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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
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  1. void _REQUEST_WEAPON_ASSET ( Hash weaponHash, int p1, BOOL p2 )  //0x72D4CB5DB927009C

    • 0
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    • 1207
  2. BOOL _HAS_WEAPON_ASSET_LOADED ( Hash weaponHash )  //0xFF07CF465F48B830

    • 0
    • 300
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  3. void _REMOVE_WEAPON_ASSET ( Hash weaponHash )  //0xC3896D03E2852236

    • 0
    • 267
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  4. void _0xE9B3FEC825668291 ( Any p0, Any p1, Any p2 )  //0xE9B3FEC825668291

    • 0
    • 292
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  5. Any _0x9CCA3131E6B53C68 ( Any p0, Any p1, Any p2 )  //0x9CCA3131E6B53C68

    • 0
    • 275
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  6. const char* _GET_WEAPON_NAME_2 ( Hash weaponHash )  //0x6D3AC61694A791C5

    • 0
    • 310
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  7. const char* _GET_WEAPON_NAME ( Hash weaponHash )  //0x89CF5FF3D363311E

    • 0
    • 479
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  8. const char* _GET_WEAPON_NAME_WITH_PERMANENT_DEGRADATION ( Hash weaponHash, float permanentDegradationLevel )  //0x7A56D66C78D8EF8E

    • 0
    • 298
    • 1207
  9. Any _SET_INSTANTLY_STORE_LONGARMS_ON_DISMOUNT ( Ped PlayerPed, BOOL p1, Any p2 )  //0xB832F1A686B9B810

    • 0
    • 505
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  10. Any _0x5A695BD328586B44 ( Any p0, Any p1 )  //0x5A695BD328586B44

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    • 317
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  11. void _0x641351E9AD103890 ( Any p0, Any p1 )  //0x641351E9AD103890

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  12. void SET_INSTANTLY_EQUIP_WEAPON_PICKUPS ( Ped ped, BOOL toggle )  //0x739B9C6D0E7F7F93

    • 0
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  13. void _SET_FORCE_AUTO_EQUIP ( Ped ped, BOOL toggle )  //0xBE711B14A159E84F

    • 0
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  14. void _SEND_WEAPON_TO_INVENTORY ( Ped ped, Hash weaponHash )  //0xE9BD19F8121ADE3E

    • 0
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  15. void _0x14FF0C2545527F9B ( Ped horse, Hash weaponHash, Ped ped )  //0x14FF0C2545527F9B

    • 0
    • 311
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  16. Any _0xAFFD0CCF31F469B8 ( Any p0 )  //0xAFFD0CCF31F469B8

    • 0
    • 309
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  17. Hash _GET_WEAPON_STAT_ID ( Hash weaponHash )  //0x8EC44AE8DECFF841

    • 0
    • 292
    • 1207
  18. BOOL _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON_RECENTLY ( Entity entity, Hash weaponHash, int ms )  //0x9E2D5D6BC97A5F1E

    • 0
    • 312
    • 1207
  19. Hash _GET_PED_HOGTIE_WEAPON ( Ped ped )  //0x90EB1CB189923587

    • 0
    • 290
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  20. Object _CREATE_WEAPON_OBJECT ( Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float scale )  //0x9888652B8BA77F73

    • 0
    • 571
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  21. void REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT ( Object weaponObject, Hash component )  //0xF7D82B0D66777611

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  22. BOOL HAS_WEAPON_GOT_WEAPON_COMPONENT ( Object weapon, Hash addonHash )  //0x76A18844E743BF91

    • 0
    • 451
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  23. void _GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT ( Object* weaponObject, Ped ped, Hash componentHash, BOOL p3 )  //0x1A47699E8D533E8F

    • 0
    • 481
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  24. Object _GET_WEAPON_OBJECT_FROM_PED ( Ped ped, BOOL p1 )  //0xC6A6789BB405D11C

    • 0
    • 339
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  25. Object _GET_PED_WEAPON_OBJECT ( Ped ped, BOOL p1 )  //0x6CA484C9A7377E4F

    • 0
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  26. void _GIVE_WEAPON_COMPONENT_TO_ENTITY ( Entity entity, Hash componentHash, Hash weaponHash, BOOL p3 )  //0x74C9090FDD1BB48E

    • 0
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  27. void _0x74C9080FDD1BB48E ( Any p0, Any p1 )  //0x74C9080FDD1BB48E

    • 0
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  28. void _0x74C9080FDD1BB48F ( Any p0, Any p1 )  //0x74C9080FDD1BB48F

    • 0
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  29. void _0x74C2365FDD1BB48F ( Any p0, Any p1 )  //0x74C2365FDD1BB48F

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  30. void _0x74C90AAACC1DD48F ( Any p0 )  //0x74C90AAACC1DD48F

    • 0
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  31. Any _0x74C8000FDD1BB111 ( Any p0, Any p1 )  //0x74C8000FDD1BB111

    • 0
    • 271
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  32. Any _0x74C8000FDD1BB222 ( Any p0, Any p1 )  //0x74C8000FDD1BB222

    • 0
    • 275
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  33. Hash _GET_WEAPON_GUN_SPINNING_WEAPON_EMOTE_TRICK_TYPE_HASH ( Hash emote, int weaponEmoteTrickType )  //0xF4601C1203B1A78D

    • 0
    • 346
    • 1207
  34. void _SET_ACTIVE_GUN_SPINNING_KIT_EMOTE_TWIRL ( Ped ped, int weaponEmoteTrickType, Hash spin )  //0x01F661BB9C71B465

    • 0
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  35. BOOL _GET_CAN_TWIRL_WEAPON ( Hash weaponHash )  //0x6554ECCE226F2A2A

    • 0
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  36. Hash _GET_DEFAULT_PED_WEAPON_COLLECTION ( Hash pedModel )  //0xD42514C182121C23

    • 0
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  37. void _GIVE_WEAPON_COLLECTION_TO_PED ( Ped ped, Hash weaponCollection )  //0x899A04AFCC725D04

    • 0
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  38. BOOL _0xF252A85B8F3F8C58 ( Hash weaponCollection, Hash dualwieldVariant )  //0xF252A85B8F3F8C58

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  39. Hash _0x9EEFD670F10656D7 ( Hash weaponCollection, Hash weaponGroup )  //0x9EEFD670F10656D7

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  40. Any _0xF2F585411E748B9C ( Any p0, Any p1 )  //0xF2F585411E748B9C

    • 0
    • 275
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  41. int GET_WEAPON_CLIP_SIZE ( Hash weaponHash )  //0xD3750CCC00635FC2

    • 0
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  42. void _0xA769D753922B031B ( Any p0, Any p1, Any p2 )  //0xA769D753922B031B

    • 0
    • 244
    • 1207
  43. void _0xC5899C4CD2E2495D ( Any p0 )  //0xC5899C4CD2E2495D

    • 0
    • 313
    • 1207
  44. BOOL GET_ALLOW_DUAL_WIELD ( Ped ped )  //0x918990BD9CE08582

    • 0
    • 299
    • 1207
  45. void _SET_ALLOW_DUAL_WIELD ( Ped ped, BOOL allow )  //0x83B8D50EB9446BBA

    • 0
    • 409
    • 1207
  46. BOOL _0x44C8F4908F1B2622 ( Ped ped, Hash ammoHash )  //0x44C8F4908F1B2622

    • 0
    • 317
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  47. BOOL _IS_WEAPON_KNIFE ( Hash weaponHash )  //0x792E3EF76C911959

    • 0
    • 339
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  48. Hash _IS_WEAPON_REVOLVER ( Hash weaponHash )  //0xC212F1D05A8232BB

    • 0
    • 507
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  49. Hash _IS_WEAPON_PISTOL ( Hash weaponHash )  //0xDDC64F5E31EEDAB6

    • 0
    • 403
    • 1207
  50. BOOL _IS_WEAPON_REPEATER ( Hash weaponHash )  //0xDDB2578E95EF7138

    • 0
    • 414
    • 1207

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