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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. BOOL _0xC3AEBB276825A359 ( const char* dictionary, const char* shotName, int duration )  //0xC3AEBB276825A359

  2. void _0xC3742F1FDF0A6824 ()  //0xC3742F1FDF0A6824

  3. Any _0xC285FD21294A1C49 ( Any p0 )  //0xC285FD21294A1C49

  4. void _0xC252C0CC969AF79A ( Any p0 )  //0xC252C0CC969AF79A

  5. void _0xC205B3C54C6A4E37 ( Any p0 )  //0xC205B3C54C6A4E37

  6. BOOL IS_CINEMATIC_CAM_RENDERING ()  //0xBF7C780731AADBF8

  7. void _SET_GAMEPLAY_CAM_INITIAL_ZOOM ( float camInitialZoom )  //0xBCDA0BA8762FACB9

  8. void _CINEMATIC_LOCATION_TRIGGER_SCRIPTED_SHOT_EVENT_2 ( const char* dictionary, const char* shotName, int duration )  //0xBC016635D6A73B31

  9. void SET_CINEMATIC_BUTTON_ACTIVE ( BOOL p0 )  //0xB90411F480457A6C

  10. void _CAM_CREATE ( const char* cameraDictionary )  //0xB8B207C34285E978

  11. void _0xB85C13E0BF1F2A1C ( Any p0 )  //0xB85C13E0BF1F2A1C

  12. void STOP_CAM_SHAKING ( Cam cam, BOOL p1 )  //0xB78CC4B4706614B0

  13. Any _0xB6A80E1E3A5444F1 ()  //0xB6A80E1E3A5444F1

  14. float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR ()  //0xB4132CA1B0EE1365

  15. void _0xAC77757C05DE9E5A ( const char* cameraDictionary )  //0xAC77757C05DE9E5A

  16. BOOL _0xAA235E2F2C09E952 ( const char* p0 )  //0xAA235E2F2C09E952

  17. void SET_CAM_NEAR_CLIP ( Cam cam, float nearClip )  //0xA924028272A61364

  18. void _0xA8BA2E0204D8486F ()  //0xA8BA2E0204D8486F

  19. void _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME ()  //0xA5929C2E57AC90D1

  20. void _0xA54D643D0773EB65 ( Any p0, Any p1, Any p2 )  //0xA54D643D0773EB65

  21. void SET_CAM_PARAMS ( Cam cam, float posX, int p10, int p11, Any p12, Any p13, float posY, float posZ, float rotX, float rotY )  //0xA47BBFFFB83D4D0A

  22. BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE ()  //0xA40C2F51FB589E9A

  23. float GET_LETTER_BOX_RATIO ()  //0xA2B1C7EF759A63CE

  24. BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot )  //0xA263DDF694D563F6

  25. BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 )  //0xA24C1D341C6E0D53

  26. BOOL _IS_CAM_PHOTOFX_RUNNING ()  //0xA14D5FE82BCB1D9E

  27. void _0x9F97E85EC142255E ( Any p0, Any p1 )  //0x9F97E85EC142255E

  28. void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME ()  //0x9C473089A934C930

  29. Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder )  //0x9BF96B57254E7889

  30. void _0x9AC65A36D3C0C189 ( Any p0 )  //0x9AC65A36D3C0C189

  31. void _TRIGGER_MISSION_FAILED_CAM ()  //0x9A92C06ACBAF9731

  32. float GET_GAMEPLAY_CAM_RELATIVE_PITCH ()  //0x99AADEBBA803F827

  33. Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 )  //0x98B99B9F27E2D60B

  34. void _0x986F7A51EE3E1F92 ( Any p0, Any p1 )  //0x986F7A51EE3E1F92

  35. BOOL _0x975F6EBB62632FE3 ()  //0x975F6EBB62632FE3

  36. void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z )  //0x948B39341C3A40C2

  37. void _0x93759A83D0D844E7 ( BOOL p0 )  //0x93759A83D0D844E7

  38. BOOL _IS_CAMERA_AVAILABLE ( const char* cameraDictionary )  //0x927B810E43E99932

  39. void SET_GAMEPLAY_PED_HINT ( Ped p0, float x1, float y1, float z1, BOOL p4, Any p5, Any p6, Any p7 )  //0x90FB951648851733

  40. int _FORCE_FIRST_PERSON_CAM_THIS_FRAME ()  //0x90DA5BA5C2635416

  41. BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND ()  //0x8FE0D24FFD04D5A2

  42. void _0x8E036B41C37D0E5F ( Any p0 )  //0x8E036B41C37D0E5F

  43. void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5 )  //0x8C7C7FF7CF0E5153

  44. Any _0x8B1A5FE7E41E52B2 ()  //0x8B1A5FE7E41E52B2

  45. void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation )  //0x8B15AE2987C1AC8F

  46. void _DISABLE_CINEMATIC_MODE_THIS_FRAME ()  //0x8910C24B7E0046EC

  47. void _0x88544C0E3291DCAE ( Any p0 )  //0x88544C0E3291DCAE

  48. void SET_CAM_ACTIVE ( Cam cam, BOOL active )  //0x87295BCA613800C8

  49. BOOL IS_GAMEPLAY_CAM_RENDERING ()  //0x8660EA714834E412

  50. void _0x8505E05FC8822843 ( Any p0 )  //0x8505E05FC8822843

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