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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  • First seen in version
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  1. BOOL _IS_WEAPON_RIFLE ( Hash weaponHash )  //0x0A82317B7EBFC420

    • 0
    • 383
    • 1207
  2. BOOL _IS_WEAPON_SHOTGUN ( Hash weaponHash )  //0xC75386174ECE95D5

    • 0
    • 544
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  3. BOOL _IS_WEAPON_SNIPER ( Hash weaponHash )  //0x6AD66548840472E5

    • 0
    • 294
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  4. BOOL IS_WEAPON_MELEE_WEAPON ( Hash weaponHash )  //0x959383DCD42040DA

    • 0
    • 399
    • 1207
  5. BOOL _IS_WEAPON_THROWABLE ( Hash weaponHash )  //0x30E7C16B12DA8211

    • 0
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  6. BOOL _IS_WEAPON_LASSO ( Hash weaponHash )  //0x6E4E1A82081EABED

    • 0
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  7. BOOL _IS_WEAPON_BINOCULARS ( Hash weaponHash )  //0xC853230E76A152DF

    • 0
    • 296
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  8. BOOL IS_WEAPON_A_GUN ( Hash weaponHash )  //0x705BE297EEBDB95D

    • 0
    • 501
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  9. BOOL _IS_WEAPON_TWO_HANDED ( Hash weaponHash )  //0x0556E9D2ECF39D01

    • 0
    • 325
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  10. BOOL _IS_WEAPON_ONE_HANDED ( Hash weaponHash )  //0xD955FEE4B87AFA07

    • 0
    • 296
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  11. BOOL _IS_WEAPON_SILENT ( Hash weaponHash )  //0x5809DBCA0A37C82B

    • 0
    • 289
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  12. Any _0xEA522F991E120D45 ( Any p0 )  //0xEA522F991E120D45

    • 0
    • 302
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  13. BOOL _IS_AMMO_SILENT_2 ( Hash ammoHash )  //0x7EFACC589B98C488

    • 0
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  14. BOOL SHOULD_WEAPON_BE_DISCARDED_WHEN_SWAPPED ( Hash weaponHash )  //0x2C83212A7AA51D3D

    • 0
    • 272
    • 1207
  15. Any _0x5B235F24472F2C3B ( Any p0, Any p1 )  //0x5B235F24472F2C3B

    • 0
    • 277
    • 1207
  16. Any _0xBFCA7AFABF9D7967 ( Any p0, Any p1 )  //0xBFCA7AFABF9D7967

    • 0
    • 275
    • 1207
  17. Any _0x495A04CAEC263AF8 ( Any p0, Any p1 )  //0x495A04CAEC263AF8

    • 0
    • 350
    • 1207
  18. Any _0x95CA12E2C68043E5 ( Any p0, Any p1 )  //0x95CA12E2C68043E5

    • 0
    • 260
    • 1207
  19. Any _0xABC18A28BAD4B46F ( Any p0, Any p1 )  //0xABC18A28BAD4B46F

    • 0
    • 222
    • 1207
  20. Any _0x80BB243789008A82 ( Any p0, Any p1 )  //0x80BB243789008A82

    • 0
    • 254
    • 1207
  21. float _GET_WEAPON_DAMAGE ( Object weaponObject )  //0x904103D5D2333977

    • 0
    • 311
    • 1207
  22. void _SET_WEAPON_DAMAGE ( Object weaponObject, float level, BOOL p2 )  //0xE22060121602493B

    • 0
    • 294
    • 1207
  23. float _GET_WEAPON_DIRT ( Object weaponObject )  //0x810E8AE9AFEA7E54

    • 0
    • 271
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  24. void _SET_WEAPON_DIRT ( Object weaponObject, float level, BOOL p2 )  //0x812CE61DEBCAB948

    • 0
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  25. float _GET_WEAPON_SOOT ( Object weaponObject )  //0x4BF66F8878F67663

    • 0
    • 275
    • 1207
  26. void _SET_WEAPON_SOOT ( Object weaponObject, float level, BOOL p2 )  //0xA9EF4AD10BDDDB57

    • 0
    • 330
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  27. void _SET_WEAPON_LEVEL_THRESHOLD ( Object weaponObject, float threshold )  //0xD4071EFC83794B2F

    • 0
    • 263
    • 1207
  28. float GET_WEAPON_DEGRADATION ( Object weaponObject )  //0x0D78E1097F89E637

    • 0
    • 380
    • 1207
  29. float GET_WEAPON_PERMANENT_DEGRADATION ( Object weaponObject )  //0xD56E5F336C675EFA

    • 0
    • 325
    • 1207
  30. void _SET_WEAPON_DEGRADATION ( Object weaponObject, float level )  //0xA7A57E89E965D839

    • 0
    • 603
    • 1207
  31. void _LISTEN_PROJECTILE_HIT_EVENTS ( BOOL listen )  //0xDA5D3F2C6DD5B5D4

    • 0
    • 274
    • 1207
  32. float _GET_WEAPON_SCALE ( Object weaponObject )  //0x22084CA699219624

    • 0
    • 290
    • 1207
  33. void _SET_WEAPON_SCALE ( Object weaponObject, float scale )  //0xC3544AD0522E69B4

    • 0
    • 466
    • 1207
  34. Any _0x58425FCA3D3A2D15 ( Any p0 )  //0x58425FCA3D3A2D15

    • 0
    • 285
    • 1207
  35. Any _0xEC97101A8F311282 ( Any p0 )  //0xEC97101A8F311282

    • 0
    • 286
    • 1207
  36. Hash _GET_CURRENT_PED_WEAPON_AMMO_TYPE ( Ped ped, Object weaponObject )  //0x7E7B19A4355FEE13

    • 0
    • 303
    • 1207
  37. Hash _GET_CURRENT_AMMO_TYPE_FROM_GUID ( Ped ped, Any* weaponGuid )  //0xAF9D167A5656D6A6

    • 0
    • 249
    • 1207
  38. BOOL _IS_AMMO_TYPE_VALID_FOR_WEAPON ( Hash weaponHash, Hash ammoHash )  //0xC570B881754DF609

    • 0
    • 275
    • 1207
  39. void _SET_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0xCC9C4393523833E2

    • 0
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  40. void _0x183CE355115B6E75 ( Any p0, Any p1 )  //0x183CE355115B6E75

    • 0
    • 330
    • 1207
  41. void _SET_AMMO_TYPE_FOR_PED_WEAPON_INVENTORY ( Ped ped, Any* weaponInventoryUid, Hash ammoHash )  //0xEBE46B501BC3FBCF

    • 0
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  42. void _DISABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0xF0D728EEA3C99775

    • 0
    • 262
    • 1207
  43. void _DISABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash ammoHash )  //0xAA5A52204E077883

    • 0
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    • 1207
  44. void _0xD63B4BA3A02A99E0 ( Any p0, Any p1 )  //0xD63B4BA3A02A99E0

    • 0
    • 288
    • 1207
  45. void _ENABLE_AMMO_TYPE_FOR_PED_WEAPON ( Ped ped, Hash weaponHash, Hash ammoHash )  //0x23FB9FACA28779C1

    • 0
    • 371
    • 1207
  46. void _ENABLE_AMMO_TYPE_FOR_PED ( Ped ped, Hash weaponHash )  //0x3B7B7908B7ADFB4B

    • 0
    • 272
    • 1207
  47. void _0x404514D231DB27A0 ( Any p0, Any p1 )  //0x404514D231DB27A0

    • 0
    • 266
    • 1207
  48. void _0xD53846B9C931C181 ( Any p0, Any p1, Any p2 )  //0xD53846B9C931C181

    • 0
    • 262
    • 1207
  49. void _0x000FA7A4A8443AF7 ( Any p0 )  //0x000FA7A4A8443AF7

    • 0
    • 324
    • 1207
  50. void _0xECBB26529A737EF6 ( Any p0 )  //0xECBB26529A737EF6

    • 0
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