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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. Any _JOURNAL_GET_ENTRY_AT_INDEX ( Any p0 )  //0x3D16ABD7A1FD8C96

  2. BOOL _TEXT_BLOCK_IS_STREAMED ( const char* textBlock )  //0x3CF96E16265B7DC8

  3. void _UI_PROMPT_SET_HOLD_AUTO_FILL_MODE ( Prompt prompt, int autoFillTimeMs, int holdTimeMs )  //0x3CE932E737C145D6

  4. BOOL _UI_PROMPT_HAS_PRESSED_TIMED_MODE_COMPLETED ( Prompt prompt )  //0x3CE854D250A88DAF

  5. void HIDE_HUD_AND_RADAR_THIS_FRAME ()  //0x36CDD81627A6FCD2

  6. BOOL _UI_PROMPT_IS_VALID ( Prompt prompt )  //0x347469FBDD1589A9

  7. const char* _GET_LABEL_TEXT_2 ( const char* label )  //0x3429670F9B9EF2D3

  8. void _UI_PROMPT_SET_MASH_MANUAL_MODE ( Prompt prompt, float p1, float p2, float p3, Any p4 )  //0x32DF729D8BD3C1C6

  9. Any _UI_PROMPT_SET_AMBIENT_GROUP_THIS_FRAME ( Entity entity, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x315C81D760609108

  10. void _ALLOW_PAUSE_MENU_WHEN_DEAD_THIS_FRAME ()  //0x30996422DF1EE561

  11. void _0x2F7BB105144ACF30 ()  //0x2F7BB105144ACF30

  12. void LINK_NAMED_RENDERTARGET ( Hash modelHash )  //0x2F506B8556242DDB

  13. void _UI_PROMPT_SET_ORDERING_AS_INPUT_TYPE ( Prompt prompt, Any p1 )  //0x2F385ECC5200938D

  14. void _UI_PROMPT_SET_GROUP ( Prompt prompt, int groupId, Any p2 )  //0x2F11D3A254169EA4

  15. BOOL _DOES_TEXT_BLOCK_EXIST ( const char* textDatabase )  //0x2C729F2B94CEA911

  16. Prompt _UI_PROMPT_CREATE ( Hash inputHash, const char* labelName, Any p2, Any p3, Any p4, int p5 )  //0x29FA7910726C3889

  17. Any _0x28AE29D909C8FDCE ( Any p0 )  //0x28AE29D909C8FDCE

  18. BOOL _UI_PROMPT_IS_JUST_PRESSED ( Prompt prompt )  //0x2787CC611D3FACC5

  19. void _SET_MP_GAMER_TAG_TYPE ( int gamerTagId, Hash type )  //0x25B9C78A25105C35

  20. BOOL _UI_PROMPT_HAS_MASH_MODE_FAILED ( Prompt prompt )  //0x25B18E530CF39D6F

  21. BOOL _UI_PROMPT_IS_PRESSED ( Prompt prompt )  //0x21E60E230086697F

  22. BOOL _UI_PROMPT_WAS_BEAT_MODE_PRESSED_IN_TIME_WINDOW ( Prompt prompt )  //0x1FE4788AB1430C55

  23. BOOL _UI_PROMPT_GET_URGENT_PULSING_ENABLED ( Prompt prompt )  //0x1FBA0DABECDDB52B

  24. void _MP_GAMER_TAG_DISABLE_REVIVE_TOP_ICON ( int gamerTagId )  //0x1F9A64C2804B3471

  25. void _SET_MP_GAMER_TAG_NAME_POSSE ( int gamerTagId, const char* text )  //0x1EA716E0628A6F44

  26. void SET_TEXT_DROPSHADOW ( int distance, int r, int g, int b, int a )  //0x1BE39DBAA7263CA5

  27. BOOL UI_PROMPT_IS_CONTROL_ACTION_ACTIVE ( Hash control )  //0x1BE19185B8AFE299

  28. BOOL IS_RADAR_HIDDEN ()  //0x1B82FD5FFA4D666E

  29. BOOL _UI_PROMPT_HAS_PRESSED_TIMED_MODE_FAILED ( Prompt prompt )  //0x1A17B9ECFF617562

  30. void _UI_PROMPT_SET_MASH_MANUAL_CAN_FAIL_MODE ( Prompt prompt, float p1, float p2, float p3, Any p4 )  //0x179DCF71F705DA20

  31. void _0x160825DADF1B04B3 ()  //0x160825DADF1B04B3

  32. void _UI_PROMPT_SET_PRESSED_TIMED_MODE ( Prompt prompt, int depletionTimeMs )  //0x1473D3AF51D54276

  33. Any _0x100157D6D7FE32CA ( Any p0, Any p1 )  //0x100157D6D7FE32CA

  34. BOOL RELEASE_NAMED_RENDERTARGET ( const char* name )  //0x0E692EE61761361F

  35. BOOL _UI_PROMPT_IS_ENABLED ( Prompt prompt )  //0x0D00EDDFB58B7F28

  36. void _UI_PROMPT_CONTEXT_SET_SIZE ( Prompt prompt, float size )  //0x0C718001B77CA468

  37. Any _0x066725A9D52B3641 ()  //0x066725A9D52B3641

  38. void _UI_PROMPT_ENABLE_PROMPT_TYPE_THIS_FRAME ( int p0 )  //0x06565032897BA861

  39. void _0x052D4AC0922AF91A ( Any p0, Any p1 )  //0x052D4AC0922AF91A

  40. Any _0x0501D52D24EA8934 ( Any p0 )  //0x0501D52D24EA8934

  41. Prompt _UI_PROMPT_REGISTER_BEGIN ()  //0x04F97DE45A519419

  42. void _UI_PROMPT_DELETE ( Prompt prompt )  //0x00EDE88D4D13CF59

  43. void _UI_PROMPT_SET_TARGET_MODE_PROGRESS ( Prompt prompt, float progress )  //0x00123054BEC8A30F

  44. Any _0xF66090013DE648D5 ()  //

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