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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
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  1. Any _CREATE_FOOTPATH_TRAIL ( Any p0, const char* waypointRecord, Any p10, BOOL bInit, BOOL bUseSnowOffset, float p3, float p4, Any p5, Any p6, Any p7 )  //0x29BA9F78321E5A6C

    • 0
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  2. void _0xC76E94A78127412B ( Any p0, Any p1, Any p2 )  //0xC76E94A78127412B

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  3. void _0x7F20092547B4DDEA ( Any p0 )  //0x7F20092547B4DDEA

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  4. void _0xF41E2979D5BC5370 ( Any p0 )  //0xF41E2979D5BC5370

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  5. Any _0xAAACB74442C1BED3 ( Any p0 )  //0xAAACB74442C1BED3

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  6. Any PIN_CLOSEST_MAP_ENTITY ( Hash modelHash, float x, float y, float z, int p4 )  //0x6F3068258A499E52

    • 0
    • 280
    • 1207
  7. void _UNPIN_MAP_ENTITY ( Entity entity )  //0xD2B9C78537ED5759

    • 0
    • 210
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  8. BOOL IS_MAP_ENTITY_PINNED ( Any p0 )  //0x1FF441D7954F8709

    • 0
    • 239
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  9. Entity _GET_PINNED_MAP_ENTITY ( Any p0 )  //0x4735E2A4BB83D9DA

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  10. void _0xEAB3D91D30A344F1 ( Any p0 )  //0xEAB3D91D30A344F1

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  11. void _0x37CEB637BA3B1A47 ( Any p0 )  //0x37CEB637BA3B1A47

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  12. Any _0x350E9211074955AF ( Any p0, Any p1 )  //0x350E9211074955AF

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  13. void _0x898586729DB5221D ( Any p0 )  //0x898586729DB5221D

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  14. void _0xE9E7A0BAC7F57746 ( Any p0, Any p1 )  //0xE9E7A0BAC7F57746

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    • 288
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  15. Any _0x9A87FF82FD35822F ( Any p0 )  //0x9A87FF82FD35822F

    • 0
    • 293
    • 1232
  16. Entity _0xAF72EC7E1B54539B ( Entity entity )  //0xAF72EC7E1B54539B

    • 0
    • 174
    • 1311
  17. void _0x371D179701D9C082 ( Entity entity )  //0x371D179701D9C082

    • 0
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    • 1436
  18. void _0xC6A1A3D63F122DE7 ( Any p0, Any p1 )  //0xC6A1A3D63F122DE7

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  19. void _0x9C6906EF8CB20C5F ( Entity entity )  //0x9C6906EF8CB20C5F

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