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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
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  • With comments?

  1. BOOL IS_ENTITY_VISIBLE ( Entity entity )  //0xFFC96ECB7FA404CA

    • 0
    • 344
    • 1207
  2. void _0xFF9965C47FA404DA ( Entity entity, BOOL toggle )  //0xFF9965C47FA404DA

    • 0
    • 254
    • 1207
  3. void _0xFF83AF534156B399 ( Any p0, Any p1 )  //0xFF83AF534156B399

    • 0
    • 259
    • 1207
  4. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY ( Entity entity1, Entity entity2, int traceType )  //0xFCDFF7B72D23A1AC

    • 0
    • 1,017
    • 1207
  5. void SET_ENTITY_DYNAMIC ( Entity entity, BOOL toggle )  //0xFBFC4473F66CE344

    • 0
    • 336
    • 1207
  6. float GET_ENTITY_SPEED ( Entity entity )  //0xFB6BA510A533DF81

    • 0
    • 521
    • 1207
  7. void SET_ENTITY_PROOFS ( Entity entity, int proofsBitset, BOOL specialFlag )  //0xFAEE099C6F890BB8

    • 1
    • 436
    • 1207
  8. Entity _GET_ENTITY_BY_DOORHASH ( Hash doorHash, int p1 )  //0xF7424890E4A094C0

    • 0
    • 452
    • 1207
  9. BOOL IS_ENTITY_UPRIGHT ( Entity entity, float angle )  //0xF6F6AFD8D4FB2658

    • 0
    • 278
    • 1207
  10. void SET_ENTITY_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics )  //0xF66F820909453B8C

    • 0
    • 476
    • 1207
  11. Any _0xF59FDE7B4D31A630 ( Any p0 )  //0xF59FDE7B4D31A630

    • 0
    • 244
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  12. void _0xF41E2979D5BC5370 ( Any p0 )  //0xF41E2979D5BC5370

    • 0
    • 255
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  13. void _GET_ENTITY_WORLD_POSITION_OF_DIMENSIONS ( Entity entity, Vector3* minimum, Vector3* maximum )  //0xF3FDA9A617A15145

    • 0
    • 340
    • 1207
  14. Vector3 GET_ENTITY_SPEED_VECTOR ( Entity entity, BOOL relative )  //0xF2DB09816A419DC5

    • 0
    • 436
    • 1207
  15. BOOL IS_ENTITY_VISIBLE_TO_SCRIPT ( Entity entity )  //0xF213C724E77F321A

    • 0
    • 410
    • 1207
  16. int APPLY_FORCE_TO_ENTITY ( Entity entity, int forceFlags, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13, float x, float y, float z, float offX )  //0xF15E8F5D333F09C4

    • 0
    • 801
    • 1207
  17. float GET_ENTITY_PITCH ( Entity entity )  //0xEF355ABEFF7F5005

    • 0
    • 404
    • 1207
  18. Any _0xEF2D9ED7CE684F08 ( Any p0 )  //0xEF2D9ED7CE684F08

    • 0
    • 274
    • 1207
  19. void _0xEF259AA1E097E0AD ( Entity entity, Any p1 )  //0xEF259AA1E097E0AD

    • 0
    • 228
    • 1207
  20. BOOL IS_ENTITY_ATTACHED ( Entity entity )  //0xEE6AD63ABF59C0B7

    • 0
    • 263
    • 1207
  21. void _SET_ENTITY_LIGHTS_ENABLED ( Entity entity, BOOL enabled )  //0xEBDC12861D079ABA

    • 0
    • 287
    • 1207
  22. void _0xEAB3D91D30A344F1 ( Any p0 )  //0xEAB3D91D30A344F1

    • 0
    • 265
    • 1207
  23. void _SET_ENTITY_ANIM_SPEED ( Entity entity, const char* animDict, const char* animName, float speedMultiplier )  //0xEAA885BA3CEA4E4A

    • 0
    • 282
    • 1207
  24. void _0xE9E7A0BAC7F57746 ( Any p0, Any p1 )  //0xE9E7A0BAC7F57746

    • 0
    • 288
    • 1207
  25. BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT ( Entity entity1, Entity entity2, Any p2 )  //0xE88F19660651D566

    • 0
    • 736
    • 1207
  26. void _0xE75EEA8DB59A9F39 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xE75EEA8DB59A9F39

    • 0
    • 264
    • 1207
  27. Any _0xE31FC20319874CB3 ( Any p0, Any p1, Any p2 )  //0xE31FC20319874CB3

    • 0
    • 249
    • 1207
  28. void _0xE19035EB65AB2932 ( Any p0, Any p1 )  //0xE19035EB65AB2932

    • 0
    • 261
    • 1207
  29. int _GET_ENTITY_THREAT_TIER ( Entity entity )  //0xE12F56CB25D9CE23

    • 0
    • 238
    • 1207
  30. Vector3 GET_ENTITY_ROTATION ( Entity entity, int rotationOrder )  //0xE09CAF86C32CB48F

    • 0
    • 519
    • 1207
  31. void SET_ENTITY_COMPLETELY_DISABLE_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics )  //0xE0580EC84813875A

    • 0
    • 270
    • 1207
  32. void SET_ENTITY_NO_COLLISION_ENTITY ( Entity entity1, Entity entity2, BOOL thisFrameOnly )  //0xE037BF068223C38D

    • 0
    • 316
    • 1207
  33. float _0xDFC2B226D56D85F6 ( Any p0, Any p1 )  //0xDFC2B226D56D85F6

    • 0
    • 302
    • 1207
  34. Any _0xDF8E49EA89A01DB1 ( Any p0, Any p1, Any p2 )  //0xDF8E49EA89A01DB1

    • 0
    • 251
    • 1207
  35. int GET_ENTITY_LOD_DIST ( Entity entity )  //0xDF240D0C2A948683

    • 0
    • 247
    • 1207
  36. Vehicle GET_VEHICLE_INDEX_FROM_ENTITY_INDEX ( Entity entity )  //0xDF1E5AAC561AFC59

    • 0
    • 519
    • 1207
  37. BOOL HAS_ENTITY_COLLIDED_WITH_ANYTHING ( Entity entity )  //0xDF18751EC74F90FF

    • 0
    • 480
    • 1207
  38. BOOL IS_ENTITY_PLAYING_ANIM ( Entity entity, const char* animDict, const char* animName, int taskFlag )  //0xDEE49D5CA6C49148

    • 0
    • 423
    • 1207
  39. BOOL IS_ENTITY_IN_WATER ( Entity entity )  //0xDDE5C125AC446723

    • 0
    • 288
    • 1207
  40. void _0xDD03FC2089AD093C ( Any p0, Any p1, Any p2, Any p3 )  //0xDD03FC2089AD093C

    • 0
    • 233
    • 1207
  41. BOOL PLAY_ENTITY_ANIM ( Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset )  //0xDC6D22FAB76D4874

    • 0
    • 723
    • 1207
  42. void SET_ENTITY_AS_MISSION_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xDC19C288082E586E

    • 0
    • 573
    • 1207
  43. float GET_ENTITY_FORWARD_X ( Entity entity )  //0xDB0954E9960F6457

    • 0
    • 399
    • 1207
  44. Hash GET_ENTITY_MODEL ( Entity entity )  //0xDA76A9F39210D365

    • 0
    • 1,052
    • 1207
  45. BOOL _IS_ENTITY_UNDERWATER ( Entity entity, BOOL p1 )  //0xD4E5C1E93C466127

    • 0
    • 335
    • 1207
  46. Any _0xD46BF94C4C66FAB0 ( Any p0, Any p1, Any p2, Any p3 )  //0xD46BF94C4C66FAB0

    • 0
    • 247
    • 1207
  47. Any _0xD4636C2EDB0DEA8A ( Any p0 )  //0xD4636C2EDB0DEA8A

    • 0
    • 251
    • 1207
  48. void _0xD45BB89B53FC0CFD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xD45BB89B53FC0CFD

    • 0
    • 251
    • 1207
  49. BOOL DOES_ENTITY_EXIST ( Entity entity )  //0xD42BD6EB2E0F1677

    • 0
    • 773
    • 1207
  50. BOOL IS_ENTITY_IN_ANGLED_AREA ( Entity entity, float originX, Any p10, float originY, float originZ, float edgeX, float edgeY, float edgeZ, float angle, BOOL p8 )  //0xD3151E53134595E5

    • 0
    • 283
    • 1207

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