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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. BOOL IS_AMBIENT_SPEECH_PLAYING ( Ped ped )  //0x9072C8B49907BFAD

  2. BOOL IS_SCRIPTED_SPEECH_PLAYING ( Any p0 )  //0xCC9AA18DCC7084F4

  3. BOOL IS_ANY_SPEECH_PLAYING ( Ped ped )  //0x729072355FA39EC9

  4. BOOL DOES_CONTEXT_EXIST_FOR_THIS_PED ( Ped ped, const char* speechName, BOOL unk )  //0x49B99BF3FDA89A7A

  5. BOOL IS_PED_IN_CURRENT_CONVERSATION ( const char* p0, Ped ped, Any p2 )  //0x049E937F18F4020C

  6. BOOL _IS_PED_IN_ANY_CONVERSATION ( Ped ped, BOOL p1 )  //0x54B187F111D9C6F8

  7. BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle )  //0xC265DF9FB44A9FBD

  8. BOOL IS_HORN_ACTIVE ( Vehicle vehicle )  //0x9D6BFC12B05C6121

  9. BOOL IS_STREAM_PLAYING ( int streamId )  //0xD11FA52EB849D978

  10. BOOL LOAD_STREAM ( const char* streamName, const char* soundSet )  //0x1F1F957154EC51DF

  11. BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped )  //0x932C2D096A2C3FFF

  12. BOOL _START_AUDIO_SCENESET ( const char* audioName, const char* sceneset )  //0x6339C1EA3979B5F7

  13. BOOL _SET_AUDIO_SCENESET ( const char* audioName, const char* sceneset )  //0xAC84686C06184B0D

  14. BOOL START_AUDIO_SCENE ( const char* scene )  //0x013A80FC08F6E4F2

  15. BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene )  //0xB65B60556E2A9225

  16. BOOL AUDIO_IS_SCRIPTED_MUSIC_PLAYING ()  //0x845FFC3A4FEEFA3E

  17. BOOL PREPARE_MUSIC_EVENT ( const char* eventName )  //0x1E5185B72EF5158A

  18. BOOL CANCEL_MUSIC_EVENT ( const char* eventName )  //0x5B17A90291133DA5

  19. BOOL TRIGGER_MUSIC_EVENT ( const char* eventName )  //0x706D57B0F50DA710

  20. BOOL CREATE_NEW_SCRIPTED_CONVERSATION ( const char* convoRoot )  //0xD2C91A0B572AAE56

  21. BOOL _IS_SCRIPTED_CONVERSATION_CREATED ( const char* convoRoot )  //0xD89504D9D7D5057D

  22. BOOL IS_SCRIPTED_CONVERSATION_LOADED ( const char* convoRoot )  //0xDF0D54BE7A776737

  23. BOOL IS_SCRIPTED_CONVERSATION_PLAYING ( const char* p0 )  //0x1ECC76792F661CF5

  24. BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* audioBank )  //0x2F844A8B08D76685

  25. BOOL _IS_SCRIPTED_AUDIO_CUSTOM ( Hash item, Hash soundSet )  //0x6DF942C4179BE5AB

  26. BOOL PREPARE_SOUND ( const char* soundName, const char* soundsetName, int soundId )  //0xE368E8422C860BA7

  27. BOOL PREPARE_SOUNDSET ( const char* soundsetName, BOOL p1 )  //0xD9130842D7226045

  28. Any _0x714A0EA7DE1167BE ( const char* audioName, const char* soundsetName )  //0x714A0EA7DE1167BE

  29. Any _0x84848E1C0FC67DBB ( Any p0 )  //0x84848E1C0FC67DBB

  30. Any _0x72E4D1C4639BC465 ( Any p0, Any p1 )  //0x72E4D1C4639BC465

  31. Any _0xB18FEC133C7C6C69 ( Any p0 )  //0xB18FEC133C7C6C69

  32. Any _0x2B101AD9F651243A ()  //0x2B101AD9F651243A

  33. Any _0x4A98E228A936DBCC ( Any p0 )  //0x4A98E228A936DBCC

  34. Any _0x6BFFB7C276866996 ( Any p0 )  //0x6BFFB7C276866996

  35. Any _0xF0EE69F500952FA5 ( Any p0 )  //0xF0EE69F500952FA5

  36. Any _0x9D6DEC9791A4E501 ( Any p0, Any p1, Any p2, Any p3 )  //0x9D6DEC9791A4E501

  37. Any _0x7678FE0455ED1145 ( Any p0, Any p1, Any p2 )  //0x7678FE0455ED1145

  38. Any _0xFFE9C53DEEA3DB0B ( Any p0, Any p1, float x, float y, float z, BOOL isSrlLoaded, Any p6 )  //0xFFE9C53DEEA3DB0B

  39. Any _0x2FFF4A78384AFFDF ( Entity entity )  //0x2FFF4A78384AFFDF

  40. Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled )  //0xB2DE3AEBE31150E2

  41. Any _0xDC2F83A0612CA34D ( Any p0 )  //0xDC2F83A0612CA34D

  42. Any _0x8B25A18E390F75BF ( Any p0 )  //0x8B25A18E390F75BF

  43. Any _0x131EC9247E7A2903 ( Any p0 )  //0x131EC9247E7A2903

  44. Any _0xE600F61F54A444A6 ()  //0xE600F61F54A444A6

  45. Any _TRIGGER_MUSIC_EVENT_WITH_HASH ( Hash eventName )  //0x05D6195FB4D428F4

  46. Any _0x44A5EEF54F62E823 ( Any p0 )  //0x44A5EEF54F62E823

  47. Any _0x2B9C37C01BF25EDB ( Any p0 )  //0x2B9C37C01BF25EDB

  48. Any _0xA6A3A3F96B8B030E ()  //0xA6A3A3F96B8B030E

  49. Any _0xC369E2234E34A0CA ( Any p0, Any p1 )  //0xC369E2234E34A0CA

  50. Any _0x886657C5B3D8EDE3 ( Entity entity )  //0x886657C5B3D8EDE3

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