DESCRIPTION
//Rank of the item, always one less than the game shows
CODE EXAMPLE
int Rank = Function.Call<int>(Hash.GET_ATTRIBUTE_RANK, Game.Player.Character, (int)CoreToChange);
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//Rank of the item, always one less than the game shows
int Rank = Function.Call<int>(Hash.GET_ATTRIBUTE_RANK, Game.Player.Character, (int)CoreToChange);
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