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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. float GET_GAMEPLAY_CAM_RELATIVE_PITCH ()  //0x99AADEBBA803F827

  2. void SET_GAMEPLAY_CAM_RELATIVE_PITCH ( float x, float Value2 )  //0xFB760AF4F537B8BF

  3. void _0x0961B089947BA6D0 ( Any p0 )  //0x0961B089947BA6D0

  4. void _0x04084490CC302CFB ()  //0x04084490CC302CFB

  5. void _0x1DD95A8D6B24A0C9 ( BOOL p0 )  //0x1DD95A8D6B24A0C9

  6. BOOL _IS_IN_FULL_FIRST_PERSON_MODE ()  //0xD1BA66940E94C547

  7. void SHAKE_GAMEPLAY_CAM ( const char* shakeName, float intensity )  //0xD9B31B4650520529

  8. void _0xC3E9E5D4F413B773 ( const char* shakeName, float intensity )  //0xC3E9E5D4F413B773

  9. BOOL IS_GAMEPLAY_CAM_SHAKING ()  //0xEA4C5F4AA0A4DBEF

  10. BOOL _0x0060B31968E60E41 ( const char* shakeName )  //0x0060B31968E60E41

  11. void SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE ( float amplitude )  //0x570E35F5C4A44838

  12. void _0xFEFDDC6E8FDF8A75 ( const char* shakeName, float intensity )  //0xFEFDDC6E8FDF8A75

  13. void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 )  //0xE0DE43D290FB65F9

  14. void _0x4285804FD65D8066 ( const char* shakeName, BOOL p1 )  //0x4285804FD65D8066

  15. void SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE ( Ped ped )  //0x82E41D6ADE924FCA

  16. BOOL IS_GAMEPLAY_CAM_RENDERING ()  //0x8660EA714834E412

  17. BOOL _0x251241CAEC707106 ()  //0x251241CAEC707106

  18. BOOL _0x43AB9D5A7D415478 ()  //0x43AB9D5A7D415478

  19. BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND ()  //0x8FE0D24FFD04D5A2

  20. void _DISABLE_CAM_COLLISION_FOR_ENTITY ( Entity entity )  //0xD904F75DBD7AB865

  21. void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity )  //0x7E3F546ACFE6C8D9

  22. void _0x39073DA4EDDBC91D ( Any p0 )  //0x39073DA4EDDBC91D

  23. void _0x70A6658D476C6187 ()  //0x70A6658D476C6187

  24. void _0x18C3DFAC458783BB ()  //0x18C3DFAC458783BB

  25. void _0xF1A6FEEDF3776EF9 ()  //0xF1A6FEEDF3776EF9

  26. void _0xE6F364DE6C2FDEFE ()  //0xE6F364DE6C2FDEFE

  27. void _0x0F1FFEF5D54AE832 ()  //0x0F1FFEF5D54AE832

  28. void _0x3C8F74E8FE751614 ()  //0x3C8F74E8FE751614

  29. void _0x06557F6D96C86881 ()  //0x06557F6D96C86881

  30. BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius )  //0x2E941B5FFA2989C6

  31. Any _0x190F7DA1AC09A8EF ()  //0x190F7DA1AC09A8EF

  32. void _SET_GAMEPLAY_CAM_INITIAL_ZOOM ( float camInitialZoom )  //0xBCDA0BA8762FACB9

  33. void _SET_GAMEPLAY_CAM_INITIAL_HEADING ( float camInitialHeading )  //0x6C1053C433A573CF

  34. void _SET_GAMEPLAY_CAM_INITIAL_PITCH ( float camInitialPitch )  //0x449995EA846D3FC2

  35. void _CLAMP_GAMEPLAY_CAM_YAW ( float minimum, float maximum )  //0x14F3947318CA8AD2

  36. void _CLAMP_GAMEPLAY_CAM_PITCH ( float minimum, float maximum )  //0x326C7AA308F3DF6A

  37. void _ANIMATE_GAMEPLAY_CAM_ZOOM ( float p0, float distance )  //0x2126C740A4AC370B

  38. void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle vehicle, int p1 )  //0xFA1D5E8D1C3CCD67

  39. void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME ()  //0x9C473089A934C930

  40. void _0x77D65669A05D1A1A ()  //0x77D65669A05D1A1A

  41. void _DISABLE_CINEMATIC_MODE_THIS_FRAME ()  //0x8910C24B7E0046EC

  42. BOOL _IS_IN_CINEMATIC_MODE ()  //0x74F1D22EFA71FAB8

  43. void _0x718C6ECF5E8CBDD4 ()  //0x718C6ECF5E8CBDD4

  44. void _FORCE_THIRD_PERSON_CAM_THIS_FRAME ()  //0x8370D34BD2E60B73

  45. void _FORCE_THIRD_PERSON_CAM_FAR_THIS_FRAME ()  //0x1CFB749AD4317BDE

  46. void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME_2 ()  //0x05AB44D906738426

  47. void _0x632BE8D84846FA56 ()  //0x632BE8D84846FA56

  48. void _0x71D71E08A7ED5BD7 ( Any p0 )  //0x71D71E08A7ED5BD7

  49. BOOL IS_FOLLOW_VEHICLE_CAM_ACTIVE ()  //0xA40C2F51FB589E9A

  50. void _0x7E40A01B11398FCB ()  //0x7E40A01B11398FCB

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