RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
-
void REGISTER_SCRIPT_WITH_AUDIO ( int p0 ) //0xC6ED9D5092438D91
-
Any _0xC68C02DE259C927C ( Any p0 ) //0xC68C02DE259C927C
-
void _0xC4CFCE4C656EF480 ( Ped ped ) //0xC4CFCE4C656EF480
-
Any _0xC369E2234E34A0CA ( Any p0, Any p1 ) //0xC369E2234E34A0CA
-
BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle ) //0xC265DF9FB44A9FBD
-
void _0xBF4DC1784BE94DFA ( Ped ped, BOOL p1, Hash hash ) //0xBF4DC1784BE94DFA
-
Hash _0xBE28DB99556FF8D9 ( Entity entity ) //0xBE28DB99556FF8D9
-
void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 ) //0xBDA07E5950085E46
-
void PLAY_PAIN ( Ped ped, int painId, float p2, BOOL p3, BOOL isNetwork ) //0xBC9AE166038A5CEC
-
void _0xBC07CA8FD710E7FD ( Any p0, Any p1 ) //0xBC07CA8FD710E7FD
-
void STOP_AUDIO_SCENES () //0xBAC7FC81A75EC1A1
-
void SET_AUDIO_FLAG ( const char* flagName, BOOL toggle ) //0xB9EFD5C25018725A
-
void _0xB93A769B8B726950 ( Ped ped, Hash p1 ) //0xB93A769B8B726950
-
void STOP_CURRENT_PLAYING_AMBIENT_SPEECH ( Ped ped, Any p1 ) //0xB8BEC0CA6F0EDB0F
-
BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene ) //0xB65B60556E2A9225
-
void REMOVE_PORTAL_SETTINGS_OVERRIDE ( const char* p0 ) //0xB4BBFD9CD8B3922B
-
Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled ) //0xB2DE3AEBE31150E2
-
Any _0xB18FEC133C7C6C69 ( Any p0 ) //0xB18FEC133C7C6C69
-
BOOL _SET_AUDIO_SCENESET ( const char* audioName, const char* sceneset ) //0xAC84686C06184B0D
-
void _0xABDB4863D3D72021 ( Entity entity, Any p1, Any p2, float p3, Any p4 ) //0xABDB4863D3D72021
-
DISABLE_PED_PAIN_AUDIO ( Ped ped, BOOL toggle ) //0xA9A41C1E940FB0E8
-
void UNREGISTER_SCRIPT_WITH_AUDIO () //0xA8638BE228D4751A
-
Any _0xA6A3A3F96B8B030E () //0xA6A3A3F96B8B030E
-
void _0xA6847BBA4FCDD13F ( Any p0, Any p1 ) //0xA6847BBA4FCDD13F
-
void STOP_STREAM ( int streamId ) //0xA4718A1419D18151
-
Any _0xA2CAC9DEF0195E6F ( Any p0 ) //0xA2CAC9DEF0195E6F
-
void _0xA2B851605748AD0E () //0xA2B851605748AD0E
-
void _0xA2323A2EAE32A290 ( Any p0, Any p1, Any p2 ) //0xA2323A2EAE32A290
-
void _0x9EB779765E68C52E ( Any p0, Any p1 ) //0x9EB779765E68C52E
-
void _RELEASE_SHARD_SOUNDS ( const char* soundName, const char* soundsetName ) //0x9D746964E0CF2C5F
-
Any _0x9D6DEC9791A4E501 ( Any p0, Any p1, Any p2, Any p3 ) //0x9D6DEC9791A4E501
-
BOOL IS_HORN_ACTIVE ( Vehicle vehicle ) //0x9D6BFC12B05C6121
-
void STOP_PED_SPEAKING ( Ped ped, BOOL shaking ) //0x9D64D7405520E3D3
-
void SET_AUDIO_ONLINE_TRANSITION_STAGE ( const char* p0 ) //0x9B1FC259187C97C0
-
void RESTART_SCRIPTED_CONVERSATION ( const char* p0 ) //0x9AEB285D1818C9AC
-
void _SET_WHISTLE_CONFIG_FOR_PED ( Ped ped, const char* whistleConfig, float value ) //0x9963681A8BC69BF3
-
void _0x9821B68CD3E05F2B ( Any p0, Any p1, Any p2, Any p3 ) //0x9821B68CD3E05F2B
-
void SET_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1, BOOL p2 ) //0x9748FA4DE50CCE3E
-
void SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE ( const char* p0 ) //0x9663FE6B7A61EB00
-
void ADD_PED_TO_CONVERSATION ( const char* convoRoot, Ped ped, const char* characterName ) //0x95D9F4BC443956E7
-
void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle ) //0x95D2D383D5396B8A
-
void _STOP_AUDIO_SCENESET ( const char* sceneset ) //0x9428447DED71FC7E
-
Any _0x935DBD96D4A3DA1F ( Any p0, Any p1 ) //0x935DBD96D4A3DA1F
-
BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped ) //0x932C2D096A2C3FFF
-
BOOL IS_AMBIENT_SPEECH_PLAYING ( Ped ped ) //0x9072C8B49907BFAD
-
void _0x8E901B65206C2D3E ( Ped ped ) //0x8E901B65206C2D3E
-
BOOL PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, Any* params ) //0x8E04FEDD28D42462
-
void _0x8D29FDF565DED9AE ( Any p0, Any p1, Any p2 ) //0x8D29FDF565DED9AE
-
void SET_PED_INTERIOR_WALLA_DENSITY ( float p0, float p1 ) //0x8BF907833BE275DE
-
Any _0x8B25A18E390F75BF ( Any p0 ) //0x8B25A18E390F75BF
Recently Browsing 0
- No registered users viewing this page.