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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  1. BOOL DECOR_SET_BOOL ( Entity entity, const char* propertyName, BOOL value )  //0xFE26E4609B1C3772

    • 0
    • 961
    • 1207
  2. BOOL DECOR_SET_FLOAT ( Entity entity, const char* propertyName, float value )  //0x238F8B0C1C7FE834

    • 0
    • 608
    • 1207
  3. BOOL DECOR_SET_INT ( Entity entity, const char* propertyName, int value )  //0xE88F4D7F52A6090F

    • 0
    • 893
    • 1207
  4. BOOL _DECOR_SET_UINT8 ( Entity entity, const char* propertyName, int value )  //0x4BDC83150D43772D

    • 0
    • 402
    • 1207
  5. BOOL _DECOR_SET_STRING ( Entity entity, const char* propertyName, const char* value )  //0x0671C1A3FF7AFDFC

    • 0
    • 429
    • 1207
  6. BOOL DECOR_GET_BOOL ( Entity entity, const char* propertyName )  //0xDEF3F1B071ABB197

    • 0
    • 344
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  7. float DECOR_GET_FLOAT ( Entity entity, const char* propertyName )  //0xE5FF70CD842CA9D4

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    • 337
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  8. int DECOR_GET_INT ( Entity entity, const char* propertyName )  //0x44DB62727762FD9B

    • 0
    • 465
    • 1207
  9. int _DECOR_GET_UINT8 ( Entity entity, const char* propertyName )  //0xB1682B2443F0540B

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    • 320
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  10. BOOL DECOR_EXIST_ON ( Entity entity, const char* propertyName )  //0xD9D1CDBF3464DCDF

    • 0
    • 509
    • 1207
  11. BOOL DECOR_REMOVE ( Entity entity, const char* propertyName )  //0x2BA7F5877A088A1D

    • 0
    • 410
    • 1207
  12. BOOL _DECOR_REMOVE_ALL ( Entity entity )  //0x88942780E0ADEA42

    • 0
    • 304
    • 1207
  13. void DECOR_REGISTER ( const char* propertyName, int type )  //0x0B253D644E3C36B3

    • 0
    • 440
    • 1207
  14. void _DECOR_REGISTER_2 ( const char* propertyName, int type, BOOL p2 )  //0x4587374F88B7F6C2

    • 0
    • 349
    • 1207
  15. BOOL DECOR_IS_REGISTERED_AS_TYPE ( const char* propertyName, int type )  //0x72355278C069F272

    • 0
    • 498
    • 1207

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