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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void DESTROY_CAM ( Cam cam, BOOL p1 )  //0x4E67E0B6D7FD5145

  2. void DETACH_CAM ( Cam cam )  //0x05B41DDBEB559556

  3. void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity )  //0x7E3F546ACFE6C8D9

  4. void DO_SCREEN_FADE_IN ( int duration )  //0x6A053CF596F67DF7

  5. void DO_SCREEN_FADE_OUT ( int duration )  //0x40C719A5E410B9E4

  6. BOOL DOES_CAM_EXIST ( Cam cam )  //0x153AD457764FD704

  7. void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 )  //0x702B75DC9D3EDE56

  8. Vector3 GET_CAM_COORD ( Cam cam )  //0x6B12F11C2A9F0344

  9. float GET_CAM_FOV ( Cam cam )  //0x8101D32A0A6B0F60

  10. Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder )  //0x9BF96B57254E7889

  11. float GET_CAM_SPLINE_PHASE ( Cam cam )  //0x095EDCD24D90033A

  12. Vector3 GET_FINAL_RENDERED_CAM_COORD ()  //0x5352E025EC2B416F

  13. float GET_FINAL_RENDERED_CAM_FOV ()  //0x04AF77971E508F6A

  14. Vector3 GET_FINAL_RENDERED_CAM_ROT ( int rotationOrder )  //0x602685BD85DD26CA

  15. float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR ()  //0xB4132CA1B0EE1365

  16. Vector3 GET_GAMEPLAY_CAM_COORD ()  //0x595320200B98596E

  17. float GET_GAMEPLAY_CAM_FOV ()  //0xF6A96E5ACEEC6E50

  18. float GET_GAMEPLAY_CAM_RELATIVE_HEADING ()  //0xC4ABF536048998AA

  19. float GET_GAMEPLAY_CAM_RELATIVE_PITCH ()  //0x99AADEBBA803F827

  20. Vector3 GET_GAMEPLAY_CAM_ROT ( int rotationOrder )  //0x0252D2B5582957A6

  21. float GET_LETTER_BOX_RATIO ()  //0xA2B1C7EF759A63CE

  22. Cam GET_RENDERING_CAM ()  //0x03A8931ECC8015D6

  23. BOOL HAS_LETTER_BOX ()  //0x81DCFD13CF39920E

  24. BOOL IS_AIM_CAM_ACTIVE ()  //0x698F456FB909E077

  25. BOOL IS_CAM_ACTIVE ( Cam cam )  //0x63EFCC7E1810B8E6

  26. BOOL IS_CAM_INTERPOLATING ( Cam cam )  //0x578F8F1CAA17BD2B

  27. BOOL IS_CAM_RENDERING ( Cam cam )  //0x4415F8A6C536D39F

  28. BOOL IS_CAM_SHAKING ( Cam cam )  //0x2EEB402BD7320159

  29. BOOL IS_CINEMATIC_CAM_RENDERING ()  //0xBF7C780731AADBF8

  30. BOOL IS_DEATH_FAIL_CAMERA_RUNNING ()  //0x139EFB0A71DD9011

  31. BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE ()  //0xF63134C54B6EC212

  32. BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 )  //0xA24C1D341C6E0D53

  33. BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE ()  //0xA40C2F51FB589E9A

  34. BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND ()  //0x8FE0D24FFD04D5A2

  35. BOOL IS_GAMEPLAY_CAM_RENDERING ()  //0x8660EA714834E412

  36. BOOL IS_GAMEPLAY_CAM_SHAKING ()  //0xEA4C5F4AA0A4DBEF

  37. BOOL IS_GAMEPLAY_HINT_ACTIVE ()  //0x2E04AB5FEE042D4A

  38. BOOL IS_SCREEN_FADED_IN ()  //0x37F9A426FBCF4AF2

  39. BOOL IS_SCREEN_FADED_OUT ()  //0xF5472C80DF2FF847

  40. BOOL IS_SCREEN_FADING_IN ()  //0x0CECCC63FFA2EF24

  41. BOOL IS_SCREEN_FADING_OUT ()  //0x02F39BEFE7B88D00

  42. BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius )  //0x2E941B5FFA2989C6

  43. BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot )  //0xA263DDF694D563F6

  44. void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z )  //0x948B39341C3A40C2

  45. void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 )  //0xFC2867E6074D3A61

  46. void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 )  //0x33281167E4942E4F

  47. void SET_CAM_ACTIVE ( Cam cam, BOOL active )  //0x87295BCA613800C8

  48. void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation )  //0x8B15AE2987C1AC8F

  49. void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle )  //0x3CB9E8BDE5E76F33

  50. void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL p1 )  //0x1B8F3CE5A6001298

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