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_0x71D71E08A7ED5BD7

Native Details

Name
_0x71D71E08A7ED5BD7
Namespace
CAM
Native Hash0x71D71E08A7ED5BD7
Typevoid
First seen version1207

DESCRIPTION

There is no description yet for this native, why not edit it and add one?

Native Parameters

  • Parameter 0
    Any p0

User Feedback

Recommended Comments

patsanchique

Members

CAM:: _0x71D71E08A7ED5BD7(1);  pulls camera down

RcnYn

Members

I tested this native in game:

CAM::_0x71D71E08A7ED5BD7(BOOL toggle)

It pulls the third person camera down and closer to ground level.

For me it looks exactly like the scenario camera framing:

<CameraFramingInfo>
  <eCameraFraming>CameraFraming_Crouched</eCameraFraming>
</CameraFramingInfo>

I saw this camera config in the scenario meta entry:

CScenarioPlayAnimsInfo
WORLD_HUMAN_BUCKET_DRINK_GROUND

That scenario uses CameraFraming_Crouched, and this native gives the same kind of camera effect in gameplay.

It is not a one-time call. It needs to be called every frame while the scenario/action is active.

Example:

if (scenarioActive)
{
    CAM::_0x71D71E08A7ED5BD7(true);
}

I also saw Rockstar using it like this in a decompiled script:

CAM::_0x71D71E08A7ED5BD7(1);

It was called every frame while that script state was active. In that path, I did not see them call false; they just stop calling it when the state ends.

So false may be a forced reset, but I would not spam false every frame.

Possible name:

_FORCE_THIRD_PERSON_CAMERA_CROUCHED_THIS_FRAME

or

_SET_THIRD_PERSON_CAMERA_GROUND_LEVEL_THIS_FRAME

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