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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  • With comments?

  1. BOOL PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, Any* params )  //0x8E04FEDD28D42462

    • 0
    • 1,193
    • 1207
  2. void SET_AMBIENT_VOICE_NAME ( Ped ped, const char* name )  //0x6C8065A3B780185B

    • 0
    • 1,131
    • 1207
  3. void PLAY_SOUND_FRONTEND ( const char* audioName, const char* audioRef, BOOL p2, Any p3 )  //0x67C540AA08E4A6F5

    • 0
    • 1,028
    • 1207
  4. BOOL IS_ANY_SPEECH_PLAYING ( Ped ped )  //0x729072355FA39EC9

    • 0
    • 900
    • 1207
  5. void PLAY_SOUND ( const char* audioName, const char* audioRef, BOOL p2, Any p3, BOOL p4, Any p5 )  //0x7FF4944CC209192D

    • 0
    • 885
    • 1207
  6. DISABLE_PED_PAIN_AUDIO ( Ped ped, BOOL toggle )  //0xA9A41C1E940FB0E8

    • 0
    • 831
    • 1207
  7. void STOP_CURRENT_PLAYING_SPEECH ( Ped ped, Any p1 )  //0x79D2F0E66F81D90D

    • 0
    • 739
    • 1207
  8. BOOL CREATE_NEW_SCRIPTED_CONVERSATION ( const char* convoRoot )  //0xD2C91A0B572AAE56

    • 0
    • 680
    • 1207
  9. void STOP_PED_SPEAKING ( Ped ped, BOOL shaking )  //0x9D64D7405520E3D3

    • 0
    • 640
    • 1207
  10. int _0x2703EFB583F0949A ( Ped ped, Hash voice )  //0x2703EFB583F0949A

    • 0
    • 630
    • 1207
  11. void PLAY_PAIN ( Ped ped, int painId, float p2, BOOL p3, BOOL isNetwork )  //0xBC9AE166038A5CEC

    • 0
    • 627
    • 1207
  12. void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle )  //0x95D2D383D5396B8A

    • 0
    • 607
    • 1207
  13. BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* audioBank )  //0x2F844A8B08D76685

    • 0
    • 582
    • 1207
  14. void SET_ANIMAL_MOOD ( Ped animal, int mood )  //0xCC97B29285B1DC3B

    • 0
    • 579
    • 1207
  15. void PLAY_SOUND_FROM_ENTITY ( const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p4, Any p5 )  //0x6FB1DA3CA9DA7D90

    • 0
    • 568
    • 1207
  16. void _PLAY_SOUND_FROM_POSITION ( const char* audioName, float x, float y, float z, const char* audioRef, BOOL isNetwork, Any p6, BOOL p7, Any p8 )  //0xCCE219C922737BFA

    • 0
    • 561
    • 1207
  17. void RELEASE_NAMED_SCRIPT_AUDIO_BANK ( const char* audioBank )  //0x77ED170667F50170

    • 0
    • 553
    • 1207
  18. void START_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone )  //0x6B17C62C9635D2DC

    • 0
    • 536
    • 1207
  19. void _0x7455CD705F7E933E ()  //0x7455CD705F7E933E

    • 0
    • 528
    • 1207
  20. int GET_CURRENT_SCRIPTED_CONVERSATION_LINE ( const char* p0 )  //0x480357EE890C295A

    • 0
    • 506
    • 1207
  21. void ADD_PED_TO_CONVERSATION ( const char* convoRoot, Ped ped, const char* characterName )  //0x95D9F4BC443956E7

    • 0
    • 500
    • 1207
  22. Any STOP_SOUND_WITH_NAME ( char* audioName, char* audioRef )  //0x0F2A2175734926D8

    • 0
    • 496
    • 1207
  23. BOOL PREPARE_MUSIC_EVENT ( const char* eventName )  //0x1E5185B72EF5158A

    • 0
    • 495
    • 1207
  24. BOOL IS_SCRIPTED_CONVERSATION_LOADED ( const char* convoRoot )  //0xDF0D54BE7A776737

    • 0
    • 493
    • 1207
  25. void SET_AUDIO_FLAG ( const char* flagName, BOOL toggle )  //0xB9EFD5C25018725A

    • 0
    • 487
    • 1207
  26. BOOL TRIGGER_MUSIC_EVENT ( const char* eventName )  //0x706D57B0F50DA710

    • 0
    • 481
    • 1207
  27. int GET_SOUND_ID ()  //0x430386FE9BF80B45

    • 0
    • 473
    • 1207
  28. BOOL PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE ( float x, float y, float z, Any* params )  //0xED640017ED337E45

    • 0
    • 469
    • 1207
  29. void PRELOAD_SCRIPT_CONVERSATION ( const char* convoRoot, BOOL p1, BOOL p2, BOOL clone )  //0x3B3CAD6166916D87

    • 0
    • 460
    • 1207
  30. Any _0x79F9C57B8D0DFE90 ( Any p0, Any p1 )  //0x79F9C57B8D0DFE90

    • 0
    • 425
    • 1207
  31. void SET_STATIC_EMITTER_ENABLED ( const char* emitterName, BOOL toggle )  //0x399D2D3B33F1B8EB

    • 0
    • 424
    • 1207
  32. void _RELEASE_SOUNDSET ( const char* soundsetName )  //0x531A78D6BF27014B

    • 0
    • 416
    • 1207
  33. BOOL IS_ANIMAL_VOCALIZATION_PLAYING ( Ped pedHandle )  //0xC265DF9FB44A9FBD

    • 0
    • 414
    • 1207
  34. void CLEAR_CONVERSATION_HISTORY ()  //0x33D51F801CB16E4F

    • 0
    • 411
    • 1207
  35. void RESTART_SCRIPTED_CONVERSATION ( const char* p0 )  //0x9AEB285D1818C9AC

    • 0
    • 409
    • 1207
  36. void _0x40CA665AB9D8D505 ( const char* convoRoot, int singleLineIndex )  //0x40CA665AB9D8D505

    • 0
    • 409
    • 1207
  37. void RELEASE_SCRIPT_AUDIO_BANK ()  //0x7A2D8AD0A9EB9C3F

    • 0
    • 409
    • 1207
  38. void RELEASE_SOUND_ID ( int soundId )  //0x353FC880830B88FA

    • 0
    • 407
    • 1207
  39. void PAUSE_SCRIPTED_CONVERSATION ( const char* p0, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0x8530AD776CD72B12

    • 0
    • 402
    • 1207
  40. void START_PRELOADED_CONVERSATION ( const char* convoRoot )  //0x23641AFE870AF385

    • 0
    • 400
    • 1207
  41. void PLAY_ANIMAL_VOCALIZATION ( Ped ped, const char* vocalizationName, BOOL p2 )  //0xEE066C7006C49C0A

    • 0
    • 396
    • 1207
  42. Any _0x580D71DFE0088E34 ( Any p0, Any p1 )  //0x580D71DFE0088E34

    • 0
    • 396
    • 1207
  43. void _0xA2323A2EAE32A290 ( Any p0, Any p1, Any p2 )  //0xA2323A2EAE32A290

    • 0
    • 392
    • 1207
  44. Any _0x5A13586A9447931F ( Any p0 )  //0x5A13586A9447931F

    • 0
    • 391
    • 1207
  45. Any _0xD0730C1FA40348D9 ( Any p0 )  //0xD0730C1FA40348D9

    • 0
    • 391
    • 1207
  46. Any _0xA2CAC9DEF0195E6F ( Any p0 )  //0xA2CAC9DEF0195E6F

    • 0
    • 389
    • 1207
  47. Any _0xDF947FE0D551684E ( Any p0, Any p1 )  //0xDF947FE0D551684E

    • 0
    • 388
    • 1207
  48. BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene )  //0xB65B60556E2A9225

    • 0
    • 387
    • 1207
  49. Any _0x254B0241E964B450 ( Any p0, Any p1 )  //0x254B0241E964B450

    • 0
    • 387
    • 1207
  50. BOOL LOAD_STREAM ( const char* streamName, const char* soundSet )  //0x1F1F957154EC51DF

    • 0
    • 382
    • 1207

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