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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  1. void _RELEASE_SOUNDSET ( const char* soundsetName )  //0x531A78D6BF27014B

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  2. void _0x3E93DDDCBB6111E4 ( Any p0, Any p1 )  //0x3E93DDDCBB6111E4

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  3. void _0xDC93F0948F2C28F4 ( Any p0 )  //0xDC93F0948F2C28F4

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  4. void _0x0D7FD6A55FD63AEF ( int p0, int p1, BOOL p2 )  //0x0D7FD6A55FD63AEF

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  5. void _0x660A8F876DF1D4F8 ( Any p0 )  //0x660A8F876DF1D4F8

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  6. void _0x380A2E353AD30917 ( Any p0, Any p1, Any p2 )  //0x380A2E353AD30917

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  7. void _0x0FAF7171BF613B80 ( Any p0 )  //0x0FAF7171BF613B80

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  8. void PLAY_PAIN ( Ped ped, int painId, float p2, BOOL p3, BOOL isNetwork )  //0xBC9AE166038A5CEC

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  9. void _0x6652B0C8F3D414D0 ( Any p0 )  //0x6652B0C8F3D414D0

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  10. void _0xF092B6030D6FD49C ( int ropeId, const char* name )  //0xF092B6030D6FD49C

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  11. void _0x2651DDC0EA269073 ( int ropeId, float p1 )  //0x2651DDC0EA269073

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  12. void SET_AMBIENT_VOICE_NAME ( Ped ped, const char* name )  //0x6C8065A3B780185B

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  13. void STOP_CURRENT_PLAYING_SPEECH ( Ped ped, Any p1 )  //0x79D2F0E66F81D90D

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  14. void STOP_CURRENT_PLAYING_AMBIENT_SPEECH ( Ped ped, Any p1 )  //0xB8BEC0CA6F0EDB0F

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  15. void _0x864A842B86993851 ( Ped ped )  //0x864A842B86993851

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  16. void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle )  //0x95D2D383D5396B8A

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  17. void _0x3A00D87B20A2A5E4 ( Any p0, Any p1 )  //0x3A00D87B20A2A5E4

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  18. void _0xD47D47EFBF103FB8 ( Any p0, Any p1 )  //0xD47D47EFBF103FB8

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  19. void PLAY_ANIMAL_VOCALIZATION ( Ped ped, const char* vocalizationName, BOOL p2 )  //0xEE066C7006C49C0A

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  20. void SET_ANIMAL_MOOD ( Ped animal, int mood )  //0xCC97B29285B1DC3B

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  21. void _0xFCDEC42B1C78B7F8 ( Any p0, Any p1 )  //0xFCDEC42B1C78B7F8

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  22. void _0xEB4D592620B8C209 ( Any p0 )  //0xEB4D592620B8C209

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  23. void _0xA6847BBA4FCDD13F ( Any p0, Any p1 )  //0xA6847BBA4FCDD13F

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  24. void SET_STATIC_EMITTER_ENABLED ( const char* emitterName, BOOL toggle )  //0x399D2D3B33F1B8EB

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  25. void PLAY_END_CREDITS_MUSIC ( BOOL play )  //0xCD536C4D33DCC900

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  26. void _0x5E3CCF03995388B5 ( Any p0, Any p1, Any p2, Any p3 )  //0x5E3CCF03995388B5

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  27. void _0x43037ABFE214A851 ()  //0x43037ABFE214A851

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  28. void SET_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL isEnabled, BOOL p2 )  //0xBDA07E5950085E46

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  29. void CLEAR_AMBIENT_ZONE_STATE ( const char* zoneName, BOOL p1 )  //0x218DD44AAAC964FF

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  30. void SET_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1, BOOL p2 )  //0x9748FA4DE50CCE3E

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  31. void CLEAR_AMBIENT_ZONE_LIST_STATE ( const char* ambientZone, BOOL p1 )  //0x120C48C614909FA4

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  32. void SET_AMBIENT_ZONE_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 )  //0x1D6650420CEC9D3B

    • 0
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  33. void SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT ( const char* ambientZone, BOOL p1, BOOL p2 )  //0xF3638DAE8C4045E1

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  34. void _SET_AMBIENT_ZONE_POSITION ( const char* ambientZone, float x, float y, float z, float heading )  //0x3743CE6948194349

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  35. void _0xFD461D0ABA5559B1 ( Any p0, Any p1 )  //0xFD461D0ABA5559B1

    • 0
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  36. void PLAY_STREAM_FROM_PED ( Ped ped, int streamId )  //0x89049DD63C08B5D1

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  37. void PLAY_STREAM_FRONTEND ( int streamId )  //0x58FCE43488F9F5F4

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  38. void PLAY_STREAM_FROM_POSITION ( float x, float y, float z, int streamId )  //0x21442F412E8DE56B

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  39. void _0x3A3BE6B920525237 ( Any p0, Any p1 )  //0x3A3BE6B920525237

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  40. void STOP_STREAM ( int streamId )  //0xA4718A1419D18151

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  41. void STOP_PED_SPEAKING ( Ped ped, BOOL shaking )  //0x9D64D7405520E3D3

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  42. void _BLOCK_SPEECH_CONTEXT ( const char* context, BOOL block )  //0x6378A235374B852F

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  43. void _0x87E6302FC61208CC ( Any p0 )  //0x87E6302FC61208CC

    • 0
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  44. void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle )  //0x76D683C108594D0E

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  45. void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 )  //0xE5564483E407F914

    • 0
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    • 1207
  46. void _0x259ACC5B52A2B2D9 ( Any p0, Any p1 )  //0x259ACC5B52A2B2D9

    • 0
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  47. void _FORCE_VEHICLE_ENGINE_AUDIO ( Vehicle vehicle, const char* audioName )  //0x4F0C413926060B38

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  48. void SET_GPS_ACTIVE ( BOOL active )  //0x3BD3F52BA9B1E4E8

    • 0
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  49. void _STOP_AUDIO_SCENESET ( const char* sceneset )  //0x9428447DED71FC7E

    • 0
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  50. void STOP_AUDIO_SCENE ( const char* scene )  //0xDFE8422B3B94E688

    • 0
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