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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0x6AB944DF68B512D3 ( Any p0 )  //0x6AB944DF68B512D3

  2. void STOP_AUDIO_SCENES ()  //0xBAC7FC81A75EC1A1

  3. void SET_AUDIO_SCENE_VARIABLE ( const char* scene, const char* variable, float value )  //0xEF21A9EF089A2668

  4. void ADD_ENTITY_TO_AUDIO_MIX_GROUP ( Entity entity, const char* groupName, float p2 )  //0x153973AB99FE8980

  5. void REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP ( Entity entity, float p1 )  //0x18EB48CFC41F2EA0

  6. void _0x8E901B65206C2D3E ( Ped ped )  //0x8E901B65206C2D3E

  7. void _0xC4CFCE4C656EF480 ( Ped ped )  //0xC4CFCE4C656EF480

  8. void _0xABDB4863D3D72021 ( Entity entity, Any p1, Any p2, float p3, Any p4 )  //0xABDB4863D3D72021

  9. void _0xB93A769B8B726950 ( Ped ped, Hash p1 )  //0xB93A769B8B726950

  10. void _0xE891504B2F0E2DBA ( Any p0, Any p1 )  //0xE891504B2F0E2DBA

  11. void _0x9EB779765E68C52E ( Any p0, Any p1 )  //0x9EB779765E68C52E

  12. void _0xF64034D533CE8AAC ( Any p0, Any p1, Any p2 )  //0xF64034D533CE8AAC

  13. void SET_PED_WALLA_DENSITY ( float p0, float p1 )  //0x149AEE66F0CB3A99

  14. void _0xDAD6CD07CAA4F382 ()  //0xDAD6CD07CAA4F382

  15. void SET_PED_INTERIOR_WALLA_DENSITY ( float p0, float p1 )  //0x8BF907833BE275DE

  16. void FORCE_PED_PANIC_WALLA ()  //0x062D5EAD4DA2FA6A

  17. void _0x138ADB94F8B90616 ()  //0x138ADB94F8B90616

  18. void _0xBF4DC1784BE94DFA ( Ped ped, BOOL p1, Hash hash )  //0xBF4DC1784BE94DFA

  19. void SET_AUDIO_FLAG ( const char* flagName, BOOL toggle )  //0xB9EFD5C25018725A

  20. void _0x6DA15746D5CC1A92 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x6DA15746D5CC1A92

  21. void _0x078F77FD1A43EAB3 ( Any p0, Any p1 )  //0x078F77FD1A43EAB3

  22. void _0x3D0BBCCF401B5FDB ()  //0x3D0BBCCF401B5FDB

  23. void SET_PORTAL_SETTINGS_OVERRIDE ( const char* p0, const char* p1 )  //0x044DBAD7A7FA2BE5

  24. void REMOVE_PORTAL_SETTINGS_OVERRIDE ( const char* p0 )  //0xB4BBFD9CD8B3922B

  25. void _0xEA546C31FD45F8CD ( Any p0 )  //0xEA546C31FD45F8CD

  26. void _0x017492B2201E3428 ( Any p0, Any p1, Any p2, Any p3 )  //0x017492B2201E3428

  27. void _0xC886CD666ADD42E1 ( Any p0, Any p1 )  //0xC886CD666ADD42E1

  28. void _0x5AE0CB5F35F034FD ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x5AE0CB5F35F034FD

  29. void _0x821C32C728B24477 ( Any p0, Any p1, Any p2 )  //0x821C32C728B24477

  30. void _0x06C5DF5EE444BC6B ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x06C5DF5EE444BC6B

  31. void _0x341CDD17EFC2472E ( Any p0, Any p1 )  //0x341CDD17EFC2472E

  32. void _0x7E176C676F8652A9 ( Any p0 )  //0x7E176C676F8652A9

  33. void _0x35B8C070E0C16E2F ( Any p0, Any p1 )  //0x35B8C070E0C16E2F

  34. void _0xE7E6CB8B713ED190 ()  //0xE7E6CB8B713ED190

  35. void _0x569ABC36E28DDEAA ()  //0x569ABC36E28DDEAA

  36. void _0x839C9F124BE74D94 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x839C9F124BE74D94

  37. void AUDIO_TRIGGER_EXPLOSION ( const char* name, float x, float y, float z )  //0x374F0E716BFCDE82

  38. void _0x3E98AC9D8C56C62C ( Any p0 )  //0x3E98AC9D8C56C62C

  39. void _0xCBF2BEBB468A34F3 ( Any p0 )  //0xCBF2BEBB468A34F3

  40. void _0xA2B851605748AD0E ()  //0xA2B851605748AD0E

  41. void _0xCFAD2C8CD1054523 ( Any p0, Any p1, Any p2, Any p3 )  //0xCFAD2C8CD1054523

  42. void _0xD733528B6C35647A ( Any p0, Any p1 )  //0xD733528B6C35647A

  43. void _0x5BC885EBD75FAA7D ( Any p0, Any p1 )  //0x5BC885EBD75FAA7D

  44. void _0x6B7A88A61B41E589 ( Any p0 )  //0x6B7A88A61B41E589

  45. void _0x4BE3EC91C01F0FE8 ()  //0x4BE3EC91C01F0FE8

  46. void SET_AUDIO_ONLINE_TRANSITION_STAGE ( const char* p0 )  //0x9B1FC259187C97C0

  47. void _0x2E399EAFBEEA74D5 ()  //0x2E399EAFBEEA74D5

  48. void _0x64B956F4E761DF5C ( Any p0 )  //0x64B956F4E761DF5C

  49. void _0xE9694B2D6CB87B06 ( Entity entity, Any p1 )  //0xE9694B2D6CB87B06

  50. void _0x8D29FDF565DED9AE ( Any p0, Any p1, Any p2 )  //0x8D29FDF565DED9AE

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