RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
-
void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL p1 ) //0x1B8F3CE5A6001298
-
void _0x42ED56B02E05D109 ( Any p0, BOOL p1 ) //0x42ED56B02E05D109
-
void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 ) //0xF1F57F9D230F9CD1
-
void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 ) //0xF1898A68E7C15636
-
float GET_CAM_SPLINE_PHASE ( Cam cam ) //0x095EDCD24D90033A
-
void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration ) //0xFF6311652CA91015
-
void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle ) //0x84B3645618E726B0
-
void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation ) //0x8B15AE2987C1AC8F
-
BOOL IS_CAM_INTERPOLATING ( Cam cam ) //0x578F8F1CAA17BD2B
-
BOOL IS_CAM_SHAKING ( Cam cam ) //0x2EEB402BD7320159
-
void STOP_CAM_SHAKING ( Cam cam, BOOL p1 ) //0xB78CC4B4706614B0
-
BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot ) //0xA263DDF694D563F6
-
void _0xCF69EA05CD9C33C9 () //0xCF69EA05CD9C33C9
-
BOOL _IS_ANIM_SCENE_CAM_ACTIVE () //0x20389408F0E93B9A
-
BOOL IS_SCREEN_FADED_OUT () //0xF5472C80DF2FF847
-
BOOL IS_SCREEN_FADED_IN () //0x37F9A426FBCF4AF2
-
BOOL IS_SCREEN_FADING_OUT () //0x02F39BEFE7B88D00
-
BOOL IS_SCREEN_FADING_IN () //0x0CECCC63FFA2EF24
-
void DO_SCREEN_FADE_IN ( int duration ) //0x6A053CF596F67DF7
-
void DO_SCREEN_FADE_OUT ( int duration ) //0x40C719A5E410B9E4
-
BOOL HAS_LETTER_BOX () //0x81DCFD13CF39920E
-
void _REQUEST_LETTER_BOX_NOW ( BOOL p0, BOOL p1 ) //0x69D65E89FFD72313
-
void _FORCE_LETTER_BOX_THIS_UPDATE () //0xC64ABC0676AF262B
-
float GET_LETTER_BOX_RATIO () //0xA2B1C7EF759A63CE
-
Any _0x73FF6BE63DC18819 () //0x73FF6BE63DC18819
-
Any _0x450769C833D58844 () //0x450769C833D58844
-
void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 ) //0xD7F4D54CF80AFA34
-
Vector3 GET_GAMEPLAY_CAM_COORD () //0x595320200B98596E
-
Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder ) //0x0252D2B5582957A6
-
float GET_GAMEPLAY_CAM_FOV () //0xF6A96E5ACEEC6E50
-
void _0x8459B3E64257B21D ( float p0 ) //0x8459B3E64257B21D
-
float GET_GAMEPLAY_CAM_RELATIVE_HEADING () //0xC4ABF536048998AA
-
void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading, float p1 ) //0x5D1EB123EAC5D071
Recently Browsing 0
- No registered users viewing this page.