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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0x7563CBCA99253D1A ( Entity entity, Hash blip )  //0x7563CBCA99253D1A

  2. void _0x1726963E6049DB53 ( Any p0 )  //0x1726963E6049DB53

  3. void _0x7C9F4CDF402CA82A ()  //0x7C9F4CDF402CA82A

  4. Vector3 GET_BLIP_COORDS ( Blip blip )  //0x201C319797BDA603

  5. Vector3 _GET_WAYPOINT_COORDS ()  //0x29B30D07C3F7873B

  6. int SET_BLIP_SPRITE ( Blip blip, Hash hash, BOOL p2 )  //0x74F74D3207ED525C

  7. int SET_BLIP_NAME_FROM_TEXT_FILE ( Blip blip, const char* textLabel )  //0x0A062D6D7C0B2C2C

  8. BOOL _BLIP_SET_STYLE ( Blip blip, Hash styleHash )  //0xEDD964B7984AC291

  9. BOOL _BLIP_ADD_STYLE ( Blip blip, Hash styleHash )  //0xBD62D98799A3DAF0

  10. BOOL BLIP_REMOVE_MODIFIER ( Blip blip, Hash modifierHash )  //0xB059D7BD3D78C16F

  11. BOOL SET_BLIP_FLASHES ( Blip blip, int* p1, Hash* p2 )  //0x0DF2B55F717DDB10

  12. BOOL DOES_BLIP_EXIST ( Blip blip )  //0xCD82FA174080B3B1

  13. BOOL _DOES_ENTITY_HAVE_BLIP ( Entity entity )  //0x9FA00E2FC134A9D0

  14. BOOL _IS_BLIP_ATTACHED_TO_ANY_ENTITY ( Blip blip )  //0xE9F676788F8D5E1E

  15. BOOL IS_BLIP_ON_MINIMAP ( Blip blip )  //0x46534526B9CD2D17

  16. BOOL IS_WAYPOINT_ACTIVE ()  //0x202B1BBFC6AB5EE4

  17. BOOL _FIND_CLOSEST_GPS_POSITION ( float x, float y, float z, Vector3* outPosition )  //0x3FDA2B79AEEE351C

  18. BOOL _MAP_IS_REGION_HIGHLIGHTED_WITH_STYLE ( Hash regionHash, Hash styleHash )  //0xE38450DBCBC70E3D

  19. BOOL _MAP_IS_DISCOVERY_ACTIVE ( Hash discoveryHash )  //0x3F81EA4275D39D6F

  20. Blip GET_BLIP_FROM_ENTITY ( Entity entity )  //0x6D2C41A8BD6D6FD0

  21. Blip GET_MAIN_PLAYER_BLIP_ID ()  //0x5CD2889B2B381D45

  22. Blip _BLIP_ADD_FOR_STYLE ( Hash styleHash )  //0x3E593DF9C2962EC6

  23. Blip BLIP_ADD_FOR_COORDS ( Hash blipHash, float x, float y, float z )  //0x554D9D53F696D002

  24. Blip BLIP_ADD_FOR_ENTITY ( Hash blipHash, Entity entity )  //0x23F74C2FDA6E7C61

  25. Blip BLIP_ADD_FOR_PICKUP_PLACEMENT ( Hash blipHash, Pickup pickup )  //0xA486008892065FB9

  26. Blip BLIP_ADD_FOR_RADIUS ( Hash blipHash, float x, float y, float z, float radius )  //0x45F13B7E0A15C880

  27. Blip _BLIP_ADD_FOR_AREA ( Hash blipHash, float x, float y, float z, float scaleX, float scaleY, float scaleZ, int p7 )  //0xEC174ADBCB611ECC

  28. Blip _BLIP_ADD_FOR_VOLUME ( Hash blipHash, Volume volume )  //0xA6EF0C54A3443E70

  29. Any TRACK_BLIP_GPS ( Blip blip, Hash modifierHash )  //0x662D364ABF16DE2F

  30. Any _0x01B928CA2E198B01 ( Any p0 )  //0x01B928CA2E198B01

  31. Any FORCE_SONAR_BLIPS_THIS_FRAME ()  //0xEE1C7BA69BB74B08

  32. Any _0xF08E42BFA46BDFF8 ( Any p0, Any p1 )  //0xF08E42BFA46BDFF8

  33. Any _0xF47A1EB2A538A3A3 ()  //0xF47A1EB2A538A3A3

  34. Any SET_RADAR_* ( Hash zoomHash, Hash unk )  //0x9C113883487FD53C

  35. Any _0x3CB8859F04763C78 ( Any p0, Any p1 )  //0x3CB8859F04763C78

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