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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. BOOL FIND_ANIM_EVENT_PHASE ( const char* animDictionary, const char* animName, const char* p2, Any* p3, Any* p4 )  //0x42718CC559BD7776

  2. BOOL HAS_ANIM_EVENT_FIRED ( Entity entity, Hash actionHash )  //0x5851CC48405F4A07

  3. BOOL HAS_ENTITY_ANIM_FINISHED ( Entity entity, const char* animDict, const char* animName, int p3 )  //0xAEB40615337EF1E3

  4. BOOL PLAY_ENTITY_ANIM ( Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset )  //0xDC6D22FAB76D4874

  5. BOOL DOES_ENTITY_EXIST ( Entity entity )  //0xD42BD6EB2E0F1677

  6. BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT ( Entity entity, BOOL p1 )  //0x622B1980CBE13332

  7. BOOL IS_MAP_ENTITY_PINNED ( Any p0 )  //0x1FF441D7954F8709

  8. BOOL DOES_ENTITY_HAVE_DRAWABLE ( Entity entity )  //0x20487F0DA9AF164A

  9. BOOL DOES_ENTITY_HAVE_PHYSICS ( Entity entity )  //0xA512B3F1B2A0B51C

  10. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT ( Entity entity )  //0x73BB763880CD23A6

  11. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED ( Entity entity )  //0x9934E9C42D52D87E

  12. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE ( Entity entity )  //0x695D7C26DE65C423

  13. BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY ( Entity entity1, Entity entity2, BOOL p2, BOOL p3 )  //0x7B6E7BEC1143AC86

  14. BOOL _0x3EC28DA1FFAC9DDD ( Entity entity1, Entity entity2, Any p2, Any p3 )  //0x3EC28DA1FFAC9DDD

  15. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY ( Entity entity1, Entity entity2, int traceType )  //0xFCDFF7B72D23A1AC

  16. BOOL HAS_ENTITY_CLEAR_LOS_TO_COORD ( Entity entity, float x, float y, float z, int flags )  //0x0C9DBF48C6BA6E4C

  17. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT ( Entity entity1, Entity entity2, Any p2 )  //0xE88F19660651D566

  18. BOOL HAS_ENTITY_COLLIDED_WITH_ANYTHING ( Entity entity )  //0xDF18751EC74F90FF

  19. BOOL _CHANGE_ENTITY_HEALTH ( Entity entity, float amount, Entity entity2, Hash weaponHash )  //0x835F131E7DC8F97A

  20. BOOL GET_IS_ANIMAL ( Entity entity )  //0x9A100F1CF4546629

  21. BOOL _GET_IS_BIRD ( Entity entity )  //0xC346A546612C49A9

  22. BOOL _GET_IS_PREDATOR ( Entity entity )  //0x5594AFE9DE0C01B7

  23. BOOL PLACE_ENTITY_ON_GROUND_PROPERLY ( Entity entity, BOOL p1 )  //0x9587913B9E772D29

  24. BOOL IS_AN_ENTITY ( ScrHandle handle )  //0x27CFF3E5A286D3DF

  25. BOOL IS_ENTITY_A_PED ( Entity entity )  //0xCF8176912DDA4EA5

  26. BOOL IS_ENTITY_A_MISSION_ENTITY ( Entity entity )  //0x138190F64DB4BBD1

  27. BOOL IS_ENTITY_A_VEHICLE ( Entity entity )  //0xC3D96AF45FCCEC4C

  28. BOOL IS_ENTITY_AN_OBJECT ( Entity entity )  //0x0A27A546A375FDEF

  29. BOOL IS_ENTITY_AT_COORD ( Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9 )  //0x5E58342602E94718

  30. BOOL IS_ENTITY_AT_ENTITY ( Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7 )  //0xC057F02B837A27F6

  31. BOOL IS_ENTITY_ATTACHED ( Entity entity )  //0xEE6AD63ABF59C0B7

  32. BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT ( Entity entity )  //0x306C1F6178F01AB3

  33. BOOL IS_ENTITY_ATTACHED_TO_ANY_PED ( Entity entity )  //0xC841153DED2CA89A

  34. BOOL IS_ENTITY_ATTACHED_TO_ANY_VEHICLE ( Entity entity )  //0x12DF6E0D2E736749

  35. BOOL IS_ENTITY_ATTACHED_TO_ENTITY ( Entity from, Entity to )  //0x154A3C529497053E

  36. BOOL _IS_ENTITY_OWNED_BY_PERSISTENCE_SYSTEM ( Entity entity )  //0xA7E51B53309EAC97

  37. BOOL IS_ENTITY_DEAD ( Entity entity )  //0x7D5B1F88E7504BBA

  38. BOOL IS_ENTITY_IN_AIR ( Entity entity, Any p1 )  //0x886E37EC497200B6

  39. BOOL IS_ENTITY_IN_ANGLED_AREA ( Entity entity, float originX, Any p10, float originY, float originZ, float edgeX, float edgeY, float edgeZ, float angle, BOOL p8 )  //0xD3151E53134595E5

  40. BOOL IS_ENTITY_IN_AREA ( Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9 )  //0x0C2634C40A16193E

  41. BOOL IS_ENTITY_IN_VOLUME ( Entity entity, ScrHandle volume, BOOL p2, int p3 )  //0x5A5526BC09C06623

  42. BOOL IS_ENTITY_IN_WATER ( Entity entity )  //0xDDE5C125AC446723

  43. Any _0x0B7CB1300CBFE19C ( Any p0, Any p1 )  //0x0B7CB1300CBFE19C

  44. Any _0xE31FC20319874CB3 ( Any p0, Any p1, Any p2 )  //0xE31FC20319874CB3

  45. Any _0x582F73ACFE969571 ( Any p0, Any p1, Any p2 )  //0x582F73ACFE969571

  46. Any _0xBA2A089E60ED1163 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xBA2A089E60ED1163

  47. Any _0xD46BF94C4C66FAB0 ( Any p0, Any p1, Any p2, Any p3 )  //0xD46BF94C4C66FAB0

  48. Any _0xD21C7418C590BB40 ( Any p0 )  //0xD21C7418C590BB40

  49. Any _GET_ENTITY_PROMPT_NAME_HASH ( Entity entityId )  //0x31FEF6A20F00B963

  50. Any _0x2A77EF9BEC8518F4 ( Any p0 )  //0x2A77EF9BEC8518F4

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