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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void SET_ENTITY_IS_TARGET_PRIORITY ( Entity entity, BOOL p1, float p2 )  //0x0A5D170C44CB2189

  2. void SET_ENTITY_LOAD_COLLISION_FLAG ( Entity entity, BOOL toggle )  //0x9B9EE31AED48072E

  3. void SET_ENTITY_LOD_DIST ( Entity entity, int value )  //0x5FB407F0A7C877BF

  4. void SET_ENTITY_MAX_HEALTH ( Entity entity, int value )  //0x166E7CF68597D8B5

  5. void SET_ENTITY_MOTION_BLUR ( Entity entity, BOOL toggle )  //0x516C6ABD18322B63

  6. void SET_ENTITY_NO_COLLISION_ENTITY ( Entity entity1, Entity entity2, BOOL thisFrameOnly )  //0xE037BF068223C38D

  7. void SET_ENTITY_ONLY_DAMAGED_BY_PLAYER ( Entity entity, BOOL toggle )  //0x473598683095D430

  8. void SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP ( Entity entity, BOOL p1, Hash relationshipGroup )  //0x6C1F6AA2F0ADD104

  9. void SET_ENTITY_PROOFS ( Entity entity, int proofsBitset, BOOL specialFlag )  //0xFAEE099C6F890BB8

  10. void SET_ENTITY_QUATERNION ( Entity entity, float x, float y, float z, float w )  //0x100E7007D13E3687

  11. void SET_ENTITY_RENDER_SCORCHED ( Entity entity, BOOL toggle )  //0x85B8A7534E44BC23

  12. void SET_ENTITY_ROTATION ( Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5 )  //0x9CC8314DFEDE441E

  13. void SET_ENTITY_VELOCITY ( Entity entity, float x, float y, float z )  //0x1C99BB7B6E96D16F

  14. void SET_ENTITY_VISIBLE ( Entity entity, BOOL toggle )  //0x1794B4FCC84D812F

  15. void SET_OBJECT_AS_NO_LONGER_NEEDED ( Object* object )  //0x3AE22DEB5BA5A3E6

  16. void SET_PED_AS_NO_LONGER_NEEDED ( Ped* ped )  //0x2595DD4236549CE3

  17. void SET_VEHICLE_AS_NO_LONGER_NEEDED ( Vehicle* vehicle )  //0x629BFA74418D6239

  18. Any STOP_ENTITY_ANIM ( Entity entity, const char* animation, const char* animGroup, float p3 )  //0x786591D986DE9159

  19. BOOL WOULD_ENTITY_BE_OCCLUDED ( Hash entityModelHash, float x, float y, float z, BOOL p4 )  //0x3546FAB293FF2981

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