RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
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int SHAKE_CAM ( Cam cam, const char* type, float amplitude ) //0xF9A7BCF5D050D4E7
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void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 ) //0xE0DE43D290FB65F9
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int _FORCE_FIRST_PERSON_CAM_THIS_FRAME () //0x90DA5BA5C2635416
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void RENDER_SCRIPT_CAMS ( BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, int p5 ) //0x33281167E4942E4F
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Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 ) //0x40C23491CE83708E
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Any _0xE296208C273BD7F0 ( int p0, int p1, BOOL p2, int p3, BOOL p4, BOOL p5 ) //0xE296208C273BD7F0
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Cam GET_RENDERING_CAM () //0x03A8931ECC8015D6
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BOOL DOES_CAM_EXIST ( Cam cam ) //0x153AD457764FD704
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void _REQUEST_LETTER_BOX_NOW ( BOOL p0, BOOL p1 ) //0x69D65E89FFD72313
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Cam CREATE_CAMERA ( Hash camHash, BOOL p1 ) //0x57CDF879EA466C46
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void SET_CAM_MOTION_BLUR_STRENGTH ( Cam cam, float strength ) //0x45FD891364181F9E
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BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, int p10, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot ) //0xA263DDF694D563F6
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Cam CREATE_CAMERA_WITH_PARAMS ( Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9 ) //0x98B99B9F27E2D60B
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void ATTACH_CAM_TO_PED_BONE ( Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading ) //0xDFC1E4A44C0324CA
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void SET_CINEMATIC_MODE_ACTIVE ( BOOL p0 ) //0xCE7A90B160F75046
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BOOL IS_CAM_ACTIVE ( Cam cam ) //0x63EFCC7E1810B8E6
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void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z ) //0x948B39341C3A40C2
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void DESTROY_ALL_CAMS ( BOOL p0 ) //0x163600D6E136C9F8
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void FORCE_CINEMATIC_RENDERING_THIS_UPDATE ( BOOL p0 ) //0x702B75DC9D3EDE56
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Cam CREATE_CAM ( const char* camName, BOOL p1 ) //0xE72CDBA7F0A02DD6
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BOOL IS_CAM_INTERPOLATING ( Cam cam ) //0x578F8F1CAA17BD2B
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BOOL IS_CAM_RENDERING ( Cam cam ) //0x4415F8A6C536D39F
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void SET_CAM_FOV ( Cam cam, float fieldOfView ) //0x27666E5988D9D429
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BOOL IS_FIRST_PERSON_CAMERA_ACTIVE ( Any p0, Any p1, Any p2 ) //0xA24C1D341C6E0D53
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void SET_CAM_PARAMS ( Cam cam, float posX, int p10, int p11, Any p12, Any p13, float posY, float posZ, float rotX, float rotY ) //0xA47BBFFFB83D4D0A
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void _FORCE_THIRD_PERSON_CAM_THIS_FRAME () //0x8370D34BD2E60B73
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void SET_GAMEPLAY_HINT_FOV ( float FOV ) //0x661E58BC6F00A49A
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void DESTROY_CAM ( Cam cam, BOOL p1 ) //0x4E67E0B6D7FD5145
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Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder ) //0x9BF96B57254E7889
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float GET_CAM_FOV ( Cam cam ) //0x8101D32A0A6B0F60
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void SET_CAM_ACTIVE_WITH_INTERP ( Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation ) //0x8B15AE2987C1AC8F
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void _TRIGGER_MISSION_FAILED_CAM () //0x9A92C06ACBAF9731
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void SET_CAM_AFFECTS_AIMING ( Cam cam, BOOL toggle ) //0x3CB9E8BDE5E76F33
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BOOL _IS_IN_FULL_FIRST_PERSON_MODE () //0xD1BA66940E94C547
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void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 ) //0xFC2867E6074D3A61
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BOOL IS_CAM_SHAKING ( Cam cam ) //0x2EEB402BD7320159
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void SET_CAM_COORD ( Cam cam, float posX, float posY, float posZ ) //0xF9EE7D419EE49DE6
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void STOP_CAM_POINTING ( Cam cam ) //0xCA1B30A3357C71F1
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void _SET_GAMEPLAY_CAM_INITIAL_HEADING ( float camInitialHeading ) //0x6C1053C433A573CF
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void _0x632BE8D84846FA56 () //0x632BE8D84846FA56
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Vector3 GET_CAM_COORD ( Cam cam ) //0x6B12F11C2A9F0344
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void _0x1F6EBD94680252CE ( Any p0, Any p1 ) //0x1F6EBD94680252CE
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void SET_CAM_ACTIVE ( Cam cam, BOOL active ) //0x87295BCA613800C8
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void STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP ( BOOL render, float distance, int blendBackSmoothingType, BOOL p3, BOOL p4, BOOL p5 ) //0x8C7C7FF7CF0E5153
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void _0x71D71E08A7ED5BD7 ( Any p0 ) //0x71D71E08A7ED5BD7
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void SET_CAM_FAR_CLIP ( Cam cam, float farClip ) //0x5E32817BF6302111
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void ADD_CAM_SPLINE_NODE ( Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int p8, int p9 ) //0xF1F57F9D230F9CD1
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void SET_CAM_SPLINE_DURATION ( Cam cam, int timeDuration ) //0xFF6311652CA91015
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BOOL _0x1204EB53A5FBC63D () //0x1204EB53A5FBC63D
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void STOP_CAM_SHAKING ( Cam cam, BOOL p1 ) //0xB78CC4B4706614B0
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