Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. int _SET_SNOW_COVERAGE_TYPE ( int type )  //0xF02A9C330BBFC5C7

  2. int _SET_ENTITY_LIGHTING_COLOUR ( Entity entity, int r, int g, int b )  //0x6EC2A67962296F49

  3. int DRAW_SPRITE ( const char* textureDict, const char* textureName, int alpha, BOOL p11, float screenX, float screenY, float width, float height, float heading, int red )  //0xC9884ECADE94CB34

  4. BOOL START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2 ( char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale )  //0xC695870B8A149B96

  5. Any CREATE_BLOOD_POOL_AT_PED ( Ped ped )  //0xDFCE8CE9F3EBE93F

  6. int SET_TIMECYCLE_MODIFIER ( const char* modifierName )  //0xFA08722A5EA82DA7

  7. int ANIMPOSTFX_PLAY ( const char* effectName )  //0x4102732DF6B4005F

  8. _ANIMPOSTFX_PLAY_TIMED ( const char* effectName, int duration )  //0x3A9A281FF71249E9

  9. BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName )  //0x4A123E85D7C4CA0B

  10. void _0xC2B8164C3BE871A4 ()  //0xC2B8164C3BE871A4

  11. void _0x3E2FDDBE435A8787 ()  //0x3E2FDDBE435A8787

  12. void _0x55285F885F662169 ()  //0x55285F885F662169

  13. Any _0xD9C24F53631F2372 ( Any* p0, Ped ped, int p2 )  //0xD9C24F53631F2372

  14. void _0x196D3ACBEBA4A44B ( Any p0 )  //0x196D3ACBEBA4A44B

  15. void _0xA1A86055792FB249 ( Any p0 )  //0xA1A86055792FB249

  16. Any _0x402E1A61D2587FCD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x402E1A61D2587FCD

  17. Any _0x5C9C3A466B3296A8 ( Any p0 )  //0x5C9C3A466B3296A8

  18. Any _0xA15CCAB8AD038291 ( Any p0, Any p1, Any p2, Any p3 )  //0xA15CCAB8AD038291

  19. Any _0x285438C26C732F9D ()  //0x285438C26C732F9D

  20. void _ANIMPOSTFX_SET_POSTFX_COLOR ( const char* effectName, int p1, int red, int green, int blue, int alpha )  //0x63011D0C7C6519E0

  21. void _SET_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_STATE ( Hash p0, BOOL p1 )  //0xBFCB17895BB99E4E

  22. BOOL _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED ( int proxyInteriorIndex )  //0x113857D66A9CABE6

  23. int _GET_PROXY_INTERIOR_INDEX ( int interiorId )  //0x5D1C5D8E62E8EE1C

  24. void _0x9D1B0B5066205692 ()  //0x9D1B0B5066205692

  25. void _0xC489FE31AC726512 ( Any p0, Any p1 )  //0xC489FE31AC726512

  26. void _SET_CLOUD_LAYER ( float x, float y, int p2 )  //0xB8C984C0D47F4F07

  27. void _SET_CLOUD_NOISE ( float x, float y, float z )  //0xFE7966DF01452F32

  28. void _SET_CLOUD_POSITION ( float x, float y, float z )  //0x10C1767B93257480

  29. void _SET_CLOUD_HEIGHT ( float height )  //0xC332C91388F5580B

  30. void _0x085C5B61A0114F32 ( Any p0, Any p1 )  //0x085C5B61A0114F32

  31. void _0x1FF8731BE1DFC0C0 ( Any p0, Any p1 )  //0x1FF8731BE1DFC0C0

  32. Any _0xFC9B53C072F418E0 ()  //0xFC9B53C072F418E0

  33. void _0x94B261F1F35293E1 ( Any p0 )  //0x94B261F1F35293E1

  34. void ENABLE_ENTITYMASK ()  //0xFAAD23DE7A54FC14

  35. void DISABLE_ENTITYMASK ()  //0x5C9978A2A3DC3D0D

  36. void _ADD_ENTITY_TO_ENTITY_MASK ( Entity entity, int mask )  //0xC6F81FCD15350323

  37. void _ADD_ENTITY_TO_ENTITY_MASK_WITH_INTENSITY ( Entity entity, int mask, float intensity )  //0x958DEBD9353C0935

  38. void _REMOVE_ENTITY_FROM_ENTITY_MASK ( Entity entity )  //0x56A786E87FF53478

  39. Any _0xE8A8378BF651079C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE8A8378BF651079C

  40. void _0xE92012611461A42A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE92012611461A42A

  41. void _0x249CD6B7285536F2 ( Any p0, Any p1, Any p2 )  //0x249CD6B7285536F2

  42. void _0xAF4D239B8903FCBE ()  //0xAF4D239B8903FCBE

  43. void _0x1C6306E5BC25C29C ()  //0x1C6306E5BC25C29C

  44. void FREE_MEMORY_FOR_MISSION_CREATOR_PHOTO ()  //0x7DFF8F94937D2659

  45. BOOL LOAD_MISSION_CREATOR_PHOTO ( Any* p0, Any p1, Any p2, Any p3 )  //0x84F0BA7462FF8D58

  46. int GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO ( Any* p0 )  //0xC71B50AE58D07369

  47. BOOL BEGIN_TAKE_HIGH_QUALITY_PHOTO ()  //0xA15BFFC0A01B34E1

  48. int GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO ()  //0x4A3DA74C3CCB1725

  49. void _0x53ED07BF368EDA59 ()  //0x53ED07BF368EDA59

  50. void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO ()  //0xD45547D8396F002A

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.