Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _CAM_CREATE ( const char* cameraDictionary )  //0xB8B207C34285E978

  2. void _CAM_DESTROY ( const char* cameraDictionary )  //0x0A5A4F1979ABB40E

  3. void _0xFEB8646818294C75 ( Any p0, Any p1 )  //0xFEB8646818294C75

  4. void _0x29E6655DF3590B0D ( Any p0 )  //0x29E6655DF3590B0D

  5. void _0xAC77757C05DE9E5A ( const char* cameraDictionary )  //0xAC77757C05DE9E5A

  6. void _0x8E036B41C37D0E5F ( Any p0 )  //0x8E036B41C37D0E5F

  7. void _0x1D9F72DD4FD9A9D7 ( Any p0 )  //0x1D9F72DD4FD9A9D7

  8. void _CAM_CREATE_2 ( const char* cameraDictionary )  //0x7B0279170961A73F

  9. void _0x728491FB3DFFEF99 ( Any p0 )  //0x728491FB3DFFEF99

  10. void _0x8505E05FC8822843 ( Any p0 )  //0x8505E05FC8822843

  11. void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 )  //0x33281167E4942E4F

  12. void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5 )  //0x8C7C7FF7CF0E5153

  13. void DESTROY_CAM ( Cam cam, BOOL p1 )  //0x4E67E0B6D7FD5145

  14. void DESTROY_ALL_CAMS ( BOOL p0 )  //0x163600D6E136C9F8

  15. void SET_CAM_ACTIVE ( Cam cam, BOOL active )  //0x87295BCA613800C8

  16. void SET_CAM_PARAMS ( Cam cam, float posX, int p10, int p11, Any p12, Any p13, float posY, float posZ, float rotX, float rotY )  //0xA47BBFFFB83D4D0A

  17. void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ )  //0xF9EE7D419EE49DE6

  18. void SET_CAM_ROT ( Cam cam, float rotX, float rotY, float rotZ, int rotationOrder )  //0x63DFA6810AD78719

  19. void SET_CAM_FOV ( Cam cam, float fieldOfView )  //0x27666E5988D9D429

  20. void SET_CAM_NEAR_CLIP ( Cam cam, float nearClip )  //0xA924028272A61364

  21. void SET_CAM_FAR_CLIP ( Cam cam, float farClip )  //0x5E32817BF6302111

  22. void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength )  //0x45FD891364181F9E

  23. void _0xFC3F638BE2B6BB02 ()  //0xFC3F638BE2B6BB02

  24. void _0xE4B7945EF4F1BFB2 ( Cam cam, float* p1 )  //0xE4B7945EF4F1BFB2

  25. void _0x1FC6C727D30FFDDE ( Any p0 )  //0x1FC6C727D30FFDDE

  26. void ATTACH_CAM_TO_ENTITY ( Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative )  //0xFDC0DF7F6FB0A592

  27. void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading )  //0xDFC1E4A44C0324CA

  28. void DETACH_CAM ( Cam cam )  //0x05B41DDBEB559556

  29. void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z )  //0x948B39341C3A40C2

  30. void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 )  //0xFC2867E6074D3A61

  31. void STOP_CAM_POINTING ( Cam cam )  //0xCA1B30A3357C71F1

  32. void _SET_CAM_FOCUS_DISTANCE ( Cam cam, float distance )  //0x11F32BB61B756732

  33. void _0x9F97E85EC142255E ( Any p0, Any p1 )  //0x9F97E85EC142255E

  34. void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle )  //0x3CB9E8BDE5E76F33

  35. void SET_CAM_CONTROLS_MINI_MAP_HEADING ( Cam cam, BOOL p1 )  //0x1B8F3CE5A6001298

  36. void _0x42ED56B02E05D109 ( Any p0, BOOL p1 )  //0x42ED56B02E05D109

  37. void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 )  //0xF1F57F9D230F9CD1

  38. void SET_CAM_SPLINE_PHASE ( Cam cam, float p1 )  //0xF1898A68E7C15636

  39. void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration )  //0xFF6311652CA91015

  40. void SET_CAM_SPLINE_SMOOTHING_STYLE ( Cam cam, int smoothingStyle )  //0x84B3645618E726B0

  41. void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation )  //0x8B15AE2987C1AC8F

  42. void STOP_CAM_SHAKING ( Cam cam, BOOL p1 )  //0xB78CC4B4706614B0

  43. void _0xCF69EA05CD9C33C9 ()  //0xCF69EA05CD9C33C9

  44. void DO_SCREEN_FADE_IN ( int duration )  //0x6A053CF596F67DF7

  45. void DO_SCREEN_FADE_OUT ( int duration )  //0x40C719A5E410B9E4

  46. void _REQUEST_LETTER_BOX_NOW ( BOOL p0, BOOL p1 )  //0x69D65E89FFD72313

  47. void _FORCE_LETTER_BOX_THIS_UPDATE ()  //0xC64ABC0676AF262B

  48. void SET_WIDESCREEN_BORDERS ( BOOL p0, int p1 )  //0xD7F4D54CF80AFA34

  49. void _0x8459B3E64257B21D ( float p0 )  //0x8459B3E64257B21D

  50. void SET_GAMEPLAY_CAM_RELATIVE_HEADING ( float heading, float p1 )  //0x5D1EB123EAC5D071

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.