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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. BOOL _0xC3AEBB276825A359 ( const char* dictionary, const char* shotName, int duration )  //0xC3AEBB276825A359

  2. BOOL _0x1D931B7CC0EE3956 ( const char* dictionary, const char* shotName, const char* cameraName )  //0x1D931B7CC0EE3956

  3. void _0xA8BA2E0204D8486F ()  //0xA8BA2E0204D8486F

  4. void _0xC3742F1FDF0A6824 ()  //0xC3742F1FDF0A6824

  5. Any _0xB6A80E1E3A5444F1 ()  //0xB6A80E1E3A5444F1

  6. Any _0x8B1A5FE7E41E52B2 ()  //0x8B1A5FE7E41E52B2

  7. void CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE ( const char* name, Entity entity )  //0x0B0F914459731F60

  8. BOOL IS_AIM_CAM_ACTIVE ()  //0x698F456FB909E077

  9. float GET_GAMEPLAY_CAM_RELATIVE_PITCH ()  //0x99AADEBBA803F827

  10. void SET_GAMEPLAY_CAM_RELATIVE_PITCH ( float x, float Value2 )  //0xFB760AF4F537B8BF

  11. void _0x0961B089947BA6D0 ( Any p0 )  //0x0961B089947BA6D0

  12. void _0x04084490CC302CFB ()  //0x04084490CC302CFB

  13. void _0x1DD95A8D6B24A0C9 ( BOOL p0 )  //0x1DD95A8D6B24A0C9

  14. BOOL _IS_IN_FULL_FIRST_PERSON_MODE ()  //0xD1BA66940E94C547

  15. void SHAKE_GAMEPLAY_CAM ( const char* shakeName, float intensity )  //0xD9B31B4650520529

  16. void _0xC3E9E5D4F413B773 ( const char* shakeName, float intensity )  //0xC3E9E5D4F413B773

  17. BOOL IS_GAMEPLAY_CAM_SHAKING ()  //0xEA4C5F4AA0A4DBEF

  18. BOOL _0x0060B31968E60E41 ( const char* shakeName )  //0x0060B31968E60E41

  19. void SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE ( float amplitude )  //0x570E35F5C4A44838

  20. void _0xFEFDDC6E8FDF8A75 ( const char* shakeName, float intensity )  //0xFEFDDC6E8FDF8A75

  21. void STOP_GAMEPLAY_CAM_SHAKING ( BOOL p0 )  //0xE0DE43D290FB65F9

  22. void _0x4285804FD65D8066 ( const char* shakeName, BOOL p1 )  //0x4285804FD65D8066

  23. void SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE ( Ped ped )  //0x82E41D6ADE924FCA

  24. BOOL IS_GAMEPLAY_CAM_RENDERING ()  //0x8660EA714834E412

  25. BOOL _0x251241CAEC707106 ()  //0x251241CAEC707106

  26. BOOL _0x43AB9D5A7D415478 ()  //0x43AB9D5A7D415478

  27. BOOL IS_GAMEPLAY_CAM_LOOKING_BEHIND ()  //0x8FE0D24FFD04D5A2

  28. void _DISABLE_CAM_COLLISION_FOR_ENTITY ( Entity entity )  //0xD904F75DBD7AB865

  29. void DISABLE_CAM_COLLISION_FOR_OBJECT ( Entity entity )  //0x7E3F546ACFE6C8D9

  30. void _0x39073DA4EDDBC91D ( Any p0 )  //0x39073DA4EDDBC91D

  31. void _0x70A6658D476C6187 ()  //0x70A6658D476C6187

  32. void _0x18C3DFAC458783BB ()  //0x18C3DFAC458783BB

  33. void _0xF1A6FEEDF3776EF9 ()  //0xF1A6FEEDF3776EF9

  34. void _0xE6F364DE6C2FDEFE ()  //0xE6F364DE6C2FDEFE

  35. void _0x0F1FFEF5D54AE832 ()  //0x0F1FFEF5D54AE832

  36. void _0x3C8F74E8FE751614 ()  //0x3C8F74E8FE751614

  37. void _0x06557F6D96C86881 ()  //0x06557F6D96C86881

  38. BOOL IS_SPHERE_VISIBLE ( float x, float y, float z, float radius )  //0x2E941B5FFA2989C6

  39. Any _0x190F7DA1AC09A8EF ()  //0x190F7DA1AC09A8EF

  40. void _SET_GAMEPLAY_CAM_INITIAL_ZOOM ( float camInitialZoom )  //0xBCDA0BA8762FACB9

  41. void _SET_GAMEPLAY_CAM_INITIAL_HEADING ( float camInitialHeading )  //0x6C1053C433A573CF

  42. void _SET_GAMEPLAY_CAM_INITIAL_PITCH ( float camInitialPitch )  //0x449995EA846D3FC2

  43. void _CLAMP_GAMEPLAY_CAM_YAW ( float minimum, float maximum )  //0x14F3947318CA8AD2

  44. void _CLAMP_GAMEPLAY_CAM_PITCH ( float minimum, float maximum )  //0x326C7AA308F3DF6A

  45. void _ANIMATE_GAMEPLAY_CAM_ZOOM ( float p0, float distance )  //0x2126C740A4AC370B

  46. void SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE ( Vehicle vehicle, int p1 )  //0xFA1D5E8D1C3CCD67

  47. void _DISABLE_FIRST_PERSON_CAM_THIS_FRAME ()  //0x9C473089A934C930

  48. void _0x77D65669A05D1A1A ()  //0x77D65669A05D1A1A

  49. void _DISABLE_CINEMATIC_MODE_THIS_FRAME ()  //0x8910C24B7E0046EC

  50. BOOL _IS_IN_CINEMATIC_MODE ()  //0x74F1D22EFA71FAB8

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