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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. void _DISPLAY_TEXT ( const char* text, float xPos, float yPos )  //0xD79334A4BB99BAD1

    • 0
    • 1,708
    • 1207
  2. int SET_TEXT_SCALE ( float scale, float size )  //0x4170B650590B3B00

    • 2
    • 1,677
    • 1207
  3. void _HIDE_HUD_COMPONENT ( Hash component )  //0x4CC5F2FC1332577F

    • 0
    • 1,251
    • 1207
  4. Prompt _UI_PROMPT_REGISTER_BEGIN ()  //0x04F97DE45A519419

    • 0
    • 1,006
    • 1207
  5. const char* GET_STRING_FROM_HASH_KEY ( Hash labelHash )  //0xBD5DD5EAE2B6CE14

    • 0
    • 841
    • 1207
  6. int SET_HORSE_TAG ( Ped horse, const char* name )  //0xE961BF23EAB76B12

    • 0
    • 762
    • 1207
  7. Prompt _UI_PROMPT_CREATE ( Hash inputHash, const char* labelName, Any p2, Any p3, Any p4, int p5 )  //0x29FA7910726C3889

    • 0
    • 749
    • 1207
  8. void DISPLAY_HUD ( BOOL toggle )  //0xD63FE3AF9FB3D53F

    • 0
    • 747
    • 1207
  9. void SET_TEXT_CENTRE ( BOOL align )  //0xBE5261939FBECB8C

    • 0
    • 686
    • 1207
  10. void _DISPLAY_HUD_COMPONENT ( Hash component )  //0x8BC7C1F929D07BF3

    • 0
    • 680
    • 1207
  11. BOOL IS_RADAR_HIDDEN ()  //0x1B82FD5FFA4D666E

    • 0
    • 668
    • 1207
  12. Any _UI_PROMPT_SET_CONTROL_ACTION ( Prompt prompt, Hash control )  //0xB5352B7494A08258

    • 0
    • 644
    • 1207
  13. void _UI_PROMPT_SET_URGENT_PULSING_ENABLED ( Prompt prompt, BOOL toggle )  //0xC5F428EE08FA7F2C

    • 0
    • 593
    • 1207
  14. Any HIDE_HUD_THIS_FRAME ()  //0xBF4F34A85CA2970D

    • 0
    • 592
    • 1207
  15. const char* _GET_LABEL_TEXT ( const char* labelName )  //0xCFEDCCAD3C5BA90D

    • 0
    • 567
    • 1207
    • 0
    • 559
    • 1207
  16. void _SET_TEXT_COLOR ( int r, int g, int b, int a )  //0x50A41AD966910F03

    • 0
    • 551
    • 1207
  17. void _UI_PROMPT_SET_TEXT ( Prompt prompt, const char* text )  //0x5DD02A8318420DD7

    • 0
    • 547
    • 1207
  18. void _SHOW_PLAYER_CORES ( BOOL state )  //0x50C803A4CD5932C5

    • 0
    • 519
    • 1207
  19. BOOL IS_HUD_HIDDEN ()  //0x71B72B478F8189DC

    • 0
    • 515
    • 1207
  20. void HIDE_HUD_AND_RADAR_THIS_FRAME ()  //0x36CDD81627A6FCD2

    • 0
    • 495
    • 1207
  21. void _UI_PROMPT_SET_STANDARD_MODE ( Prompt prompt, BOOL releaseMode )  //0xCC6656799977741B

    • 0
    • 494
    • 1207
    • 0
    • 493
    • 1207
  22. void SET_TEXT_DROPSHADOW ( int distance, int r, int g, int b, int a )  //0x1BE39DBAA7263CA5

    • 0
    • 487
    • 1207
  23. BOOL BUSYSPINNER_IS_ON ()  //0x823BF7B1DF613A21

    • 0
    • 486
    • 1207
  24. BOOL TEXT_BLOCK_IS_LOADED ( const char* textBlock )  //0xD0976CC34002DB57

    • 0
    • 480
    • 1207
  25. void LINK_NAMED_RENDERTARGET ( Hash modelHash )  //0x2F506B8556242DDB

    • 0
    • 478
    • 1207
  26. int _UI_PROMPT_GET_GROUP_ID_FOR_TARGET_ENTITY ( Entity entity )  //0xB796970BD125FCE8

    • 0
    • 469
    • 1207
  27. int GET_LENGTH_OF_LITERAL_STRING ( const char* string )  //0x481FBF588B0B76DB

    • 0
    • 461
    • 1207
  28. void SET_TEXT_RENDER_ID ( int renderId )  //0xE550CDE128D56757

    • 0
    • 453
    • 1207
  29. int GET_NAMED_RENDERTARGET_RENDER_ID ( const char* name )  //0xB6762A85EE29AA60

    • 0
    • 448
    • 1207
  30. void _GET_COLOR_FROM_NAME ( Hash colorNameHash, int* red, int* green, int* blue, int* alpha )  //0xB981DD2DFAF9B1C9

    • 0
    • 443
    • 1207
  31. void _ENABLE_HUD_COMPONENT_THIS_FRAME ( Hash component )  //0xC9CAEAEEC1256E54

    • 0
    • 442
    • 1207
  32. BOOL DOES_TEXT_LABEL_EXIST ( const char* label )  //0x73C258C68D6F55B6

    • 0
    • 419
    • 1207
  33. int CREATE_FAKE_MP_GAMER_TAG ( Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag )  //0x53CB4B502E1C57EA

    • 0
    • 419
    • 1207
  34. BOOL IS_NAMED_RENDERTARGET_LINKED ( Hash modelHash )  //0x707032835FF09AE7

    • 0
    • 416
    • 1207
  35. BOOL REGISTER_NAMED_RENDERTARGET ( const char* name, BOOL p1 )  //0x98AF2BB6F62BD588

    • 0
    • 410
    • 1207
  36. void _0x9D37EB5003E0F2CF ( Any p0, Any p1 )  //0x9D37EB5003E0F2CF

    • 0
    • 407
    • 1207
  37. BOOL IS_NAMED_RENDERTARGET_REGISTERED ( const char* name )  //0x3EE32F7964C40FE6

    • 0
    • 404
    • 1207
  38. const char* _GET_TEXT_SUBSTRING ( const char* text, int position, int length )  //0x9D7E12EC6A1EE4E5

    • 0
    • 401
    • 1207
  39. void TEXT_BLOCK_REQUEST ( const char* textBlock )  //0xF66090013DE648D5

    • 0
    • 399
    • 1207
  40. void _0x160825DADF1B04B3 ()  //0x160825DADF1B04B3

    • 0
    • 398
    • 1207
  41. float _UI_PROMPT_GET_MASH_MODE_PROGRESS ( Prompt prompt )  //0x8A9585293863B8A5

    • 0
    • 398
    • 1207
  42. Any _0x9C409BBC492CB5B1 ()  //0x9C409BBC492CB5B1

    • 0
    • 397
    • 1207
  43. void _UI_PROMPT_SET_ORDERING_AS_INPUT_TYPE ( Prompt prompt, Any p1 )  //0x2F385ECC5200938D

    • 0
    • 395
    • 1207
  44. Any _0x0501D52D24EA8934 ( Any p0 )  //0x0501D52D24EA8934

    • 0
    • 389
    • 1207
  45. BOOL RELEASE_NAMED_RENDERTARGET ( const char* name )  //0x0E692EE61761361F

    • 0
    • 381
    • 1207
  46. BOOL IS_RADAR_HIDDEN_BY_SCRIPT ()  //0x66F35DD9D2B58579

    • 0
    • 380
    • 1207
  47. void _SET_MP_GAMER_TAG_VISIBILITY ( int gamerTagId, int visibility )  //0x93171DDDAB274EB8

    • 0
    • 379
    • 1207
  48. BOOL _TEXT_BLOCK_IS_STREAMED ( const char* textBlock )  //0x3CF96E16265B7DC8

    • 0
    • 377
    • 1207

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