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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL p1 )  //0x1B8F3CE5A6001298

  2. void _0x42ED56B02E05D109 ( Any p0, BOOL p1 )  //0x42ED56B02E05D109

  3. void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 )  //0xF1F57F9D230F9CD1

  4. void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 )  //0xF1898A68E7C15636

  5. float GET_CAM_SPLINE_PHASE ( Cam cam )  //0x095EDCD24D90033A

  6. void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration )  //0xFF6311652CA91015

  7. void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle )  //0x84B3645618E726B0

  8. void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation )  //0x8B15AE2987C1AC8F

  9. BOOL IS_CAM_INTERPOLATING ( Cam cam )  //0x578F8F1CAA17BD2B

  10. BOOL IS_CAM_SHAKING ( Cam cam )  //0x2EEB402BD7320159

  11. void STOP_CAM_SHAKING ( Cam cam, BOOL p1 )  //0xB78CC4B4706614B0

  12. BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot )  //0xA263DDF694D563F6

  13. void _0xCF69EA05CD9C33C9 ()  //0xCF69EA05CD9C33C9

  14. BOOL _IS_ANIM_SCENE_CAM_ACTIVE ()  //0x20389408F0E93B9A

  15. BOOL IS_SCREEN_FADED_OUT ()  //0xF5472C80DF2FF847

  16. BOOL IS_SCREEN_FADED_IN ()  //0x37F9A426FBCF4AF2

  17. BOOL IS_SCREEN_FADING_OUT ()  //0x02F39BEFE7B88D00

  18. BOOL IS_SCREEN_FADING_IN ()  //0x0CECCC63FFA2EF24

  19. void DO_SCREEN_FADE_IN ( int duration )  //0x6A053CF596F67DF7

  20. void DO_SCREEN_FADE_OUT ( int duration )  //0x40C719A5E410B9E4

  21. BOOL HAS_LETTER_BOX ()  //0x81DCFD13CF39920E

  22. void _REQUEST_LETTER_BOX_NOW ( BOOL p0, BOOL p1 )  //0x69D65E89FFD72313

  23. void _FORCE_LETTER_BOX_THIS_UPDATE ()  //0xC64ABC0676AF262B

  24. float GET_LETTER_BOX_RATIO ()  //0xA2B1C7EF759A63CE

  25. Any _0x73FF6BE63DC18819 ()  //0x73FF6BE63DC18819

  26. Any _0x450769C833D58844 ()  //0x450769C833D58844

  27. void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 )  //0xD7F4D54CF80AFA34

  28. Vector3 GET_GAMEPLAY_CAM_COORD ()  //0x595320200B98596E

  29. Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder )  //0x0252D2B5582957A6

  30. float GET_GAMEPLAY_CAM_FOV ()  //0xF6A96E5ACEEC6E50

  31. void _0x8459B3E64257B21D ( float p0 )  //0x8459B3E64257B21D

  32. float GET_GAMEPLAY_CAM_RELATIVE_HEADING ()  //0xC4ABF536048998AA

  33. void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading, float p1 )  //0x5D1EB123EAC5D071

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