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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0x43037ABFE214A851 ()  //0x43037ABFE214A851

  2. void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 )  //0xBDA07E5950085E46

  3. void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 )  //0x218DD44AAAC964FF

  4. void SET_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1, BOOL p2 )  //0x9748FA4DE50CCE3E

  5. void CLEAR_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1 )  //0x120C48C614909FA4

  6. void SET_AMBIENT_ZONE_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 )  //0x1D6650420CEC9D3B

  7. void SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 )  //0xF3638DAE8C4045E1

  8. void _SET_AMBIENT_ZONE_POSITION ( const char* ambientZone, float x, float y, float z, float heading )  //0x3743CE6948194349

  9. BOOL IS_HORN_ACTIVE ( Vehicle vehicle )  //0x9D6BFC12B05C6121

  10. void _0xFD461D0ABA5559B1 ( Any p0, Any p1 )  //0xFD461D0ABA5559B1

  11. BOOL IS_STREAM_PLAYING ( int streamId )  //0xD11FA52EB849D978

  12. BOOL LOAD_STREAM ( const char* streamName, const char* soundSet )  //0x1F1F957154EC51DF

  13. void PLAY_STREAM_FROM_PED ( Ped ped, int streamId )  //0x89049DD63C08B5D1

  14. void PLAY_STREAM_FRONTEND ( int streamId )  //0x58FCE43488F9F5F4

  15. void PLAY_STREAM_FROM_POSITION ( float x, float y, float z, int streamId )  //0x21442F412E8DE56B

  16. void _0x3A3BE6B920525237 ( Any p0, Any p1 )  //0x3A3BE6B920525237

  17. Any _0x2FFF4A78384AFFDF ( Entity entity )  //0x2FFF4A78384AFFDF

  18. void STOP_STREAM ( int streamId )  //0xA4718A1419D18151

  19. AnimScene _0x62377977E4F08668 ( Entity entity )  //0x62377977E4F08668

  20. void STOP_PED_SPEAKING ( Ped ped, BOOL shaking )  //0x9D64D7405520E3D3

  21. BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped )  //0x932C2D096A2C3FFF

  22. Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled )  //0xB2DE3AEBE31150E2

  23. void _BLOCK_SPEECH_CONTEXT ( const char* context, BOOL block )  //0x6378A235374B852F

  24. void _0x87E6302FC61208CC ( Any p0 )  //0x87E6302FC61208CC

  25. void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle )  //0x76D683C108594D0E

  26. void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 )  //0xE5564483E407F914

  27. void _0x259ACC5B52A2B2D9 ( Any p0, Any p1 )  //0x259ACC5B52A2B2D9

  28. void _FORCE_VEHICLE_ENGINE_AUDIO ( Vehicle vehicle, const char* audioName )  //0x4F0C413926060B38

  29. void SET_GPS_ACTIVE ( BOOL active )  //0x3BD3F52BA9B1E4E8

  30. BOOL _START_AUDIO_SCENESET ( const char* audioName, const char* sceneset )  //0x6339C1EA3979B5F7

  31. void _STOP_AUDIO_SCENESET ( const char* sceneset )  //0x9428447DED71FC7E

  32. BOOL _SET_AUDIO_SCENESET ( const char* audioName, const char* sceneset )  //0xAC84686C06184B0D

  33. BOOL START_AUDIO_SCENE ( const char* scene )  //0x013A80FC08F6E4F2

  34. Any _0xDC2F83A0612CA34D ( Any p0 )  //0xDC2F83A0612CA34D

  35. void STOP_AUDIO_SCENE ( const char* scene )  //0xDFE8422B3B94E688

  36. void _0x6AB944DF68B512D3 ( Any p0 )  //0x6AB944DF68B512D3

  37. void STOP_AUDIO_SCENES ()  //0xBAC7FC81A75EC1A1

  38. BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene )  //0xB65B60556E2A9225

  39. void SET_AUDIO_SCENE_VARIABLE ( const char* scene, const char* variable, float value )  //0xEF21A9EF089A2668

  40. Any _0x8B25A18E390F75BF ( Any p0 )  //0x8B25A18E390F75BF

  41. void ADD_ENTITY_TO_AUDIO_MIX_GROUP ( Entity entity, const char* groupName, float p2 )  //0x153973AB99FE8980

  42. Any _0x131EC9247E7A2903 ( Any p0 )  //0x131EC9247E7A2903

  43. void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 )  //0x18EB48CFC41F2EA0

  44. Any _0xE600F61F54A444A6 ()  //0xE600F61F54A444A6

  45. BOOL AUDIO_IS_SCRIPTED_MUSIC_PLAYING ()  //0x845FFC3A4FEEFA3E

  46. Hash _0xBE28DB99556FF8D9 ( Entity entity )  //0xBE28DB99556FF8D9

  47. void _0x8E901B65206C2D3E ( Ped ped )  //0x8E901B65206C2D3E

  48. void _0xC4CFCE4C656EF480 ( Ped ped )  //0xC4CFCE4C656EF480

  49. void _0xABDB4863D3D72021 ( Entity entity, Any p1, Any p2, float p3, Any p4 )  //0xABDB4863D3D72021

  50. void _0xB93A769B8B726950 ( Ped ped, Hash p1 )  //0xB93A769B8B726950

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