RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
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BOOL PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, Any* params ) //0x8E04FEDD28D42462
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void SET_AMBIENT_VOICE_NAME ( Ped ped, const char* name ) //0x6C8065A3B780185B
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void PLAY_SOUND_FRONTEND ( const char* audioName, const char* audioRef, BOOL p2, Any p3 ) //0x67C540AA08E4A6F5
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BOOL IS_ANY_SPEECH_PLAYING ( Ped ped ) //0x729072355FA39EC9
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void PLAY_SOUND ( const char* audioName, const char* audioRef, BOOL p2, Any p3, BOOL p4, Any p5 ) //0x7FF4944CC209192D
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DISABLE_PED_PAIN_AUDIO ( Ped ped, BOOL toggle ) //0xA9A41C1E940FB0E8
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void STOP_CURRENT_PLAYING_SPEECH ( Ped ped, Any p1 ) //0x79D2F0E66F81D90D
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BOOL CREATE_NEW_SCRIPTED_CONVERSATION ( const char* convoRoot ) //0xD2C91A0B572AAE56
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void STOP_PED_SPEAKING ( Ped ped, BOOL shaking ) //0x9D64D7405520E3D3
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void PLAY_PAIN ( Ped ped, int painId, float p2, BOOL p3, BOOL isNetwork ) //0xBC9AE166038A5CEC
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int _0x2703EFB583F0949A ( Ped ped, Hash voice ) //0x2703EFB583F0949A
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void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle ) //0x95D2D383D5396B8A
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void PLAY_SOUND_FROM_ENTITY ( const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p4, Any p5 ) //0x6FB1DA3CA9DA7D90
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BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x2F844A8B08D76685
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void SET_ANIMAL_MOOD ( Ped animal, int mood ) //0xCC97B29285B1DC3B
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void RELEASE_NAMED_SCRIPT_AUDIO_BANK ( const char* audioBank ) //0x77ED170667F50170
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void _PLAY_SOUND_FROM_POSITION ( const char* audioName, float x, float y, float z, const char* audioRef, BOOL isNetwork, Any p6, BOOL p7, Any p8 ) //0xCCE219C922737BFA
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void START_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone ) //0x6B17C62C9635D2DC
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void _0x7455CD705F7E933E () //0x7455CD705F7E933E
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int GET_CURRENT_SCRIPTED_CONVERSATION_LINE ( const char* p0 ) //0x480357EE890C295A
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void ADD_PED_TO_CONVERSATION ( const char* convoRoot, Ped ped, const char* characterName ) //0x95D9F4BC443956E7
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Any STOP_SOUND_WITH_NAME ( char* audioName, char* audioRef ) //0x0F2A2175734926D8
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BOOL IS_SCRIPTED_CONVERSATION_LOADED ( const char* convoRoot ) //0xDF0D54BE7A776737
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BOOL PREPARE_MUSIC_EVENT ( const char* eventName ) //0x1E5185B72EF5158A
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BOOL TRIGGER_MUSIC_EVENT ( const char* eventName ) //0x706D57B0F50DA710
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void SET_AUDIO_FLAG ( const char* flagName, BOOL toggle ) //0xB9EFD5C25018725A
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int GET_SOUND_ID () //0x430386FE9BF80B45
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BOOL PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE ( float x, float y, float z, Any* params ) //0xED640017ED337E45
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void PRELOAD_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone ) //0x3B3CAD6166916D87
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Any _0x79F9C57B8D0DFE90 ( Any p0, Any p1 ) //0x79F9C57B8D0DFE90
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void SET_STATIC_EMITTER_ENABLED ( const char* emitterName, BOOL toggle ) //0x399D2D3B33F1B8EB
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void RELEASE_SCRIPT_AUDIO_BANK () //0x7A2D8AD0A9EB9C3F
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void _RELEASE_SOUNDSET ( const char* soundsetName ) //0x531A78D6BF27014B
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void RESTART_SCRIPTED_CONVERSATION ( const char* p0 ) //0x9AEB285D1818C9AC
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BOOL _IS_SCRIPTED_AUDIO_CUSTOM ( Hash item, Hash soundSet ) //0x6DF942C4179BE5AB
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void _0x40CA665AB9D8D505 ( const char* convoRoot, int singleLineIndex ) //0x40CA665AB9D8D505
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void CLEAR_CONVERSATION_HISTORY () //0x33D51F801CB16E4F
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void RELEASE_SOUND_ID ( int soundId ) //0x353FC880830B88FA
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BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle ) //0xC265DF9FB44A9FBD
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void PAUSE_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2, BOOL p3, BOOL p4 ) //0x8530AD776CD72B12
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void START_PRELOADED_CONVERSATION ( const char* convoRoot ) //0x23641AFE870AF385
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void UNREGISTER_SCRIPT_WITH_AUDIO () //0xA8638BE228D4751A
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void _0xA2323A2EAE32A290 ( Any p0, Any p1, Any p2 ) //0xA2323A2EAE32A290
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Any _0xA2CAC9DEF0195E6F ( Any p0 ) //0xA2CAC9DEF0195E6F
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Any _0xD0730C1FA40348D9 ( Any p0 ) //0xD0730C1FA40348D9
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Any _0x5A13586A9447931F ( Any p0 ) //0x5A13586A9447931F
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void PLAY_ANIMAL_VOCALIZATION ( Ped ped, const char* vocalizationName, BOOL p2 ) //0xEE066C7006C49C0A
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Any _0x580D71DFE0088E34 ( Any p0, Any p1 ) //0x580D71DFE0088E34
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Any _0x254B0241E964B450 ( Any p0, Any p1 ) //0x254B0241E964B450
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Any _0xDF947FE0D551684E ( Any p0, Any p1 ) //0xDF947FE0D551684E
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