D49CE

    • 0
    • 602
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  7. void CLEAR_GPS_FLAGS ()  //0x4D3771237C79FF41

    • 0
    • 365
    • 1207
  8. void SET_MINIMAP_HIDE_FOW ( BOOL toggle )  //0x4B8F743A4A6D2FF8

    • 0
    • 413
    • 1207
  9. BOOL IS_BLIP_ON_MINIMAP ( Blip blip )  //0x46534526B9CD2D17

    • 0
    • 495
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  10. Blip BLIP_ADD_FOR_RADIUS ( Hash blipHash, float x, float y, float z, float radius )  //0x45F13B7E0A15C880

    • 0
    • 1,041
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  11. void _0x44813684F72B563C ( Entity entity, Any p1 )  //0x44813684F72B563C

    • 0
    • 255
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  12. void SET_GPS_MULTI_ROUTE_RENDER ( BOOL toggle )  //0x4426D65E029A4DC0

    • 0
    • 382
    • 1207
  13. BOOL _FIND_CLOSEST_GPS_POSITION ( float x, float y, float z, Vector3* outPosition )  //0x3FDA2B79AEEE351C

    • 0
    • 309
    • 1207
  14. void _SHOW_ACTIVE_POINTS_OF_INTEREST ()  //0x3FBB838AEA30C1D8

    • 0
    • 236
    • 1207
  15. BOOL _MAP_IS_DISCOVERY_ACTIVE ( Hash discoveryHash )  //0x3F81EA4275D39D6F

    • 0
    • 296
    • 1207
  16. Blip _BLIP_ADD_FOR_STYLE ( Hash styleHash )  //0x3E593DF9C2962EC6

    • 0
    • 604
    • 1207
  17. void START_GPS_MULTI_ROUTE ( Hash colorNameHash, BOOL onFoot, BOOL inVehicle )  //0x3D3D15AF7BCAAF83

    • 0
    • 561
    • 1207
  18. Any _0x3CB8859F04763C78 ( Any p0, Any p1 )  //0x3CB8859F04763C78

    • 0
    • 255
    • 1207
  19. Vector3 _GET_WAYPOINT_COORDS ()  //0x29B30D07C3F7873B

    • 0
    • 507
    • 1207
  20. void _0x250C75EB1728CC0D ( Blip blip )  //0x250C75EB1728CC0D

    • 0
    • 423
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  21. Blip BLIP_ADD_FOR_ENTITY ( Hash blipHash, Entity entity )  //0x23F74C2FDA6E7C61

    • 0
    • 1,469
    • 1207
  22. BOOL IS_WAYPOINT_ACTIVE ()  //0x202B1BBFC6AB5EE4

    • 0
    • 475
    • 1207
  23. Vector3 GET_BLIP_COORDS ( Blip blip )  //0x201C319797BDA603

    • 0
    • 734
    • 1207
  24. void CLEAR_GPS_CUSTOM_ROUTE ()  //0x1EAA5674B4D181C5

    • 0
    • 444
    • 1207
  25. void DISPLAY_RADAR ( BOOL toggle )  //0x1B3DA717B9AFF828

    • 0
    • 443
    • 1207
  26. void _0x1726963E6049DB53 ( Any p0 )  //0x1726963E6049DB53

    • 0
    • 267
    • 1207
  27. void _ADD_PROP_TO_MINIMAP ( Hash minimapProp, float x, float y, float rotation, int p4 )  //0x1392105DA88BBFFB

    • 0
    • 262
    • 1207
  28. BOOL SET_BLIP_FLASHES ( Blip blip, int* p1, Hash* p2 )  //0x0DF2B55F717DDB10

    • 0
    • 491
    • 1207
  29. void _TRIGGER_SONAR_BLIP_ON_ENTITY ( Hash typeHash, Entity entity )  //0x0C7A2289A5C4D7C9

    • 0
    • 413
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  30. void LOCK_MINIMAP_ANGLE ( int angle )  //0x0BFD145EF819FB3A

    • 0
    • 271
    • 1207
  31. int SET_BLIP_NAME_FROM_TEXT_FILE ( Blip blip, const char* textLabel )  //0x0A062D6D7C0B2C2C

    • 0
    • 737
    • 1207
  32. void SET_BLIP_NAME_TO_PLAYER_NAME ( Blip blip, Player player )  //0x093DD5A31BC2B459

    • 0
    • 393
    • 1207
  33. void CLEAR_GPS_PLAYER_WAYPOINT ()  //0x08FDC6F796E350D1

    • 0
    • 432
    • 1207
  34. void SET_BLIP_FLASH_TIMER ( Blip blip, int blipType, Hash blipHash )  //0x02FF4CF43B7209D1

    • 0
    • 473
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  35. Any _0x01B928CA2E198B01 ( Any p0 )  //0x01B928CA2E198B01

    • 0
    • 385
    • 1207

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