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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. Any _0x2FFF4A78384AFFDF ( Entity entity )  //0x2FFF4A78384AFFDF

  2. AnimScene _0x62377977E4F08668 ( Entity entity )  //0x62377977E4F08668

  3. void _PLAY_ANIMAL_VOCALIZATION_PHEROMONE_VIAL_RESPONSE ( Ped ped, Hash p1, BOOL p2 )  //0x0E53530D9B2DB01D

  4. void _0xE9694B2D6CB87B06 ( Entity entity, Any p1 )  //0xE9694B2D6CB87B06

  5. Any _0x886657C5B3D8EDE3 ( Entity entity )  //0x886657C5B3D8EDE3

  6. Any _0xC68C02DE259C927C ( Any p0 )  //0xC68C02DE259C927C

  7. Any _GET_PED_SONG_INDEX_HOST ( Ped ped )  //0x2DBBF0C5E19383EE

  8. Any _0xD05A460328560477 ( Any p0 )  //0xD05A460328560477

  9. void _0x8D29FDF565DED9AE ( Any p0, Any p1, Any p2 )  //0x8D29FDF565DED9AE

  10. void _0x448F2647DD6F2E27 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x448F2647DD6F2E27

  11. void _0x139A4B9DF2D26CBF ( Any p0, Any p1 )  //0x139A4B9DF2D26CBF

  12. void _0x018ABE833CA64D2A ( Any p0, Any p1 )  //0x018ABE833CA64D2A

  13. void _0xBC07CA8FD710E7FD ( Any p0, Any p1 )  //0xBC07CA8FD710E7FD

  14. void _RELEASE_SOUNDSET ( const char* soundsetName )  //0x531A78D6BF27014B

  15. BOOL PREPARE_SOUND_WITH_ENTITY ( const char* soundName, Entity entity, const char* soundsetName, int soundId )  //0x4AD019591E94C064

  16. void _0x3E93DDDCBB6111E4 ( Any p0, Any p1 )  //0x3E93DDDCBB6111E4

  17. Any _0x714A0EA7DE1167BE ( const char* audioName, const char* soundsetName )  //0x714A0EA7DE1167BE

  18. Any _0x84848E1C0FC67DBB ( Any p0 )  //0x84848E1C0FC67DBB

  19. BOOL PLAY_PED_AMBIENT_SPEECH_NATIVE ( Ped ped, Any* params )  //0x8E04FEDD28D42462

  20. BOOL PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE ( float x, float y, float z, Any* params )  //0xED640017ED337E45

  21. Any _0x72E4D1C4639BC465 ( Any p0, Any p1 )  //0x72E4D1C4639BC465

  22. Any _0xB18FEC133C7C6C69 ( Any p0 )  //0xB18FEC133C7C6C69

  23. void _0xDC93F0948F2C28F4 ( Any p0 )  //0xDC93F0948F2C28F4

  24. void _0x0D7FD6A55FD63AEF ( int p0, int p1, BOOL p2 )  //0x0D7FD6A55FD63AEF

  25. void _0x660A8F876DF1D4F8 ( Any p0 )  //0x660A8F876DF1D4F8

  26. void _0x380A2E353AD30917 ( Any p0, Any p1, Any p2 )  //0x380A2E353AD30917

  27. void _0x0FAF7171BF613B80 ( Any p0 )  //0x0FAF7171BF613B80

  28. void PLAY_PAIN ( Ped ped, int painId, float p2, BOOL p3, BOOL isNetwork )  //0xBC9AE166038A5CEC

  29. void _0x6652B0C8F3D414D0 ( Any p0 )  //0x6652B0C8F3D414D0

  30. void _0xF092B6030D6FD49C ( int ropeId, const char* name )  //0xF092B6030D6FD49C

  31. void _0x2651DDC0EA269073 ( int ropeId, float p1 )  //0x2651DDC0EA269073

  32. void SET_AMBIENT_VOICE_NAME ( Ped ped, const char* name )  //0x6C8065A3B780185B

  33. int _0x2703EFB583F0949A ( Ped ped, Hash voice )  //0x2703EFB583F0949A

  34. void STOP_CURRENT_PLAYING_SPEECH ( Ped ped, Any p1 )  //0x79D2F0E66F81D90D

  35. void STOP_CURRENT_PLAYING_AMBIENT_SPEECH ( Ped ped, Any p1 )  //0xB8BEC0CA6F0EDB0F

  36. BOOL IS_AMBIENT_SPEECH_PLAYING ( Ped ped )  //0x9072C8B49907BFAD

  37. BOOL IS_SCRIPTED_SPEECH_PLAYING ( Any p0 )  //0xCC9AA18DCC7084F4

  38. BOOL IS_ANY_SPEECH_PLAYING ( Ped ped )  //0x729072355FA39EC9

  39. Any _0x2B101AD9F651243A ()  //0x2B101AD9F651243A

  40. Any _0x4A98E228A936DBCC ( Any p0 )  //0x4A98E228A936DBCC

  41. Any _0x6BFFB7C276866996 ( Any p0 )  //0x6BFFB7C276866996

  42. BOOL DOES_CONTEXT_EXIST_FOR_THIS_PED ( Ped ped, const char* speechName, BOOL unk )  //0x49B99BF3FDA89A7A

  43. Any _0xF0EE69F500952FA5 ( Any p0 )  //0xF0EE69F500952FA5

  44. Any _0x9D6DEC9791A4E501 ( Any p0, Any p1, Any p2, Any p3 )  //0x9D6DEC9791A4E501

  45. void _0x864A842B86993851 ( Ped ped )  //0x864A842B86993851

  46. BOOL IS_PED_IN_CURRENT_CONVERSATION ( const char* p0, Ped ped, Any p2 )  //0x049E937F18F4020C

  47. BOOL _IS_PED_IN_ANY_CONVERSATION ( Ped ped, BOOL p1 )  //0x54B187F111D9C6F8

  48. void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle )  //0x95D2D383D5396B8A

  49. void _0x3A00D87B20A2A5E4 ( Any p0, Any p1 )  //0x3A00D87B20A2A5E4

  50. void _0xD47D47EFBF103FB8 ( Any p0, Any p1 )  //0xD47D47EFBF103FB8

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