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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0xAC77757C05DE9E5A ( const char* cameraDictionary )  //0xAC77757C05DE9E5A

  2. void _0x8E036B41C37D0E5F ( Any p0 )  //0x8E036B41C37D0E5F

  3. void _0x1D9F72DD4FD9A9D7 ( Any p0 )  //0x1D9F72DD4FD9A9D7

  4. void _CAM_CREATE_2 ( const char* cameraDictionary )  //0x7B0279170961A73F

  5. void _0x728491FB3DFFEF99 ( Any p0 )  //0x728491FB3DFFEF99

  6. Any _0x14C4A49E36C29E49 ()  //0x14C4A49E36C29E49

  7. Any _0xF824530B612FE0CE ()  //0xF824530B612FE0CE

  8. Any _0xEF9A3132A0AA6B19 ()  //0xEF9A3132A0AA6B19

  9. Any _0x5060FA977CEA4455 ()  //0x5060FA977CEA4455

  10. BOOL IS_AIM_CAM_ACTIVE ()  //0x698F456FB909E077

  11. float _GET_PHOTO_MODE_FOCAL_LENGTH ()  //0x2533BAFFBE737E54

  12. float _GET_PHOTO_MODE_FOCUS_DISTANCE ()  //0x18FC740FFDCD7454

  13. float _GET_PHOTO_MODE_DOF ()  //0x4653A741D17F2CD0

  14. Any _0x2AB7C81B3F70570C ()  //0x2AB7C81B3F70570C

  15. void _0x8505E05FC8822843 ( Any p0 )  //0x8505E05FC8822843

  16. void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 )  //0x33281167E4942E4F

  17. void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5 )  //0x8C7C7FF7CF0E5153

  18. Cam CREATE_CAM ( const char* camName, BOOL p1 )  //0xE72CDBA7F0A02DD6

  19. Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 )  //0x40C23491CE83708E

  20. Cam CREATE_CAMERA ( Hash camHash, BOOL p1 )  //0x57CDF879EA466C46

  21. Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 )  //0x98B99B9F27E2D60B

  22. void DESTROY_CAM ( Cam cam, BOOL p1 )  //0x4E67E0B6D7FD5145

  23. void DESTROY_ALL_CAMS ( BOOL p0 )  //0x163600D6E136C9F8

  24. BOOL DOES_CAM_EXIST ( Cam cam )  //0x153AD457764FD704

  25. void SET_CAM_ACTIVE ( Cam cam, BOOL active )  //0x87295BCA613800C8

  26. BOOL IS_CAM_ACTIVE ( Cam cam )  //0x63EFCC7E1810B8E6

  27. BOOL IS_CAM_RENDERING ( Cam cam )  //0x4415F8A6C536D39F

  28. Cam GET_RENDERING_CAM ()  //0x03A8931ECC8015D6

  29. Vector3 GET_CAM_COORD ( Cam cam )  //0x6B12F11C2A9F0344

  30. Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder )  //0x9BF96B57254E7889

  31. float GET_CAM_FOV ( Cam cam )  //0x8101D32A0A6B0F60

  32. void SET_CAM_PARAMS ( Cam cam, float posX, int p10, int p11, Any p12, Any p13, float posY, float posZ, float rotX, float rotY )  //0xA47BBFFFB83D4D0A

  33. void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ )  //0xF9EE7D419EE49DE6

  34. void SET_CAM_ROT ( Cam cam, float rotX, float rotY, float rotZ, int rotationOrder )  //0x63DFA6810AD78719

  35. void SET_CAM_FOV ( Cam cam, float fieldOfView )  //0x27666E5988D9D429

  36. void SET_CAM_NEAR_CLIP ( Cam cam, float nearClip )  //0xA924028272A61364

  37. void SET_CAM_FAR_CLIP ( Cam cam, float farClip )  //0x5E32817BF6302111

  38. void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength )  //0x45FD891364181F9E

  39. void _0xFC3F638BE2B6BB02 ()  //0xFC3F638BE2B6BB02

  40. void _0xE4B7945EF4F1BFB2 ( Cam cam, float* p1 )  //0xE4B7945EF4F1BFB2

  41. void _0x1FC6C727D30FFDDE ( Any p0 )  //0x1FC6C727D30FFDDE

  42. void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative )  //0xFDC0DF7F6FB0A592

  43. void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading )  //0xDFC1E4A44C0324CA

  44. void DETACH_CAM ( Cam cam )  //0x05B41DDBEB559556

  45. void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z )  //0x948B39341C3A40C2

  46. void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 )  //0xFC2867E6074D3A61

  47. void STOP_CAM_POINTING ( Cam cam )  //0xCA1B30A3357C71F1

  48. void _SET_CAM_FOCUS_DISTANCE ( Cam cam, float distance )  //0x11F32BB61B756732

  49. void _0x9F97E85EC142255E ( Any p0, Any p1 )  //0x9F97E85EC142255E

  50. void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle )  //0x3CB9E8BDE5E76F33

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