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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  1. BOOL IS_AN_ENTITY ( ScrHandle handle )  //0x27CFF3E5A286D3DF

    • 0
    • 261
    • 1207
  2. BOOL IS_ENTITY_A_PED ( Entity entity )  //0xCF8176912DDA4EA5

    • 0
    • 299
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  3. BOOL IS_ENTITY_A_MISSION_ENTITY ( Entity entity )  //0x138190F64DB4BBD1

    • 0
    • 273
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  4. BOOL IS_ENTITY_A_VEHICLE ( Entity entity )  //0xC3D96AF45FCCEC4C

    • 0
    • 304
    • 1207
  5. BOOL IS_ENTITY_AN_OBJECT ( Entity entity )  //0x0A27A546A375FDEF

    • 0
    • 292
    • 1207
  6. BOOL IS_ENTITY_AT_COORD ( Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9 )  //0x5E58342602E94718

    • 0
    • 678
    • 1207
  7. BOOL IS_ENTITY_AT_ENTITY ( Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7 )  //0xC057F02B837A27F6

    • 0
    • 299
    • 1207
  8. BOOL IS_ENTITY_ATTACHED ( Entity entity )  //0xEE6AD63ABF59C0B7

    • 0
    • 263
    • 1207
  9. BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT ( Entity entity )  //0x306C1F6178F01AB3

    • 0
    • 319
    • 1207
  10. BOOL IS_ENTITY_ATTACHED_TO_ANY_PED ( Entity entity )  //0xC841153DED2CA89A

    • 0
    • 290
    • 1207
  11. BOOL IS_ENTITY_ATTACHED_TO_ANY_VEHICLE ( Entity entity )  //0x12DF6E0D2E736749

    • 0
    • 265
    • 1207
  12. BOOL IS_ENTITY_ATTACHED_TO_ENTITY ( Entity from, Entity to )  //0x154A3C529497053E

    • 0
    • 285
    • 1207
  13. BOOL _IS_ENTITY_OWNED_BY_PERSISTENCE_SYSTEM ( Entity entity )  //0xA7E51B53309EAC97

    • 0
    • 237
    • 1207
  14. BOOL IS_ENTITY_DEAD ( Entity entity )  //0x7D5B1F88E7504BBA

    • 0
    • 397
    • 1207
  15. BOOL IS_ENTITY_IN_AIR ( Entity entity, Any p1 )  //0x886E37EC497200B6

    • 0
    • 376
    • 1207
  16. BOOL IS_ENTITY_IN_ANGLED_AREA ( Entity entity, float originX, Any p10, float originY, float originZ, float edgeX, float edgeY, float edgeZ, float angle, BOOL p8 )  //0xD3151E53134595E5

    • 0
    • 283
    • 1207
  17. BOOL IS_ENTITY_IN_AREA ( Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9 )  //0x0C2634C40A16193E

    • 0
    • 310
    • 1207
  18. BOOL IS_ENTITY_IN_VOLUME ( Entity entity, ScrHandle volume, BOOL p2, int p3 )  //0x5A5526BC09C06623

    • 0
    • 314
    • 1207
  19. BOOL IS_ENTITY_IN_WATER ( Entity entity )  //0xDDE5C125AC446723

    • 0
    • 288
    • 1207

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