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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. Any _0x73FF6BE63DC18819 ()  //0x73FF6BE63DC18819

  2. void _0x77D65669A05D1A1A ()  //0x77D65669A05D1A1A

  3. Any _0x796085220ADCC847 ()  //0x796085220ADCC847

  4. Any _0x7CE9DC58E3E4755F ()  //0x7CE9DC58E3E4755F

  5. void _0x7E40A01B11398FCB ()  //0x7E40A01B11398FCB

  6. Any _0x80D7A3E39B120BC4 ()  //0x80D7A3E39B120BC4

  7. void _0x8459B3E64257B21D ( float p0 )  //0x8459B3E64257B21D

  8. void _0x8505E05FC8822843 ( Any p0 )  //0x8505E05FC8822843

  9. void _0x88544C0E3291DCAE ( Any p0 )  //0x88544C0E3291DCAE

  10. Any _0x8B1A5FE7E41E52B2 ()  //0x8B1A5FE7E41E52B2

  11. void _0x8E036B41C37D0E5F ( Any p0 )  //0x8E036B41C37D0E5F

  12. void _0x93759A83D0D844E7 ( BOOL p0 )  //0x93759A83D0D844E7

  13. BOOL _0x975F6EBB62632FE3 ()  //0x975F6EBB62632FE3

  14. void _0x986F7A51EE3E1F92 ( Any p0, Any p1 )  //0x986F7A51EE3E1F92

  15. void _0x9AC65A36D3C0C189 ( Any p0 )  //0x9AC65A36D3C0C189

  16. void _0x9F97E85EC142255E ( Any p0, Any p1 )  //0x9F97E85EC142255E

  17. void _0xA54D643D0773EB65 ( Any p0, Any p1, Any p2 )  //0xA54D643D0773EB65

  18. void _0xA8BA2E0204D8486F ()  //0xA8BA2E0204D8486F

  19. BOOL _0xAA235E2F2C09E952 ( const char* p0 )  //0xAA235E2F2C09E952

  20. void _0xAC77757C05DE9E5A ( const char* cameraDictionary )  //0xAC77757C05DE9E5A

  21. Any _0xB6A80E1E3A5444F1 ()  //0xB6A80E1E3A5444F1

  22. void _0xB85C13E0BF1F2A1C ( Any p0 )  //0xB85C13E0BF1F2A1C

  23. void _0xC205B3C54C6A4E37 ( Any p0 )  //0xC205B3C54C6A4E37

  24. void _0xC252C0CC969AF79A ( Any p0 )  //0xC252C0CC969AF79A

  25. Any _0xC285FD21294A1C49 ( Any p0 )  //0xC285FD21294A1C49

  26. void _0xC3742F1FDF0A6824 ()  //0xC3742F1FDF0A6824

  27. BOOL _0xC3AEBB276825A359 ( const char* dictionary, const char* shotName, int duration )  //0xC3AEBB276825A359

  28. void _0xC3E9E5D4F413B773 ( const char* shakeName, float intensity )  //0xC3E9E5D4F413B773

  29. void _0xCF69EA05CD9C33C9 ()  //0xCF69EA05CD9C33C9

  30. void _0xDB382FE20C2DA222 ( Any p0 )  //0xDB382FE20C2DA222

  31. Any _0xDC62CD70658E7A02 ()  //0xDC62CD70658E7A02

  32. void _0xDF7F5BE9150E47E4 ( Any p0 )  //0xDF7F5BE9150E47E4

  33. void _0xE28F73212A813E82 ( Any p0, Any p1, Any p2, Any p3 )  //0xE28F73212A813E82

  34. Any _0xE296208C273BD7F0 ( int p0, int p1, BOOL p2, int p3, BOOL p4, BOOL p5 )  //0xE296208C273BD7F0

  35. void _0xE2BB2D6A9FE2ECDE ( Any p0 )  //0xE2BB2D6A9FE2ECDE

  36. void _0xE4B7945EF4F1BFB2 ( Cam cam, float* p1 )  //0xE4B7945EF4F1BFB2

  37. void _0xE6F364DE6C2FDEFE ()  //0xE6F364DE6C2FDEFE

  38. Any _0xEA113BF9B0C0C5D7 ( Any p0, Any p1, Any p2 )  //0xEA113BF9B0C0C5D7

  39. Any _0xEF9A3132A0AA6B19 ()  //0xEF9A3132A0AA6B19

  40. void _0xF1A6FEEDF3776EF9 ()  //0xF1A6FEEDF3776EF9

  41. void _0xF48664E9C83825E3 ( Any p0, Any p1 )  //0xF48664E9C83825E3

  42. Any _0xF824530B612FE0CE ()  //0xF824530B612FE0CE

  43. void _0xFC3F638BE2B6BB02 ()  //0xFC3F638BE2B6BB02

  44. void _0xFEB8646818294C75 ( Any p0, Any p1 )  //0xFEB8646818294C75

  45. void _0xFEFDDC6E8FDF8A75 ( const char* shakeName, float intensity )  //0xFEFDDC6E8FDF8A75

  46. void _ANIMATE_GAMEPLAY_CAM_ZOOM ( float p0, float distance )  //0x2126C740A4AC370B

  47. void _CAM_CREATE ( const char* cameraDictionary )  //0xB8B207C34285E978

  48. void _CAM_CREATE_2 ( const char* cameraDictionary )  //0x7B0279170961A73F

  49. void _CAM_DESTROY ( const char* cameraDictionary )  //0x0A5A4F1979ABB40E

  50. void _CINEMATIC_LOCATION_SET_LOCATION_AND_ROTATION ( const char* name, float x, float y, float z, float rotX, float rotY, float rotZ )  //0x0E94C95EC3185FA9

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