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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _SET_TEXT_COLOR ( int r, int g, int b, int a )  //0x50A41AD966910F03

  2. void SET_TEXT_CENTRE ( BOOL align )  //0xBE5261939FBECB8C

  3. void SET_TEXT_DROPSHADOW ( int distance, int r, int g, int b, int a )  //0x1BE39DBAA7263CA5

  4. void SET_TEXT_RENDER_ID ( int renderId )  //0xE550CDE128D56757

  5. BOOL REGISTER_NAMED_RENDERTARGET ( const char* name, BOOL p1 )  //0x98AF2BB6F62BD588

  6. BOOL IS_NAMED_RENDERTARGET_REGISTERED ( const char* name )  //0x3EE32F7964C40FE6

  7. BOOL RELEASE_NAMED_RENDERTARGET ( const char* name )  //0x0E692EE61761361F

  8. void LINK_NAMED_RENDERTARGET ( Hash modelHash )  //0x2F506B8556242DDB

  9. int GET_NAMED_RENDERTARGET_RENDER_ID ( const char* name )  //0xB6762A85EE29AA60

  10. BOOL IS_NAMED_RENDERTARGET_LINKED ( Hash modelHash )  //0x707032835FF09AE7

  11. void _0x9D37EB5003E0F2CF ( Any p0, Any p1 )  //0x9D37EB5003E0F2CF

  12. void HIDE_LOADING_ON_FADE_THIS_FRAME ()  //0xEA600AABAF4B9084

  13. void _0x052D4AC0922AF91A ( Any p0, Any p1 )  //0x052D4AC0922AF91A

  14. void HIDE_HUD_AND_RADAR_THIS_FRAME ()  //0x36CDD81627A6FCD2

  15. void _0x8A59D44189AF2BC5 ( Any p0, Any p1 )  //0x8A59D44189AF2BC5

  16. void _0x160825DADF1B04B3 ()  //0x160825DADF1B04B3

  17. Any _0x9C409BBC492CB5B1 ()  //0x9C409BBC492CB5B1

  18. Any _0x0501D52D24EA8934 ( Any p0 )  //0x0501D52D24EA8934

  19. Any _0xF1AD3DD218E6558A ( Any p0, Any p1 )  //0xF1AD3DD218E6558A

  20. Any _0x100157D6D7FE32CA ( Any p0, Any p1 )  //0x100157D6D7FE32CA

  21. Any _0x28AE29D909C8FDCE ( Any p0 )  //0x28AE29D909C8FDCE

  22. void _0x2F7BB105144ACF30 ()  //0x2F7BB105144ACF30

  23. void _0xBFFF81E12A745A5F ()  //0xBFFF81E12A745A5F

  24. void SET_MISSION_NAME ( BOOL p0, const char* name )  //0x402669A4BDAA72DA

  25. void SET_MISSION_NAME_FOR_UGC_MISSION ( BOOL p0, const char* name )  //0xD98630CE73C61E98

  26. void _0xCE0D2F5586627CCE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCE0D2F5586627CCE

  27. BOOL GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION ( float worldX, float worldY, float worldZ, float* screenX, float* screenY )  //0xB39C81628EF10B42

  28. void DISABLE_FRONTEND_THIS_FRAME ()  //0x56CE42A528156A67

  29. BOOL IS_SUBTITLE_PREFERENCE_SWITCHED_ON ()  //0x7C4AC9573587F2DF

  30. void _0x5651516D947ABC53 ()  //0x5651516D947ABC53

  31. void _ALLOW_PAUSE_MENU_WHEN_DEAD_THIS_FRAME ()  //0x30996422DF1EE561

  32. void SET_FRONTEND_ACTIVE ( BOOL active )  //0xCE47C21C0687EBC2

  33. BOOL IS_PAUSE_MENU_ACTIVE ()  //0x535384D6067BA42E

  34. void _FORCE_CLOSE_TEXT_INPUT_BOX ()  //0xFBBF5943E4C2C992

  35. BOOL _IS_MULTIPLAYER_CHAT_ACTIVE ()  //0xBC19069D5FBB5C46

  36. void _SHOW_PLAYER_CORES ( BOOL state )  //0x50C803A4CD5932C5

  37. void _SHOW_HORSE_CORES ( BOOL state )  //0xD4EE21B7CC7FD350

  38. void _0x3FE4FB41EF7D2196 ( Any p0 )  //0x3FE4FB41EF7D2196

  39. void _JOURNAL_WRITE_ENTRY ( Any p0 )  //0x6DFDD665E416B093

  40. Any _JOURNAL_CAN_WRITE_ENTRY ( Any p0 )  //0xCF782691D91F270E

  41. Any _JOURNAL_GET_ENTRY_COUNT ()  //0xE65B5DE53351BE22

  42. Any _JOURNAL_GET_ENTRY_AT_INDEX ( Any p0 )  //0x3D16ABD7A1FD8C96

  43. Any _JOURNAL_GET_GRIME_AT_INDEX ( Any p0 )  //0xCB5945E1B855852F

  44. Any _JOURNAL_GET_ENTRY_INFO ( Any p0, Any p1 )  //0x5514C3E60673530F

  45. Any _JOURNAL_GET_TEXTURE_WITH_LAYOUT ( Any p0, Any p1, Any p2 )  //0x62CC549B3B8EA2AA

  46. void _JOURNAL_MARK_READ ( Any p0 )  //0xE4509BABE59BD24E

  47. void _JOURNAL_CLEAR_ALL_PROGRESS ()  //0xF402978DE6F88D6E

  48. Any UI_REQUEST_SCENE ( Any p0, Any p1 )  //0xB6857100F8FD433C

  49. void _0xF1E6979C0B779985 ( int uiscene )  //0xF1E6979C0B779985

  50. Any UI_GET_SCENE_UIOBJECT ( Any p0 )  //0xBE1067CD1C9570F6

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