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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle )  //0x84B3645618E726B0

  2. void _0x8459B3E64257B21D ( float p0 )  //0x8459B3E64257B21D

  3. void _FORCE_THIRD_PERSON_CAM_THIS_FRAME ()  //0x8370D34BD2E60B73

  4. void SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE ( Ped ped )  //0x82E41D6ADE924FCA

  5. BOOL HAS_LETTER_BOX ()  //0x81DCFD13CF39920E

  6. float GET_CAM_FOV ( Cam cam )  //0x8101D32A0A6B0F60

  7. Any _0x80D7A3E39B120BC4 ()  //0x80D7A3E39B120BC4

  8. void _0x7E40A01B11398FCB ()  //0x7E40A01B11398FCB

  9. void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity )  //0x7E3F546ACFE6C8D9

  10. Any _0x7CE9DC58E3E4755F ()  //0x7CE9DC58E3E4755F

  11. void _CAM_CREATE_2 ( const char* cameraDictionary )  //0x7B0279170961A73F

  12. void _UNLOAD_CAMERA_DATA_DICT ( const char* cameraDictionary )  //0x798BE43C9393632B

  13. Any _0x796085220ADCC847 ()  //0x796085220ADCC847

  14. void _0x77D65669A05D1A1A ()  //0x77D65669A05D1A1A

  15. BOOL _IS_IN_CINEMATIC_MODE ()  //0x74F1D22EFA71FAB8

  16. Any _0x73FF6BE63DC18819 ()  //0x73FF6BE63DC18819

  17. void _0x728491FB3DFFEF99 ( Any p0 )  //0x728491FB3DFFEF99

  18. void _0x71D71E08A7ED5BD7 ( Any p0 )  //0x71D71E08A7ED5BD7

  19. void _0x718C6ECF5E8CBDD4 ()  //0x718C6ECF5E8CBDD4

  20. void _SET_FIRST_PERSON_CAM_PITCH_RANGE ( float p0, float p1 )  //0x715B7F5E8BED32A2

  21. void _0x70A6658D476C6187 ()  //0x70A6658D476C6187

  22. void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 )  //0x702B75DC9D3EDE56

  23. void _SET_START_CINEMATIC_DEATH_CAM ( BOOL p0 )  //0x6E969927CF632608

  24. Any _0x6DFD37E586D4F44F ()  //0x6DFD37E586D4F44F

  25. void CINEMATIC_LOCATION_STOP_SCRIPTED_SHOT_EVENT ( Any p0, Any p1, Any p2 )  //0x6D4D25C2137FF511

  26. void _0x6CAB0BA160B168D2 ()  //0x6CAB0BA160B168D2

  27. void _SET_GAMEPLAY_CAM_INITIAL_HEADING ( float camInitialHeading )  //0x6C1053C433A573CF

  28. Vector3 GET_CAM_COORD ( Cam cam )  //0x6B12F11C2A9F0344

  29. void _LOAD_CAMERA_DATA_DICT ( const char* cameraDictionary )  //0x6A4D224FC7643941

  30. void DO_SCREEN_FADE_IN ( int duration )  //0x6A053CF596F67DF7

  31. void _REQUEST_LETTER_BOX_NOW ( BOOL p0, BOOL p1 )  //0x69D65E89FFD72313

  32. BOOL IS_AIM_CAM_ACTIVE ()  //0x698F456FB909E077

  33. void SET_GAMEPLAY_HINT_FOV ( float FOV )  //0x661E58BC6F00A49A

  34. void _START_CAMERA_ORBIT ( Any* p0 )  //0x65B205BF30C13DDB

  35. void _0x6519238858AF5479 ( Any p0 )  //0x6519238858AF5479

  36. void _0x641092322A8852AB ()  //0x641092322A8852AB

  37. BOOL IS_CAM_ACTIVE ( Cam cam )  //0x63EFCC7E1810B8E6

  38. void _0x63E5841A9264D016 ( Any p0 )  //0x63E5841A9264D016

  39. void SET_CAM_ROT ( Cam cam, float rotX, float rotY, float rotZ, int rotationOrder )  //0x63DFA6810AD78719

  40. void _INVALIDATE_VEHICLE_IDLE_CAM ()  //0x634F4A0562CF19B8

  41. void _0x632BE8D84846FA56 ()  //0x632BE8D84846FA56

  42. Any _0x6072B7420A83A03F ()  //0x6072B7420A83A03F

  43. Vector3 GET_FINAL_RENDERED_CAM_ROT ( int rotationOrder )  //0x602685BD85DD26CA

  44. void SET_CAM_FAR_CLIP ( Cam cam, float farClip )  //0x5E32817BF6302111

  45. void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading, float p1 )  //0x5D1EB123EAC5D071

  46. void _0x5B637D6F3B67716A ( Any p0 )  //0x5B637D6F3B67716A

  47. Any _0x595550376B7EA230 ( Any p0 )  //0x595550376B7EA230

  48. Vector3 GET_GAMEPLAY_CAM_COORD ()  //0x595320200B98596E

  49. Cam CREATE_CAMERA ( Hash camHash, BOOL p1 )  //0x57CDF879EA466C46

  50. BOOL IS_CAM_INTERPOLATING ( Cam cam )  //0x578F8F1CAA17BD2B

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