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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. Vector3 GET_FINAL_RENDERED_CAM_COORD ()  //0x5352E025EC2B416F

  2. Vector3 GET_FINAL_RENDERED_CAM_ROT ( int rotationOrder )  //0x602685BD85DD26CA

  3. Vector3 GET_CAM_COORD ( Cam cam )  //0x6B12F11C2A9F0344

  4. Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder )  //0x9BF96B57254E7889

  5. Vector3 GET_GAMEPLAY_CAM_COORD ()  //0x595320200B98596E

  6. Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder )  //0x0252D2B5582957A6

  7. int _FORCE_FIRST_PERSON_CAM_THIS_FRAME ()  //0x90DA5BA5C2635416

  8. int SHAKE_CAM ( Cam cam, const char* type, float amplitude )  //0xF9A7BCF5D050D4E7

  9. float GET_GAMEPLAY_CAM_RELATIVE_PITCH ()  //0x99AADEBBA803F827

  10. float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR ()  //0xB4132CA1B0EE1365

  11. float GET_FINAL_RENDERED_CAM_FOV ()  //0x04AF77971E508F6A

  12. float _GET_PHOTO_MODE_FOCAL_LENGTH ()  //0x2533BAFFBE737E54

  13. float _GET_PHOTO_MODE_FOCUS_DISTANCE ()  //0x18FC740FFDCD7454

  14. float _GET_PHOTO_MODE_DOF ()  //0x4653A741D17F2CD0

  15. float GET_CAM_FOV ( Cam cam )  //0x8101D32A0A6B0F60

  16. float GET_CAM_SPLINE_PHASE ( Cam cam )  //0x095EDCD24D90033A

  17. float GET_LETTER_BOX_RATIO ()  //0xA2B1C7EF759A63CE

  18. float GET_GAMEPLAY_CAM_FOV ()  //0xF6A96E5ACEEC6E50

  19. float GET_GAMEPLAY_CAM_RELATIVE_HEADING ()  //0xC4ABF536048998AA

  20. Cam CREATE_CAM ( const char* camName, BOOL p1 )  //0xE72CDBA7F0A02DD6

  21. Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 )  //0x40C23491CE83708E

  22. Cam CREATE_CAMERA ( Hash camHash, BOOL p1 )  //0x57CDF879EA466C46

  23. Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 )  //0x98B99B9F27E2D60B

  24. Cam GET_RENDERING_CAM ()  //0x03A8931ECC8015D6

  25. BOOL _IS_IN_FULL_FIRST_PERSON_MODE ()  //0xD1BA66940E94C547

  26. BOOL IS_GAMEPLAY_CAM_SHAKING ()  //0xEA4C5F4AA0A4DBEF

  27. BOOL _0x0060B31968E60E41 ( const char* shakeName )  //0x0060B31968E60E41

  28. BOOL IS_GAMEPLAY_CAM_RENDERING ()  //0x8660EA714834E412

  29. BOOL _0x251241CAEC707106 ()  //0x251241CAEC707106

  30. BOOL _0x43AB9D5A7D415478 ()  //0x43AB9D5A7D415478

  31. BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND ()  //0x8FE0D24FFD04D5A2

  32. BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius )  //0x2E941B5FFA2989C6

  33. BOOL _IS_IN_CINEMATIC_MODE ()  //0x74F1D22EFA71FAB8

  34. BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE ()  //0xA40C2F51FB589E9A

  35. BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE ()  //0xF63134C54B6EC212

  36. BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 )  //0xA24C1D341C6E0D53

  37. BOOL IS_GAMEPLAY_HINT_ACTIVE ()  //0x2E04AB5FEE042D4A

  38. BOOL IS_CINEMATIC_CAM_RENDERING ()  //0xBF7C780731AADBF8

  39. BOOL _0x975F6EBB62632FE3 ()  //0x975F6EBB62632FE3

  40. BOOL _0x1811A02277A9E49D ()  //0x1811A02277A9E49D

  41. BOOL _0x1204EB53A5FBC63D ()  //0x1204EB53A5FBC63D

  42. BOOL _IS_CAM_PHOTOFX_RUNNING ()  //0xA14D5FE82BCB1D9E

  43. BOOL IS_DEATH_FAIL_CAMERA_RUNNING ()  //0x139EFB0A71DD9011

  44. BOOL _0xC3AEBB276825A359 ( const char* dictionary, const char* shotName, int duration )  //0xC3AEBB276825A359

  45. BOOL _0x1D931B7CC0EE3956 ( const char* dictionary, const char* shotName, const char* cameraName )  //0x1D931B7CC0EE3956

  46. BOOL _0xAA235E2F2C09E952 ( const char* p0 )  //0xAA235E2F2C09E952

  47. BOOL _IS_CAM_DATA_DICT_LOADED ( const char* p0 )  //0xDD0B7C5AE58F721D

  48. BOOL _IS_CAMERA_AVAILABLE ( const char* cameraDictionary )  //0x927B810E43E99932

  49. BOOL IS_AIM_CAM_ACTIVE ()  //0x698F456FB909E077

  50. BOOL DOES_CAM_EXIST ( Cam cam )  //0x153AD457764FD704

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