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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _UI_PROMPT_SET_TEXT ( Prompt prompt, const char* text )  //0x5DD02A8318420DD7

  2. void _UI_PROMPT_SET_ATTRIBUTE ( Prompt prompt, int attribute, BOOL enabled )  //0x560E76D5E2E1803F

  3. void _UI_PROMPT_SET_TYPE ( Prompt prompt, int type )  //0xF4A5C4509BF923B1

  4. void _0x53CE46C01A089DA1 ( Prompt prompt, Any p1 )  //0x53CE46C01A089DA1

  5. void _UI_PROMPT_SET_MANUAL_RESOLVED ( Prompt prompt, Any p1 )  //0xA520C7B05FA4EB2A

  6. void _UI_PROMPT_CONTEXT_SET_VOLUME ( Prompt prompt, Volume volume )  //0x4D107406667423BE

  7. void _UI_PROMPT_CONTEXT_SET_POINT ( Prompt prompt, float x, float y, float z )  //0xAE84C5EE2C384FB3

  8. void _UI_PROMPT_CONTEXT_SET_SIZE ( Prompt prompt, float size )  //0x0C718001B77CA468

  9. BOOL _UI_PROMPT_IS_PRESSED ( Prompt prompt )  //0x21E60E230086697F

  10. BOOL _UI_PROMPT_IS_JUST_PRESSED ( Prompt prompt )  //0x2787CC611D3FACC5

  11. BOOL _UI_PROMPT_IS_JUST_RELEASED ( Prompt prompt )  //0x635CC82FA297A827

  12. BOOL _UI_PROMPT_IS_RELEASED ( Prompt prompt )  //0xAFC887BA7A7756D6

  13. void _UI_PROMPT_ENABLE_PROMPT_TYPE_THIS_FRAME ( int p0 )  //0x06565032897BA861

  14. void _UI_PROMPT_DISABLE_PROMPT_TYPE_THIS_FRAME ( int p0 )  //0xFC094EF26DD153FA

  15. void _UI_PROMPT_FILTER_CLEAR ()  //0x6A2F820452017EA2

  16. void _UI_PROMPT_SET_FAVOURED_PED_FOR_CONFLICT_RESOLUTION ( Ped ped )  //0x530A428705BE5DEF

  17. BOOL _UI_PROMPT_IS_ENABLED ( Prompt prompt )  //0x0D00EDDFB58B7F28

  18. BOOL UI_PROMPT_IS_CONTROL_ACTION_ACTIVE ( Hash control )  //0x1BE19185B8AFE299

  19. Any _0xD6BD313CFA41E57A ( Any p0 )  //0xD6BD313CFA41E57A

  20. int _UI_PROMPT_SET_REGISTER_HORIZONTAL_ORIENTATION ()  //0xD9459157EB22C895

  21. void _UI_PROMPT_CLEAR_HORIZONTAL_ORIENTATION ( int id )  //0x6095358C4142932A

  22. void _UI_PROMPT_SET_ORDERING_AS_INPUT_TYPE ( Prompt prompt, Any p1 )  //0x2F385ECC5200938D

  23. int _CREATE_MP_GAMER_TAG ( Player player, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag )  //0xD877AF112AD2B41B

  24. int CREATE_FAKE_MP_GAMER_TAG ( Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag )  //0x53CB4B502E1C57EA

  25. int SET_HORSE_TAG ( Ped horse, const char* name )  //0xE961BF23EAB76B12

  26. void REMOVE_MP_GAMER_TAG ( int gamerTagId )  //0x839BFD7D7E49FE09

  27. BOOL IS_MP_GAMER_TAG_ACTIVE ( int gamerTagId )  //0x6E1C31E14C7A5F97

  28. BOOL _IS_MP_GAMER_TAG_ACTIVE_ON_ENTITY ( int gamerTagId, Entity entity )  //0x502E1591A504F843

  29. void _SET_MP_GAMER_TAG_VISIBILITY ( int gamerTagId, int visibility )  //0x93171DDDAB274EB8

  30. void _SET_MP_GAMER_TAG_TYPE ( int gamerTagId, Hash type )  //0x25B9C78A25105C35

  31. void _SET_MP_GAMER_TAG_COLOUR ( int gamerTagId, Hash colour )  //0x84BD27DDF9575816

  32. void _0xEF7AB1A0E8C86170 ( int gamerTagId, BOOL allow )  //0xEF7AB1A0E8C86170

  33. void SET_MP_GAMER_TAG_NAME ( int gamerTagId, const char* string )  //0xEA6F4B8D4B4B5B3E

  34. void _SET_MP_GAMER_TAG_NAME_POSSE ( int gamerTagId, const char* text )  //0x1EA716E0628A6F44

  35. void SET_MP_GAMER_TAG_BIG_TEXT ( int gamerTagId, const char* string )  //0xA0D7CE5F83259663

  36. void _SET_MP_GAMER_TAG_TOP_ICON ( int gamerTagId, Hash icon )  //0x5F57522BC1EB9D9D

  37. void _SET_MP_GAMER_TAG_SECONDARY_ICON ( int gamerTagId, Hash icon )  //0x95384C6CE1526EFF

  38. void _MP_GAMER_TAG_ENABLE_REVIVE_TOP_ICON ( int gamerTagId )  //0xFFF6579CF0139FCE

  39. void _MP_GAMER_TAG_DISABLE_REVIVE_TOP_ICON ( int gamerTagId )  //0x1F9A64C2804B3471

  40. Any _0x8B55B324A9123F6B ( int groupId, Volume volume, const char* p2, Any p3, Any p4, Any p5 )  //0x8B55B324A9123F6B

  41. Any _0x066725A9D52B3641 ()  //0x066725A9D52B3641

  42. void _0x958278B97C4AFFD8 ( Any p0, Any p1 )  //0x958278B97C4AFFD8

  43. Any _0xF66090013DE648D5 ()  //

  44. BOOL IS_SUBTITLE_PREFERENCE_SWITCHED_ON ()  //0x7C4AC9573587F2DF

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