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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void REGISTER_SCRIPT_WITH_AUDIO ( int p0 )  //0xC6ED9D5092438D91

  2. Any _0xC68C02DE259C927C ( Any p0 )  //0xC68C02DE259C927C

  3. void _0xC4CFCE4C656EF480 ( Ped ped )  //0xC4CFCE4C656EF480

  4. Any _0xC369E2234E34A0CA ( Any p0, Any p1 )  //0xC369E2234E34A0CA

  5. BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle )  //0xC265DF9FB44A9FBD

  6. void _0xBF4DC1784BE94DFA ( Ped ped, BOOL p1, Hash hash )  //0xBF4DC1784BE94DFA

  7. Hash _0xBE28DB99556FF8D9 ( Entity entity )  //0xBE28DB99556FF8D9

  8. void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 )  //0xBDA07E5950085E46

  9. void PLAY_PAIN ( Ped ped, int painId, float p2, BOOL p3, BOOL isNetwork )  //0xBC9AE166038A5CEC

  10. void _0xBC07CA8FD710E7FD ( Any p0, Any p1 )  //0xBC07CA8FD710E7FD

  11. void STOP_AUDIO_SCENES ()  //0xBAC7FC81A75EC1A1

  12. void SET_AUDIO_FLAG ( const char* flagName, BOOL toggle )  //0xB9EFD5C25018725A

  13. void _0xB93A769B8B726950 ( Ped ped, Hash p1 )  //0xB93A769B8B726950

  14. void STOP_CURRENT_PLAYING_AMBIENT_SPEECH ( Ped ped, Any p1 )  //0xB8BEC0CA6F0EDB0F

  15. BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene )  //0xB65B60556E2A9225

  16. void REMOVE_PORTAL_SETTINGS_OVERRIDE ( const char* p0 )  //0xB4BBFD9CD8B3922B

  17. Any SET_IS_SCRIPTED_SPEECH_DISABLED ( Ped ped, BOOL disabled )  //0xB2DE3AEBE31150E2

  18. Any _0xB18FEC133C7C6C69 ( Any p0 )  //0xB18FEC133C7C6C69

  19. BOOL _SET_AUDIO_SCENESET ( const char* audioName, const char* sceneset )  //0xAC84686C06184B0D

  20. void _0xABDB4863D3D72021 ( Entity entity, Any p1, Any p2, float p3, Any p4 )  //0xABDB4863D3D72021

  21. DISABLE_PED_PAIN_AUDIO ( Ped ped, BOOL toggle )  //0xA9A41C1E940FB0E8

  22. void UNREGISTER_SCRIPT_WITH_AUDIO ()  //0xA8638BE228D4751A

  23. Any _0xA6A3A3F96B8B030E ()  //0xA6A3A3F96B8B030E

  24. void _0xA6847BBA4FCDD13F ( Any p0, Any p1 )  //0xA6847BBA4FCDD13F

  25. void STOP_STREAM ( int streamId )  //0xA4718A1419D18151

  26. Any _0xA2CAC9DEF0195E6F ( Any p0 )  //0xA2CAC9DEF0195E6F

  27. void _0xA2B851605748AD0E ()  //0xA2B851605748AD0E

  28. void _0xA2323A2EAE32A290 ( Any p0, Any p1, Any p2 )  //0xA2323A2EAE32A290

  29. void _0x9EB779765E68C52E ( Any p0, Any p1 )  //0x9EB779765E68C52E

  30. void _RELEASE_SHARD_SOUNDS ( const char* soundName, const char* soundsetName )  //0x9D746964E0CF2C5F

  31. Any _0x9D6DEC9791A4E501 ( Any p0, Any p1, Any p2, Any p3 )  //0x9D6DEC9791A4E501

  32. BOOL IS_HORN_ACTIVE ( Vehicle vehicle )  //0x9D6BFC12B05C6121

  33. void STOP_PED_SPEAKING ( Ped ped, BOOL shaking )  //0x9D64D7405520E3D3

  34. void SET_AUDIO_ONLINE_TRANSITION_STAGE ( const char* p0 )  //0x9B1FC259187C97C0

  35. void RESTART_SCRIPTED_CONVERSATION ( const char* p0 )  //0x9AEB285D1818C9AC

  36. void _SET_WHISTLE_CONFIG_FOR_PED ( Ped ped, const char* whistleConfig, float value )  //0x9963681A8BC69BF3

  37. void _0x9821B68CD3E05F2B ( Any p0, Any p1, Any p2, Any p3 )  //0x9821B68CD3E05F2B

  38. void SET_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1, BOOL p2 )  //0x9748FA4DE50CCE3E

  39. void SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE ( const char* p0 )  //0x9663FE6B7A61EB00

  40. void ADD_PED_TO_CONVERSATION ( const char* convoRoot, Ped ped, const char* characterName )  //0x95D9F4BC443956E7

  41. void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle )  //0x95D2D383D5396B8A

  42. void _STOP_AUDIO_SCENESET ( const char* sceneset )  //0x9428447DED71FC7E

  43. Any _0x935DBD96D4A3DA1F ( Any p0, Any p1 )  //0x935DBD96D4A3DA1F

  44. BOOL IS_AMBIENT_SPEECH_DISABLED ( Ped ped )  //0x932C2D096A2C3FFF

  45. BOOL IS_AMBIENT_SPEECH_PLAYING ( Ped ped )  //0x9072C8B49907BFAD

  46. void _0x8E901B65206C2D3E ( Ped ped )  //0x8E901B65206C2D3E

  47. BOOL PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, Any* params )  //0x8E04FEDD28D42462

  48. void _0x8D29FDF565DED9AE ( Any p0, Any p1, Any p2 )  //0x8D29FDF565DED9AE

  49. void SET_PED_INTERIOR_WALLA_DENSITY ( float p0, float p1 )  //0x8BF907833BE275DE

  50. Any _0x8B25A18E390F75BF ( Any p0 )  //0x8B25A18E390F75BF

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