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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void REMOVE_PARTICLE_FX_IN_RANGE ( float X, float Y, float Z, float radius )  //0x87B5905ECA623B68

  2. BOOL GET_TOGGLE_PAUSED_RENDERPHASES_STATUS ()  //0x86ED21BDB2791CE8

  3. void REMOVE_DECALS_IN_RANGE ( float x, float y, float z, float range )  //0x86DE59FA02902B40

  4. BOOL IS_PHOTO_FRAME ()  //0x86076AE35CBBE55F

  5. BOOL LOAD_MISSION_CREATOR_PHOTO ( Any* p0, Any p1, Any p2, Any p3 )  //0x84F0BA7462FF8D58

  6. Hash _ANIMPOSTFX_GET_STACKHASH ( const char* effectName )  //0x842CCC9491FFCD9B

  7. void _0x815653A42C5ABE76 ()  //0x815653A42C5ABE76

  8. void _0x812C1563185C6FB2 ()  //0x812C1563185C6FB2

  9. void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO ()  //0x7DFF8F94937D2659

  10. void SET_PICKUP_LIGHT ( Object object, BOOL toggle )  //0x7DFB49BCDB73089A

  11. void ALLOW_PICKUP_LIGHT_SYNC ( Object pickupObject, BOOL allow )  //0x7C348310A6E2FB91

  12. int _GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS ()  //0x78C56B8A7B1D000C

  13. void _SET_PLAYER_APPEAR_IN_PHOTO ( Player player )  //0x75D568607909333E

  14. void SET_TV_VOLUME ( float volume )  //0x73A97068787D7231

  15. void _0x735762E8D7573E42 ( Any p0, Any p1, Any p2 )  //0x735762E8D7573E42

  16. void ADD_PETROL_TRAIL_DECAL_INFO ( float x, float y, float z, float p3 )  //0x73354FB6D03D2E8A

  17. void _SET_PEARLESCENT_FX_ENABLED ( Object object, BOOL toggle )  //0x72E30372E7CC4415

  18. void _0x71845905BCCDE781 ( Hash effectNameHash )  //0x71845905BCCDE781

  19. void _ENABLE_EXTRA_TIMECYCLE_MODIFIER_STRENGTH ( float strength )  //0x6FE93BCC7BF12B63

  20. void ENABLE_MOVIE_SUBTITLES ( BOOL toggle )  //0x6FC9B065229C0787

  21. int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b )  //0x6EC2A67962296F49

  22. void _SET_SNIPER_GLINTS_ENABLED ( BOOL enabled )  //0x6E8EB45A4F4460EB

  23. void _0x6C03118E9E5C1A14 ( Any p0 )  //0x6C03118E9E5C1A14

  24. void _0x67B0778C62E74423 ( Any p0 )  //0x67B0778C62E74423

  25. void GET_SCREEN_RESOLUTION ( int* x, int* y )  //0x66773C92835D0909

  26. void ANIMPOSTFX_STOP_ALL ()  //0x66560A0D4C64FD21

  27. void _GENERATE_SWATCH_TEXTURE_DIRECTLY ( int slot, Any p1 )  //0x646ED1A1D28487DF

  28. void SET_TV_AUDIO_FRONTEND ( BOOL toggle )  //0x64437C98FCC5F291

  29. void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha )  //0x63011D0C7C6519E0

  30. void _0x62B9F9A1272AED80 ( Any p0 )  //0x62B9F9A1272AED80

  31. void FREE_MEMORY_FOR_LOW_QUALITY_PHOTO ()  //0x614682E715ADBAAC

  32. void SET_PARTICLE_FX_NON_LOOPED_COLOUR ( float r, float g, float b )  //0x60B85BED6577A35B

  33. int _GET_PROXY_INTERIOR_INDEX ( int interiorId )  //0x5D1C5D8E62E8EE1C

  34. void _0x5CD6A2CCE5087161 ( Any p0 )  //0x5CD6A2CCE5087161

  35. Any _0x5C9C3A466B3296A8 ( Any p0 )  //0x5C9C3A466B3296A8

  36. void DISABLE_ENTITYMASK ()  //0x5C9978A2A3DC3D0D

  37. Any _0x5C674EB487891F6B ()  //0x5C674EB487891F6B

  38. void _0x5AC6E0FA028369DE ()  //0x5AC6E0FA028369DE

  39. BOOL ANIMPOSTFX_IS_PRELOADING_BY_STACKHASH ( Hash effectNameHash )  //0x59EA80079B86D8C7

  40. void SET_TV_CHANNEL ( int channel )  //0x593FAF7FC9401A56

  41. int ADD_DECAL ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17 )  //0x57CB267624EF85C0

  42. BOOL SAVE_HIGH_QUALITY_PHOTO ( int unused )  //0x57639FD876B68A91

  43. void _SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE ( float p0, float p1, float p2 )  //0x56C392C2BD78B024

  44. void _REMOVE_ENTITY_FROM_ENTITY_MASK ( Entity entity )  //0x56A786E87FF53478

  45. void _SET_POSSE_ID_FOR_PHOTO ( Any posseId )  //0x564837D4A9EDE296

  46. void _0x55285F885F662169 ()  //0x55285F885F662169

  47. void _0x53ED07BF368EDA59 ()  //0x53ED07BF368EDA59

  48. void _ANIMPOSTFX_PRELOAD_POSTFX ( const char* effectName )  //0x5199405EABFBD7F0

  49. void _0x519928DF02EB5101 ( Any p0 )  //0x519928DF02EB5101

  50. void _BLOCK_PICKUP_OBJECT_LIGHT ( Object pickupObject, BOOL toggle )  //0x50C14328119E1DD1

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