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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
  • With description?
  • With comments?

  1. WAIT ( int ms )  //0x4EDE34FBADD967A6

    • 0
    • 2,030
    • 1207
  2. float COS ( float value )  //0xD0FFB162F40A139C

    • 0
    • 1,236
    • 1207
  3. int TIMERA ()  //0x83666F9FB8FEBD4B

    • 0
    • 916
    • 1207
  4. void SETTIMERA ( int value )  //0xC1B1E9A034A63A62

    • 0
    • 898
    • 1207
  5. float VDIST ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0x2A488C176D52CCA5

    • 0
    • 879
    • 1207
  6. int TIMERB ()  //0xC9D9444186B5A374

    • 0
    • 864
    • 1207
  7. int ROUND ( float value )  //0xF2DB717A73826179

    • 0
    • 855
    • 1207
  8. float TIMESTEP ()  //0x0000000050597EE2

    • 0
    • 769
    • 1207
  9. float LOG10 ( float value )  //0xE816E655DE37FE20

    • 0
    • 751
    • 1232
  10. float VDIST2 ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xB7A628320EFF8E47

    • 0
    • 739
    • 1207
  11. SET_THREAD_PRIORITY ( int priority )  //0x42B65DEEF2EDF2A1

    • 0
    • 732
    • 1207
  12. int FLOOR ( float value )  //0xF34EE736CF047844

    • 0
    • 731
    • 1207
  13. int CEIL ( float value )  //0x11E019C8F43ACC8A

    • 0
    • 721
    • 1207
  14. float SIN ( float value )  //0x0BADBFA3B172435F

    • 0
    • 713
    • 1207
  15. int SHIFT_LEFT ( int value, int bitShift )  //0xEDD95A39E5544DE8

    • 0
    • 708
    • 1207
  16. float POW ( float base, float exponent )  //0xE3621CC40F31FE2E

    • 0
    • 706
    • 1207
  17. float VMAG ( float x, float y, float z )  //0x652D2EEEF1D3E62C

    • 0
    • 700
    • 1207
  18. void SETTIMERB ( int value )  //0x5AE11BC36633DE4E

    • 0
    • 678
    • 1207
  19. float SQRT ( float value )  //0x71D93B57D07F9804

    • 0
    • 653
    • 1207
  20. int SHIFT_RIGHT ( int value, int bitShift )  //0x97EF1E5BCE9DC075

    • 0
    • 651
    • 1207
  21. float TO_FLOAT ( int value )  //0xBBDA792448DB5A89

    • 0
    • 623
    • 1207
  22. float VMAG2 ( float x, float y, float z )  //0xA8CEACB4F35AE058

    • 0
    • 610
    • 1207

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