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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. Ped GET_CURRENT_VEHICLE_DRIVER ( Vehicle vehicle )  //0x2963B5C1637E8A27

  2. Any SET_TRAIN ( Vehicle train )  //0x3660BCAB3A6BB734

  3. Any SET_TRAIN_ ( Vehicle train )  //0x787E43477746876F

  4. Any SET_VEHICLE_SNOW_LEVEL ( Vehicle vehicle, float snowLevel )  //0x6F73EFAB11651D7F

  5. Any SET_VEHICLE_WETNESS ( Vehicle vehicle, float wetLevel )  //0x5AABB09F6FBD1F87

  6. Any SET_VEHICLE_TINT ( Vehicle vehicle, int style )  //0x8268B098F6FCA4E2

  7. int GET_VEHICLE_TINT ( Vehicle vehicle )  //0xA44D65E6C624526F

  8. Any SET_VEHICLE_LOD_LEVEL ( Vehicle vehicle, int lodLevel )  //0x3FA7D7D1E0EA809E

  9. int GET_VEHICLE_MODEL_NUMBER_OF_SEATS ( Hash modelHash )  //0x9A578736FF3A17C3

  10. void SET_ENABLE_VEHICLE_SLIPSTREAMING ( BOOL p0 )  //0x73F1E4F6DF26FE30

  11. BOOL IS_SEAT_WARP_ONLY ( Vehicle vehicle, int seatIndex )  //0x7892685BF6D9775E

  12. void SET_VEHICLE_INACTIVE_DURING_PLAYBACK ( Vehicle vehicle, BOOL toggle )  //0x4EA71B4C9DB3C3F1

  13. BOOL _GET_VEHICLE_TURRET_SEAT ( Vehicle vehicle, int* seatIndex )  //0xFF5791B7639C2A46

  14. void SET_VEHICLE_ENGINE_CAN_DEGRADE ( Vehicle vehicle, BOOL toggle )  //0x48E4C137A71C2688

  15. Any _0xA9E185D498B9AC67 ( Any p0, Any p1 )  //0xA9E185D498B9AC67

  16. void SET_VEHICLE_IS_STOLEN ( Vehicle vehicle, BOOL isStolen )  //0x6C32FC81DFF25C9A

  17. void SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x606374EBFC27B133

  18. void _0xCBF88256E44D5D39 ( Vehicle vehicle, BOOL p1 )  //0xCBF88256E44D5D39

  19. void SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x1F91D44490E1EA0C

  20. void _0xC325A6BAA62CF8A2 ( Vehicle vehicle, BOOL p1 )  //0xC325A6BAA62CF8A2

  21. void SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xFEDFA97638D61D4A

  22. void _0x0CD7914D17A970AB ( Any p0, Any p1 )  //0x0CD7914D17A970AB

  23. void SET_DISABLE_RANDOM_TRAINS_THIS_FRAME ( BOOL toggle )  //0xD4288603E8766FF7

  24. void _0x23F66C36F8E5EAAB ( Any p0, Any p1 )  //0x23F66C36F8E5EAAB

  25. void SET_VEHICLE_DOORS_LOCKED ( Vehicle vehicle, int doorLockStatus )  //0x96F78A6A075D55D9

  26. void _0x697DF68F3A761A50 ( Any p0 )  //0x697DF68F3A761A50

  27. void SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED ( Vehicle vehicle, int doorId, int doorLockStatus )  //0xA9F1D75195CC40F6

  28. void _0x27E3F2B57209FA54 ( Any p0, Any p1 )  //0x27E3F2B57209FA54

  29. void SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player, BOOL toggle )  //0x359A8EA1FB8D6F0F

  30. void DISABLE_VEHICLE_WEAPON ( BOOL disabled, Hash weaponHash, Vehicle vehicle, Ped owner )  //0x94B1E71B144356A5

  31. BOOL GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player )  //0xFA2CDDFEB8BC898B

  32. void SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDS ( Vehicle vehicle, BOOL toggle )  //0xE42952510F84AFDB

  33. void SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS ( Vehicle vehicle, BOOL toggle )  //0x2381977DA948F8DC

  34. void SET_VEHICLE_KEEP_ENGINE_ON_WHEN_ABANDONED ( Vehicle vehicle, BOOL toggle )  //0x1549BA7FE83A2383

  35. void SET_VEHICLE_DOORS_LOCKED_FOR_TEAM ( Vehicle vehicle, int team, BOOL toggle )  //0xE712BC978770F105

  36. void SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UP ( Vehicle vehicle, BOOL toggle )  //0xC462C79379ABBCB1

  37. BOOL _GET_VEHICLE_DOORS_LOCKED_FOR_TEAM ( Vehicle vehicle, int team )  //0xDD1E1393D966D39A

  38. void _0x0893DAFBFA67110E ( Vehicle vehicle, BOOL toggle )  //0x0893DAFBFA67110E

  39. void EXPLODE_VEHICLE ( Vehicle vehicle, BOOL isAudible, BOOL isInvisible, Any p3, Any p4 )  //0x75DCED9EEC5769D7

  40. void SET_VEHICLE_EXCLUSIVE_DRIVER ( Vehicle vehicle, Ped ped, int index )  //0xC6B9BF123B9463B6

  41. void _0x750D42C013F64AE7 ( Any p0, Any p1 )  //0x750D42C013F64AE7

  42. BOOL _IS_PED_EXCLUSIVE_DRIVER_OF_VEHICLE ( Ped ped, Vehicle vehicle, int* outIndex )  //0xB213D2A560B2E48B

  43. void _0xE78993FF9022C064 ( Any p0 )  //0xE78993FF9022C064

  44. void _0xDC0556D0F484ECAA ( Any p0 )  //0xDC0556D0F484ECAA

  45. void _0x9868C0D0134855F7 ( Any p0 )  //0x9868C0D0134855F7

  46. float GET_VEHICLE_BODY_HEALTH ( Vehicle vehicle )  //0x42113B857E33C16E

  47. void _HIDE_HORSE_REINS ( Vehicle vehicle )  //0x201B8ED4FF7FE9F5

  48. void SET_VEHICLE_BODY_HEALTH ( Vehicle vehicle, float value )  //0x55CCAAE4F28C67A0

  49. void _SHOW_HORSE_REINS ( Vehicle vehicle )  //0x41CDA90EE3450921

  50. Any _0xE777DDF3E78397E8 ( Any p0 )  //0xE777DDF3E78397E8

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