Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0x8E036B41C37D0E5F ( Any p0 )  //0x8E036B41C37D0E5F

  2. void _0x1D9F72DD4FD9A9D7 ( Any p0 )  //0x1D9F72DD4FD9A9D7

  3. void _CAM_CREATE_2 ( const char* cameraDictionary )  //0x7B0279170961A73F

  4. void _0x728491FB3DFFEF99 ( Any p0 )  //0x728491FB3DFFEF99

  5. Any _0x14C4A49E36C29E49 ()  //0x14C4A49E36C29E49

  6. Any _0xF824530B612FE0CE ()  //0xF824530B612FE0CE

  7. Any _0xEF9A3132A0AA6B19 ()  //0xEF9A3132A0AA6B19

  8. Any _0x5060FA977CEA4455 ()  //0x5060FA977CEA4455

  9. float _GET_PHOTO_MODE_FOCAL_LENGTH ()  //0x2533BAFFBE737E54

  10. float _GET_PHOTO_MODE_FOCUS_DISTANCE ()  //0x18FC740FFDCD7454

  11. float _GET_PHOTO_MODE_DOF ()  //0x4653A741D17F2CD0

  12. Any _0x2AB7C81B3F70570C ()  //0x2AB7C81B3F70570C

  13. void _0x8505E05FC8822843 ( Any p0 )  //0x8505E05FC8822843

  14. void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 )  //0x33281167E4942E4F

  15. void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5 )  //0x8C7C7FF7CF0E5153

  16. Cam CREATE_CAM ( const char* camName, BOOL p1 )  //0xE72CDBA7F0A02DD6

  17. Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 )  //0x40C23491CE83708E

  18. Cam CREATE_CAMERA ( Hash camHash, BOOL p1 )  //0x57CDF879EA466C46

  19. Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 )  //0x98B99B9F27E2D60B

  20. void DESTROY_CAM ( Cam cam, BOOL p1 )  //0x4E67E0B6D7FD5145

  21. void DESTROY_ALL_CAMS ( BOOL p0 )  //0x163600D6E136C9F8

  22. BOOL DOES_CAM_EXIST ( Cam cam )  //0x153AD457764FD704

  23. void SET_CAM_ACTIVE ( Cam cam, BOOL active )  //0x87295BCA613800C8

  24. BOOL IS_CAM_ACTIVE ( Cam cam )  //0x63EFCC7E1810B8E6

  25. BOOL IS_CAM_RENDERING ( Cam cam )  //0x4415F8A6C536D39F

  26. Cam GET_RENDERING_CAM ()  //0x03A8931ECC8015D6

  27. Vector3 GET_CAM_COORD ( Cam cam )  //0x6B12F11C2A9F0344

  28. Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder )  //0x9BF96B57254E7889

  29. float GET_CAM_FOV ( Cam cam )  //0x8101D32A0A6B0F60

  30. void SET_CAM_PARAMS ( Cam cam, float posX, int p10, int p11, Any p12, Any p13, float posY, float posZ, float rotX, float rotY )  //0xA47BBFFFB83D4D0A

  31. void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ )  //0xF9EE7D419EE49DE6

  32. void SET_CAM_ROT ( Cam cam, float rotX, float rotY, float rotZ, int rotationOrder )  //0x63DFA6810AD78719

  33. void SET_CAM_FOV ( Cam cam, float fieldOfView )  //0x27666E5988D9D429

  34. void SET_CAM_NEAR_CLIP ( Cam cam, float nearClip )  //0xA924028272A61364

  35. void SET_CAM_FAR_CLIP ( Cam cam, float farClip )  //0x5E32817BF6302111

  36. void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength )  //0x45FD891364181F9E

  37. void _0xFC3F638BE2B6BB02 ()  //0xFC3F638BE2B6BB02

  38. void _0xE4B7945EF4F1BFB2 ( Cam cam, float* p1 )  //0xE4B7945EF4F1BFB2

  39. void _0x1FC6C727D30FFDDE ( Any p0 )  //0x1FC6C727D30FFDDE

  40. void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative )  //0xFDC0DF7F6FB0A592

  41. void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading )  //0xDFC1E4A44C0324CA

  42. void DETACH_CAM ( Cam cam )  //0x05B41DDBEB559556

  43. void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z )  //0x948B39341C3A40C2

  44. void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 )  //0xFC2867E6074D3A61

  45. void STOP_CAM_POINTING ( Cam cam )  //0xCA1B30A3357C71F1

  46. void _SET_CAM_FOCUS_DISTANCE ( Cam cam, float distance )  //0x11F32BB61B756732

  47. void _0x9F97E85EC142255E ( Any p0, Any p1 )  //0x9F97E85EC142255E

  48. void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle )  //0x3CB9E8BDE5E76F33

  49. void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL p1 )  //0x1B8F3CE5A6001298

  50. void _0x42ED56B02E05D109 ( Any p0, BOOL p1 )  //0x42ED56B02E05D109

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.