Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. void SET_TRANSITION_TIMECYCLE_MODIFIER ( const char* modifierName, float transition )  //0xFF927A09F481D80C

    • 0
    • 371
    • 1207
  2. void _0xFF8018C778349234 ( Any p0 )  //0xFF8018C778349234

    • 0
    • 256
    • 1207
  3. BOOL _0xFF584F097C17FA8F ()  //0xFF584F097C17FA8F

    • 0
    • 270
    • 1207
  4. BOOL START_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ )  //0xFF4C64C513388C12

    • 0
    • 483
    • 1207
  5. void _SET_CLOUD_NOISE ( float x, float y, float z )  //0xFE7966DF01452F32

    • 0
    • 284
    • 1207
  6. void SET_TIMECYCLE_MODIFIER_STRENGTH ( float strength )  //0xFDB74C9CC54C3F37

    • 0
    • 431
    • 1207
  7. Any _0xFD05B1DDE83749FA ( Any p0 )  //0xFD05B1DDE83749FA

    • 0
    • 270
    • 1207
  8. Any _0xFC9B53C072F418E0 ()  //0xFC9B53C072F418E0

    • 0
    • 246
    • 1207
  9. BOOL _0xFBF161FCFEC8589E ( const char* effectName, int p1, BOOL p2, BOOL* p3 )  //0xFBF161FCFEC8589E

    • 0
    • 281
    • 1207
  10. BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD ( const char* effectName, float xPos, BOOL zAxis, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis )  //0xFB97618457994A62

    • 0
    • 399
    • 1207
  11. void REMOVE_DECALS_FROM_OBJECT ( Object obj )  //0xFB8972BAE0013140

    • 0
    • 284
    • 1207
  12. void _0xFB680A9B33D0EDBE ( BOOL p0 )  //0xFB680A9B33D0EDBE

    • 0
    • 265
    • 1207
  13. int CREATE_TRACKED_POINT ()  //0xFB405CB357C69CB9

    • 0
    • 282
    • 1207
  14. void ENABLE_ENTITYMASK ()  //0xFAAD23DE7A54FC14

    • 0
    • 271
    • 1207
  15. void _SET_PHOTO_IN_PHOTOMODE_STAT ( BOOL p0 )  //0xFA91736933AB3D93

    • 0
    • 517
    • 1207
  16. int ADD_VEG_MODIFIER_SPHERE ( float x, float y, float z, float radius, int modType, int flags, int p6 )  //0xFA50F79257745E74

    • 0
    • 392
    • 1207
  17. void _ADD_BLOOD_POOL ( float x, float y, float z, BOOL unused )  //0xFA2ECC78A6014D4F

    • 0
    • 362
    • 1207
  18. int SET_TIMECYCLE_MODIFIER ( const char* modifierName )  //0xFA08722A5EA82DA7

    • 0
    • 825
    • 1207
  19. void _ANIMPOSTFX_SET_POTENCY ( const char* effectName, int p1, float potency )  //0xF972F0AB16DC5260

    • 0
    • 375
    • 1207
  20. int GET_TV_CHANNEL ()  //0xF90FBFD68F3C59AE

    • 0
    • 263
    • 1207
  21. void CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE ()  //0xF7C29D7C12C36F03

    • 0
    • 263
    • 1207
  22. void _ADD_BLOOD_POOL_2 ( float x, float y, float z, float p3, float size, float p5, BOOL permanent, float p7, BOOL p8 )  //0xF708298675ABDC6A

    • 0
    • 281
    • 1207
  23. void SET_TRACKED_POINT_INFO ( int point, float x, float y, float z, float radius )  //0xF6FDA3D4404D4F2C

    • 0
    • 265
    • 1207
  24. void _ADD_BLOOD_TRAIL_SPLAT ( float x, float y, float z )  //0xF5E45CB1CF965D2D

    • 0
    • 255
    • 1207
  25. void _0xF5793BB386E1FF9C ( Any p0 )  //0xF5793BB386E1FF9C

    • 0
    • 276
    • 1207
  26. void _ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH ( Hash effectNameHash )  //0xF3E039322BFBD4D8

    • 0
    • 324
    • 1207
  27. BOOL _IS_TRACKED_POINT_VALID ( int point )  //0xF2FDDCC8C6BAE1B3

    • 0
    • 256
    • 1207
  28. void _0xF2F543D48F319A3A ()  //0xF2F543D48F319A3A

    • 0
    • 259
    • 1207
  29. void DRAW_LOW_QUALITY_PHOTO_TO_PHONE ( BOOL p0, BOOL p1 )  //0xF1142E5D64B47802

    • 0
    • 351
    • 1207
  30. int _SET_SNOW_COVERAGE_TYPE ( int type )  //0xF02A9C330BBFC5C7

    • 0
    • 677
    • 1207
  31. void TOGGLE_PAUSED_RENDERPHASES ( BOOL toggle )  //0xEF9E1C45732F55FA

    • 0
    • 224
    • 1207
  32. BOOL _ANIMPOSTFX_IS_TAG_PLAYING ( Hash effectNameHash )  //0xEEF83A759AE06A27

    • 0
    • 256
    • 1207
  33. void _ANIMPOSTFX_STOP_STACKHASH_POSTFX ( Hash effectNameHash )  //0xEDA5CBECF56E1386

    • 0
    • 256
    • 1207
  34. void _0xEC3F7F24EEEB3BA3 ()  //0xEC3F7F24EEEB3BA3

    • 0
    • 273
    • 1207
  35. BOOL _0xEC3D8C228FE553D7 ( BOOL p0 )  //0xEC3D8C228FE553D7

    • 0
    • 263
    • 1207
  36. void _0xEB48CE48EEC41FD4 ( Any p0 )  //0xEB48CE48EEC41FD4

    • 0
    • 415
    • 1207
  37. void _0xE92012611461A42A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE92012611461A42A

    • 0
    • 292
    • 1207
  38. Any _0xE8A8378BF651079C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE8A8378BF651079C

    • 0
    • 307
    • 1207
  39. void SET_PARTICLE_FX_NON_LOOPED_ALPHA ( float alpha )  //0xE8A35938A7026CEA

    • 0
    • 190
    • 1311
  40. BOOL _0xE75CDDEBF618C8FF ( Hash effectNameHash )  //0xE75CDDEBF618C8FF

    • 0
    • 258
    • 1207
  41. BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ )  //0xE6CFE43937061143

    • 0
    • 373
    • 1207
  42. int START_PARTICLE_FX_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot )  //0xE689C1B1432BB8AF

    • 0
    • 429
    • 1207
  43. Any _0xE63D68F455CA0B47 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xE63D68F455CA0B47

    • 0
    • 266
    • 1207
  44. void _ENABLE_STATIC_VEG_MODIFIER ( Hash p0 )  //0xDFEA23EC90113657

    • 0
    • 273
    • 1207
  45. int _0xDFE332A5DA6FE7C9 ( int iTrackedPoint )  //0xDFE332A5DA6FE7C9

    • 0
    • 265
    • 1207
  46. Any CREATE_BLOOD_POOL_AT_PED ( Ped ped )  //0xDFCE8CE9F3EBE93F

    • 0
    • 499
    • 1207
  47. void SET_TV_CHANNEL_PLAYLIST ( int tvChannel, const char* playlistName, BOOL restart )  //0xDEC6B25F5DC8925B

    • 0
    • 327
    • 1207
  48. BOOL _IS_STATIC_VEG_MODIFIER_ENABLED ( Hash p0 )  //0xDE9BAD3292AA6D5E

    • 0
    • 286
    • 1207
  49. void _ADD_BLOOD_TRAIL_POINT ( float x, float y, float z )  //0xDD9DC1AB63D513CE

    • 0
    • 274
    • 1207
  50. void _DISABLE_STATIC_VEG_MODIFIER ( Hash p0 )  //0xDD0BC0EDCB2162F6

    • 0
    • 268
    • 1207

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.