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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. Any _0x190F7DA1AC09A8EF ()  //0x190F7DA1AC09A8EF

  2. float _GET_PHOTO_MODE_FOCUS_DISTANCE ()  //0x18FC740FFDCD7454

  3. void _0x18C3DFAC458783BB ()  //0x18C3DFAC458783BB

  4. BOOL _0x1811A02277A9E49D ()  //0x1811A02277A9E49D

  5. void _0x16E9ABDD34DDD931 ()  //0x16E9ABDD34DDD931

  6. void DESTROY_ALL_CAMS ( BOOL p0 )  //0x163600D6E136C9F8

  7. BOOL DOES_CAM_EXIST ( Cam cam )  //0x153AD457764FD704

  8. void _CLAMP_GAMEPLAY_CAM_YAW ( float minimum, float maximum )  //0x14F3947318CA8AD2

  9. Any _0x14C4A49E36C29E49 ()  //0x14C4A49E36C29E49

  10. BOOL IS_DEATH_FAIL_CAMERA_RUNNING ()  //0x139EFB0A71DD9011

  11. BOOL _0x1204EB53A5FBC63D ()  //0x1204EB53A5FBC63D

  12. void _SET_CAM_FOCUS_DISTANCE ( Cam cam, float distance )  //0x11F32BB61B756732

  13. void _0x0FF7125F07DEB84F ( Any p0, Any p1 )  //0x0FF7125F07DEB84F

  14. void _0x0F1FFEF5D54AE832 ()  //0x0F1FFEF5D54AE832

  15. void _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION ( const char* name, float x, float y, float z, float rotX, float rotY, float rotZ )  //0x0E94C95EC3185FA9

  16. BOOL IS_SCREEN_FADING_IN ()  //0x0CECCC63FFA2EF24

  17. void CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE ( const char* name, Entity entity )  //0x0B0F914459731F60

  18. void _CAM_DESTROY ( const char* cameraDictionary )  //0x0A5A4F1979ABB40E

  19. void _0x0961B089947BA6D0 ( Any p0 )  //0x0961B089947BA6D0

  20. float GET_CAM_SPLINE_PHASE ( Cam cam )  //0x095EDCD24D90033A

  21. void _0x066167C63111D8CF ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x066167C63111D8CF

  22. void _0x06557F6D96C86881 ()  //0x06557F6D96C86881

  23. void _0x05BD5E4088B30A66 ( float p0, float p1 )  //0x05BD5E4088B30A66

  24. void DETACH_CAM ( Cam cam )  //0x05B41DDBEB559556

  25. void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME_2 ()  //0x05AB44D906738426

  26. float GET_FINAL_RENDERED_CAM_FOV ()  //0x04AF77971E508F6A

  27. void _0x04084490CC302CFB ()  //0x04084490CC302CFB

  28. Cam GET_RENDERING_CAM ()  //0x03A8931ECC8015D6

  29. BOOL IS_SCREEN_FADING_OUT ()  //0x02F39BEFE7B88D00

  30. void _FREEZE_GAMEPLAY_CAM_THIS_FRAME ()  //0x027CAB2C3AF27010

  31. Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder )  //0x0252D2B5582957A6

  32. void CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT ( const char* dictionary, const char* shotName, const char* cameraName, Any p3 )  //0x02389579A53C3276

  33. BOOL _0x0060B31968E60E41 ( const char* shakeName )  //0x0060B31968E60E41

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