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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
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  1. BOOL _IS_AGGREGATE_VOLUME ( Volume volume )  //0xFEFF01B5725BCD22

    • 0
    • 352
    • 1207
  2. void _RELEASE_LOCK_VOLUME ( int volLockRequestId )  //0xFDFECC6EE4491E11

    • 0
    • 268
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  3. Volume _CREATE_WALK_AND_TALK_VOLUME ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xFD0E389CD44434B6

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  4. void _SET_VOLUME_RELATIONSHIP ( Volume volume, Hash relationshipGroup )  //0xFD010A2154B40676

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  5. void _0xFA15C9A320E707B0 ()  //0xFA15C9A320E707B0

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  6. void _REMOVE_BOUNDS_FROM_AGGREGATE_VOLUME ( Volume volume, Volume aggregate )  //0xF92FA8890DECECF6

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  7. Vector3 _GET_VOLUME_COORDS ( Volume volume )  //0xF70F00013A62F866

    • 0
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  8. Any _0xF6F5447D418DAA82 ( Any p0 )  //0xF6F5447D418DAA82

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  9. Any _0xF6CE6F9C3897804E ( Any p0 )  //0xF6CE6F9C3897804E

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  10. Any _0xF6A8A652A6B186CD ( Any p0 )  //0xF6A8A652A6B186CD

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  11. Volume _CREATE_VOLUME_BOX_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name )  //0xF68485C7495D848E

    • 0
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  12. void _0xF3A2FBA5985C8CD5 ( Any p0, Any p1, Any p2, Any p3 )  //0xF3A2FBA5985C8CD5

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  13. Volume _CREATE_VOLUME_LOCK_ATTACHED_TO_ENTITY ( Entity entity, float radius, int flag, Any p3 )  //0xF383E96C4904DF0C

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  14. BOOL IS_POINT_IN_VOLUME ( Volume volume, float x, float y, float z )  //0xF256A75210C5C0EB

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  15. int REQUEST_VOLUME_LOCK ( float x, float y, float z, float radius, int p4, int p5 )  //0xF14BCEF290F869E1

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  16. Any _0xEE1D6FF54CAF7714 ( Any p0, Any p1 )  //0xEE1D6FF54CAF7714

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    • 629
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  17. void _0xEC43C2FFB70E3F30 ( Any p0, Any p1, Any p2, Any p3 )  //0xEC43C2FFB70E3F30

    • 0
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  18. void _0xEBA87B9273835CF3 ( Any p0, Any p1 )  //0xEBA87B9273835CF3

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  19. void SET_VOLUME_OWNER_PERSISTENT_CHARACTER ( Volume volume, PersChar persChar, BOOL p2 )  //0xE2BE6FFA4A13CBB0

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  20. Volume _CREATE_VOLUME_BOX ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0xDF85637F22706891

    • 0
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  21. Volume _CREATE_VOLUME_CYLINDER_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name )  //0xDF1E350EDDF06E59

    • 0
    • 406
    • 1207
  22. Vector3 _0xD882C5B3991575B7 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD882C5B3991575B7

    • 0
    • 436
    • 1207
  23. void _0xD52DF30355EA7C8E ( Any p0, Any p1, Any p2 )  //0xD52DF30355EA7C8E

    • 0
    • 494
    • 1207
  24. void _0xD4FA73FE628FEC63 ( Any p0, Any p1 )  //0xD4FA73FE628FEC63

    • 0
    • 254
    • 1207
  25. void _0xD460135C98940274 ( Any p0, Any p1 )  //0xD460135C98940274

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  26. Any _0xCA5C90D40665D5CE ( Any p0, Any p1 )  //0xCA5C90D40665D5CE

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  27. void _0xC61E2FD926DBB406 ()  //0xC61E2FD926DBB406

    • 0
    • 261
    • 1311
  28. Vector3 _0xC4019CF9AE8E931A ( Any p0 )  //0xC4019CF9AE8E931A

    • 0
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  29. void _SET_ANTI_GRIEF_VOLUME_BLOCKS_HORSE ( Volume volume, BOOL toggle )  //0xBE551C2CC421185D

    • 0
    • 376
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  30. void _ADD_CYLINDER_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 )  //0xBCE668AAF83608BE

    • 0
    • 413
    • 1207
  31. Volume _CREATE_SPEED_VOLUME ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0xBBE768E3AE76E07C

    • 0
    • 409
    • 1207
  32. void _0xB469CFD9E065EB99 ( Any p0, Any p1 )  //0xB469CFD9E065EB99

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  33. void _0xB440F4E35393FC39 ( Any p0, Any p1 )  //0xB440F4E35393FC39

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  34. Volume _CREATE_VOLUME_SPHERE ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0xB3FB80A32BAE3065

    • 0
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  35. int GET_VOLUME_LOCK_REQUEST_STATUS ( int volLockRequestId )  //0xB33A604345F58202

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  36. void _0xAC355980681A7F89 ( Any p0 )  //0xAC355980681A7F89

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  37. Any _0xAA9EE2AAFC717623 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xAA9EE2AAFC717623

    • 0
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  38. BOOL IS_VOLUME_LOCK_REQUEST_VALID ( int volLockRequestId )  //0xA4A4359320345B34

    • 0
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    • 1207
  39. BOOL _SET_VOLUME_SCALE ( Volume volume, float scaleX, float scaleY, float scaleZ )  //0xA46E98BDC407E23D

    • 0
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    • 1207
  40. BOOL _SET_VOLUME_ROTATION ( Volume volume, float rotX, float rotY, float rotZ )  //0xA07CF1B21B56F041

    • 0
    • 372
    • 1207
  41. void _0x998202B206872672 ( Any p0 )  //0x998202B206872672

    • 0
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    • 1207
  42. BOOL DOES_VOLUME_EXIST ( Volume volume )  //0x92A78D0BEDB332A3

    • 0
    • 368
    • 1207
  43. Any _0x870E9981ED27C815 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x870E9981ED27C815

    • 0
    • 285
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  44. Any _0x7FD78DFD0C5D7B9B ( Any p0 )  //0x7FD78DFD0C5D7B9B

    • 0
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    • 1207
  45. Any _0x77A6E4AD0C496F81 ( Any p0 )  //0x77A6E4AD0C496F81

    • 0
    • 334
    • 1207
  46. Any _0x769BB7626B8CDB06 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x769BB7626B8CDB06

    • 0
    • 317
    • 1207
  47. void _0x748C5F51A18CB8F0 ( Any p0 )  //0x748C5F51A18CB8F0

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  48. void _ADD_BOUNDS_TO_AGGREGATE_VOLUME ( Volume volume, Volume aggregate )  //0x6E0D3C3F828DA773

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  49. void _0x6D5F9E69BA1BE783 ( Any p0 )  //0x6D5F9E69BA1BE783

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  50. void _0x695DAC2DB928F308 ( Any p0, Any p1 )  //0x695DAC2DB928F308

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