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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _DISPLAY_TEXT ( const char* text, float xPos, float yPos )  //0xD79334A4BB99BAD1

  2. int SET_TEXT_SCALE ( float scale, float size )  //0x4170B650590B3B00

  3. void _HIDE_HUD_COMPONENT ( Hash component )  //0x4CC5F2FC1332577F

  4. Prompt _UI_PROMPT_REGISTER_BEGIN ()  //0x04F97DE45A519419

  5. const char* GET_STRING_FROM_HASH_KEY ( Hash labelHash )  //0xBD5DD5EAE2B6CE14

  6. void DISPLAY_HUD ( BOOL toggle )  //0xD63FE3AF9FB3D53F

  7. Prompt _UI_PROMPT_CREATE ( Hash inputHash, const char* labelName, Any p2, Any p3, Any p4, int p5 )  //0x29FA7910726C3889

  8. int SET_HORSE_TAG ( Ped horse, const char* name )  //0xE961BF23EAB76B12

  9. void SET_TEXT_CENTRE ( BOOL align )  //0xBE5261939FBECB8C

  10. void _DISPLAY_HUD_COMPONENT ( Hash component )  //0x8BC7C1F929D07BF3

  11. BOOL IS_RADAR_HIDDEN ()  //0x1B82FD5FFA4D666E

  12. Any _UI_PROMPT_SET_CONTROL_ACTION ( Prompt prompt, Hash control )  //0xB5352B7494A08258

  13. const char* _GET_LABEL_TEXT ( const char* labelName )  //0xCFEDCCAD3C5BA90D

  14. void _UI_PROMPT_SET_URGENT_PULSING_ENABLED ( Prompt prompt, BOOL toggle )  //0xC5F428EE08FA7F2C

  15. Any HIDE_HUD_THIS_FRAME ()  //0xBF4F34A85CA2970D

  16. void _SET_TEXT_COLOR ( int r, int g, int b, int a )  //0x50A41AD966910F03

  17. void _UI_PROMPT_SET_TEXT ( Prompt prompt, const char* text )  //0x5DD02A8318420DD7

  18. BOOL IS_HUD_HIDDEN ()  //0x71B72B478F8189DC

  19. void HIDE_HUD_AND_RADAR_THIS_FRAME ()  //0x36CDD81627A6FCD2

  20. void _SHOW_PLAYER_CORES ( BOOL state )  //0x50C803A4CD5932C5

  21. void _UI_PROMPT_SET_STANDARD_MODE ( Prompt prompt, BOOL releaseMode )  //0xCC6656799977741B

  22. void SET_TEXT_DROPSHADOW ( int distance, int r, int g, int b, int a )  //0x1BE39DBAA7263CA5

  23. BOOL BUSYSPINNER_IS_ON ()  //0x823BF7B1DF613A21

  24. BOOL TEXT_BLOCK_IS_LOADED ( const char* textBlock )  //0xD0976CC34002DB57

  25. void LINK_NAMED_RENDERTARGET ( Hash modelHash )  //0x2F506B8556242DDB

  26. int GET_LENGTH_OF_LITERAL_STRING ( const char* string )  //0x481FBF588B0B76DB

  27. int _UI_PROMPT_GET_GROUP_ID_FOR_TARGET_ENTITY ( Entity entity )  //0xB796970BD125FCE8

  28. void SET_TEXT_RENDER_ID ( int renderId )  //0xE550CDE128D56757

  29. int GET_NAMED_RENDERTARGET_RENDER_ID ( const char* name )  //0xB6762A85EE29AA60

  30. void _ENABLE_HUD_COMPONENT_THIS_FRAME ( Hash component )  //0xC9CAEAEEC1256E54

  31. const char* _GET_TEXT_SUBSTRING ( const char* text, int position, int length )  //0x9D7E12EC6A1EE4E5

  32. void _GET_COLOR_FROM_NAME ( Hash colorNameHash, int* red, int* green, int* blue, int* alpha )  //0xB981DD2DFAF9B1C9

  33. BOOL DOES_TEXT_LABEL_EXIST ( const char* label )  //0x73C258C68D6F55B6

  34. BOOL IS_NAMED_RENDERTARGET_LINKED ( Hash modelHash )  //0x707032835FF09AE7

  35. BOOL REGISTER_NAMED_RENDERTARGET ( const char* name, BOOL p1 )  //0x98AF2BB6F62BD588

  36. BOOL IS_NAMED_RENDERTARGET_REGISTERED ( const char* name )  //0x3EE32F7964C40FE6

  37. int CREATE_FAKE_MP_GAMER_TAG ( Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag )  //0x53CB4B502E1C57EA

  38. void _0x9D37EB5003E0F2CF ( Any p0, Any p1 )  //0x9D37EB5003E0F2CF

  39. Any _0x9C409BBC492CB5B1 ()  //0x9C409BBC492CB5B1

  40. void TEXT_BLOCK_REQUEST ( const char* textBlock )  //0xF66090013DE648D5

  41. float _UI_PROMPT_GET_MASH_MODE_PROGRESS ( Prompt prompt )  //0x8A9585293863B8A5

  42. Any _0x0501D52D24EA8934 ( Any p0 )  //0x0501D52D24EA8934

  43. void _0x160825DADF1B04B3 ()  //0x160825DADF1B04B3

  44. Any _0x806862E5D266CF38 ( Any p0, Any p1, Any p2 )  //0x806862E5D266CF38

  45. BOOL RELEASE_NAMED_RENDERTARGET ( const char* name )  //0x0E692EE61761361F

  46. void SET_MP_GAMER_TAG_BIG_TEXT ( int gamerTagId, const char* string )  //0xA0D7CE5F83259663

  47. BOOL IS_RADAR_HIDDEN_BY_SCRIPT ()  //0x66F35DD9D2B58579

  48. void CLEAR_ALL_HELP_MESSAGES ()  //0x916ED8321F087059

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