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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. Volume _CREATE_VOLUME_BY_HASH ( Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0x502022FA1AF9DC86

  2. Volume _CREATE_VOLUME_BOX ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0xDF85637F22706891

  3. Volume _CREATE_VOLUME_CYLINDER ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0x0522D4774B82E3E6

  4. Volume _CREATE_VOLUME_SPHERE ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0xB3FB80A32BAE3065

  5. Volume _CREATE_VOLUME_AGGREGATE ()  //0x59F6F5C1D129F106

  6. Volume _CREATE_VOLUME_BY_HASH_WITH_CUSTOM_NAME ( Hash volumeType, float x, const char* name, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY )  //0x1F85E4AC774A201E

  7. Volume _CREATE_ANTI_GRIEF_VOLUME ( Hash volumeType, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ )  //0x0EB78C2B156635B1

  8. void _SET_ANTI_GRIEF_VOLUME_BLOCKS_HORSE ( Volume volume, BOOL toggle )  //0xBE551C2CC421185D

  9. void _SET_ANTI_GRIEF_VOLUME_BLOCKS_PLAYER ( Volume volume, BOOL toggle )  //0x5B23DFF8E0948BB2

  10. Volume _CREATE_WALK_AND_TALK_VOLUME ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xFD0E389CD44434B6

  11. Volume _CREATE_SPEED_VOLUME ( Any p0, Any p1, Any p10, Any p11, Any p12, Any p13, Any p14, Any p2, Any p3, Any p4 )  //0xBBE768E3AE76E07C

  12. Volume _CREATE_VOLUME_BOX_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name )  //0xF68485C7495D848E

  13. Volume _CREATE_VOLUME_CYLINDER_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name )  //0xDF1E350EDDF06E59

  14. Volume _CREATE_VOLUME_SPHERE_WITH_CUSTOM_NAME ( float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, const char* name )  //0x10157BC3247FF3BA

  15. Volume _CREATE_VOLUME_AGGREGATE_WITH_CUSTOM_NAME ( const char* name )  //0x5D580DE6398BB162

  16. void _ADD_BOUNDS_TO_AGGREGATE_VOLUME ( Volume volume, Volume aggregate )  //0x6E0D3C3F828DA773

  17. void _REMOVE_BOUNDS_FROM_AGGREGATE_VOLUME ( Volume volume, Volume aggregate )  //0xF92FA8890DECECF6

  18. void _ADD_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, Hash typeHash, float scaleZ, float x, float y, float z, float rotX, float rotY, float rotZ, float scaleX )  //0x12FCAA23F2320422

  19. void _ADD_BOX_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 )  //0x39816F6F94F385AD

  20. void _ADD_CYLINDER_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 )  //0xBCE668AAF83608BE

  21. void _ADD_SPHERE_VOLUME_TO_VOLUME_AGGREGATE ( Volume aggregate, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9 )  //0x5B7D7BF36D2DE18B

  22. void _DELETE_VOLUME ( Volume volume )  //0x43F867EF5C463A53

  23. BOOL DOES_VOLUME_EXIST ( Volume volume )  //0x92A78D0BEDB332A3

  24. BOOL IS_POINT_IN_VOLUME ( Volume volume, float x, float y, float z )  //0xF256A75210C5C0EB

  25. Vector3 _GET_VOLUME_COORDS ( Volume volume )  //0xF70F00013A62F866

  26. BOOL _SET_VOLUME_COORDS ( Volume volume, float posX, float posY, float posZ )  //0x541B8576615C33DE

  27. Vector3 _GET_VOLUME_ROTATION ( Volume volume )  //0x18675BC914891122

  28. BOOL _SET_VOLUME_ROTATION ( Volume volume, float rotX, float rotY, float rotZ )  //0xA07CF1B21B56F041

  29. Vector3 _GET_VOLUME_SCALE ( Volume volume )  //0x3E2A25B2416DD67E

  30. BOOL _SET_VOLUME_SCALE ( Volume volume, float scaleX, float scaleY, float scaleZ )  //0xA46E98BDC407E23D

  31. void _GET_VOLUME_BOUNDS ( Volume volume, Vector3* min, Vector3* max )  //0x5737199AF2DC609F

  32. void _0x748C5F51A18CB8F0 ( Any p0 )  //0x748C5F51A18CB8F0

  33. Any _0x2B32B11520626229 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x2B32B11520626229

  34. Any _0x40F769D31A00D5A0 ( Any p0, Any p1 )  //0x40F769D31A00D5A0

  35. Vector3 _0xD882C5B3991575B7 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD882C5B3991575B7

  36. void _0xB469CFD9E065EB99 ( Any p0, Any p1 )  //0xB469CFD9E065EB99

  37. Any _0x7FD78DFD0C5D7B9B ( Any p0 )  //0x7FD78DFD0C5D7B9B

  38. Any _0xEE1D6FF54CAF7714 ( Any p0, Any p1 )  //0xEE1D6FF54CAF7714

  39. void _0xD52DF30355EA7C8E ( Any p0, Any p1, Any p2 )  //0xD52DF30355EA7C8E

  40. void SET_VOLUME_OWNER_PERSISTENT_CHARACTER ( Volume volume, PersChar persChar, BOOL p2 )  //0xE2BE6FFA4A13CBB0

  41. void _0x6D5F9E69BA1BE783 ( Any p0 )  //0x6D5F9E69BA1BE783

  42. void _0x998202B206872672 ( Any p0 )  //0x998202B206872672

  43. void _0x4A8FEFC43FD8AC9B ( Any p0, Any p1, Any p2 )  //0x4A8FEFC43FD8AC9B

  44. void _0xF3A2FBA5985C8CD5 ( Any p0, Any p1, Any p2, Any p3 )  //0xF3A2FBA5985C8CD5

  45. void _0x53D05D60E5F5B40C ( Any p0, Any p1, Any p2, Any p3 )  //0x53D05D60E5F5B40C

  46. Any _0xCA5C90D40665D5CE ( Any p0, Any p1 )  //0xCA5C90D40665D5CE

  47. void _0x3EFABB21E14A6BD1 ( Any p0, Any p1, Any p2 )  //0x3EFABB21E14A6BD1

  48. BOOL _IS_AGGREGATE_VOLUME ( Volume volume )  //0xFEFF01B5725BCD22

  49. Volume _CREATE_VOLUME_LOCK ( float x, float y, float z, float radius, int flag, Any p5 )  //0x00BBF7CEAE8C666A

  50. Volume _CREATE_VOLUME_LOCK_ATTACHED_TO_ENTITY ( Entity entity, float radius, int flag, Any p3 )  //0xF383E96C4904DF0C

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